Started a Cobor Virtual Machine implementation for running the code.
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51
cobor_vm_extension/godot-cpp/SConstruct
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51
cobor_vm_extension/godot-cpp/SConstruct
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#!/usr/bin/env python
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import os
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EnsureSConsVersion(4, 0)
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try:
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Import("env")
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except Exception:
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# Default tools with no platform defaults to gnu toolchain.
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# We apply platform specific toolchains via our custom tools.
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env = Environment(tools=["default"], PLATFORM="")
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env.PrependENVPath("PATH", os.getenv("PATH"))
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# Custom options and profile flags.
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customs = ["custom.py"]
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try:
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customs += Import("customs")
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except Exception:
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pass
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profile = ARGUMENTS.get("profile", "")
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if profile:
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if os.path.isfile(profile):
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customs.append(profile)
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elif os.path.isfile(profile + ".py"):
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customs.append(profile + ".py")
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opts = Variables(customs, ARGUMENTS)
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cpp_tool = Tool("godotcpp", toolpath=["tools"])
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cpp_tool.options(opts, env)
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opts.Update(env)
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Help(opts.GenerateHelpText(env))
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# Detect and print a warning listing unknown SCons variables to ease troubleshooting.
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unknown = opts.UnknownVariables()
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if unknown:
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print("WARNING: Unknown SCons variables were passed and will be ignored:")
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for item in unknown.items():
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print(" " + item[0] + "=" + item[1])
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scons_cache_path = os.environ.get("SCONS_CACHE")
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if scons_cache_path is not None:
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CacheDir(scons_cache_path)
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Decider("MD5")
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cpp_tool.generate(env)
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library = env.GodotCPP()
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Return("env")
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