Started a Cobor Virtual Machine implementation for running the code.
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cobor_vm_extension/godot-cpp/cmake/linux.cmake
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cobor_vm_extension/godot-cpp/cmake/linux.cmake
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#[=======================================================================[.rst:
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Linux
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-----
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This file contains functions for options and configuration for targeting the
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Linux platform
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]=======================================================================]
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#[=============================[ Linux Options ]=============================]
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function(linux_options)
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#[[ Options from SCons
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use_llvm : Use the LLVM compiler
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Not implemented as compiler selection is managed by CMake. Look to
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doc/cmake.rst for examples.
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]]
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endfunction()
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#[===========================[ Target Generation ]===========================]
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function(linux_generate)
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target_compile_definitions(godot-cpp PUBLIC LINUX_ENABLED UNIX_ENABLED)
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common_compiler_flags()
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endfunction()
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