Started a Cobor Virtual Machine implementation for running the code.

This commit is contained in:
douwe
2025-08-28 02:12:56 +02:00
parent fc137e2fb2
commit 28e224326c
197 changed files with 366838 additions and 0 deletions

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# Generated directories with binaries
build
bin
# Godot 4+ specific ignores
.godot/
# Godot-specific ignores
.import/
export.cfg
export_presets.cfg
# Dummy HTML5 export presets file for continuous integration
!.github/dist/export_presets.cfg
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
data_*/
mono_crash.*.json
# System/tool-specific ignores
.directory
*~

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#[=======================================================================[.rst:
Integration Testing
-------------------
The Test target used to validate changes in the GitHub CI.
]=======================================================================]
message(STATUS "Testing Integration targets are enabled.")
set(TARGET_NAME "godot-cpp-test")
add_library(${TARGET_NAME} SHARED EXCLUDE_FROM_ALL)
target_sources(
${TARGET_NAME}
PRIVATE src/example.cpp src/example.h src/register_types.cpp src/register_types.h src/tests.h
)
# conditionally add doc data to compile output
if(GODOTCPP_TARGET MATCHES "editor|template_debug")
file(GLOB_RECURSE DOC_XML LIST_DIRECTORIES NO CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/doc_classes/*.xml")
target_doc_sources( ${TARGET_NAME} ${DOC_XML} )
endif()
set(OUTPUT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/project/bin/")
# Link to godot-cpp target
target_link_libraries(${TARGET_NAME} PRIVATE godot-cpp)
### Get useful properties from godot-cpp target
get_target_property(GODOTCPP_SUFFIX godot-cpp GODOTCPP_SUFFIX)
# gersemi: off
set_target_properties(
${TARGET_NAME}
PROPERTIES
CXX_STANDARD 17
CXX_EXTENSIONS OFF
CXX_VISIBILITY_PRESET ${GODOTCPP_SYMBOL_VISIBILITY}
POSITION_INDEPENDENT_CODE ON
BUILD_RPATH_USE_ORIGIN ON
# Try to ensure only static libraries are selected to be linked to.
LINK_SEARCH_START_STATIC ON
LINK_SEARCH_END_STATIC ON
# NOTE: Wrapping the output variables inside a generator expression
# prevents msvc generator from adding addition Config Directories
LIBRARY_OUTPUT_DIRECTORY "$<1:${OUTPUT_DIR}>"
RUNTIME_OUTPUT_DIRECTORY "$<1:${OUTPUT_DIR}>"
PDB_OUTPUT_DIRECTORY "$<1:${OUTPUT_DIR}>" #MSVC Only, ignored on other platforms
PREFIX "lib"
OUTPUT_NAME "gdexample${GODOTCPP_SUFFIX}"
# TODO rename the file for both CMake and SCons
# Some IDE's respect this property to logically group targets
FOLDER "godot-cpp"
)
# gersemi: on
# CMAKE_SYSTEM_NAME refers to the target system
if(CMAKE_SYSTEM_NAME STREQUAL Darwin)
set_target_properties(
${TARGET_NAME}
PROPERTIES SUFFIX "" OUTPUT_DIR "${OUTPUT_DIR}/libgdexample.macos.${GODOTCPP_TARGET}.framework"
)
endif()

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# godot-cpp integration test
This project is used to perform integration testing of the godot-cpp
extension, to validate PRs and implemented APIs.
## License
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <https://unlicense.org/>

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#!/usr/bin/env python
env = SConscript("../SConstruct")
# For the reference:
# - CCFLAGS are compilation flags shared between C and C++
# - CFLAGS are for C-specific compilation flags
# - CXXFLAGS are for C++-specific compilation flags
# - CPPFLAGS are for pre-processor flags
# - CPPDEFINES are for pre-processor defines
# - LINKFLAGS are for linking flags
# tweak this if you want to use different folders, or more folders, to store your source code in.
env.Append(CPPPATH=["src/"])
sources = Glob("src/*.cpp")
if env["target"] in ["editor", "template_debug"]:
doc_data = env.GodotCPPDocData("src/gen/doc_data.gen.cpp", source=Glob("doc_classes/*.xml"))
sources.append(doc_data)
if env["platform"] == "macos":
library = env.SharedLibrary(
"project/bin/libgdexample.{}.{}.framework/libgdexample.{}.{}".format(
env["platform"], env["target"], env["platform"], env["target"]
),
source=sources,
)
elif env["platform"] == "ios":
if env["ios_simulator"]:
library = env.StaticLibrary(
"project/bin/libgdexample.{}.{}.simulator.a".format(env["platform"], env["target"]),
source=sources,
)
else:
library = env.StaticLibrary(
"project/bin/libgdexample.{}.{}.a".format(env["platform"], env["target"]),
source=sources,
)
else:
library = env.SharedLibrary(
"project/bin/libgdexample{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
source=sources,
)
env.NoCache(library)
Default(library)

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{
"enabled_classes": [
"Control",
"InputEventKey",
"Label",
"MultiplayerAPI",
"MultiplayerPeer",
"OS",
"TileMap",
"TileSet",
"Viewport"
]
}

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Example" inherits="Control" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://raw.githubusercontent.com/godotengine/godot/master/doc/class.xsd">
<brief_description>
A test control defined in GDExtension.
</brief_description>
<description>
A control used for the automated GDExtension tests.
</description>
<tutorials>
</tutorials>
<methods>
<method name="simple_func">
<return type="void" />
<description>
Tests a simple function call.
</description>
</method>
</methods>
<members>
</members>
<signals>
</signals>
<constants>
</constants>
</class>

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#!/bin/sh
scons arch=universal ios_simulator=yes platform=ios target=$1 $2
scons arch=arm64 ios_simulator=no platform=ios target=$1 $2
xcodebuild -create-xcframework -library ./project/bin/libgdexample.ios.$1.a -library ./project/bin/libgdexample.ios.$1.simulator.a -output ./project/bin/libgdexample.ios.$1.xcframework
xcodebuild -create-xcframework -library ../bin/libgodot-cpp.ios.$1.arm64.a -library ../bin/libgodot-cpp.ios.$1.universal.simulator.a -output ./project/bin/libgodot-cpp.ios.$1.xcframework

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[gd_resource type="Environment" load_steps=2 format=3 uid="uid://dtd3q2x2ulcsi"]
[sub_resource type="Sky" id="1"]
[resource]
background_mode = 2
sky = SubResource("1")

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extends Example
func _do_something_virtual(p_name, p_value):
custom_signal.emit(p_name, p_value)
return "Implemented"

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[configuration]
entry_symbol = "example_library_init"
compatibility_minimum = "4.1"
[libraries]
macos.debug = "res://bin/libgdexample.macos.template_debug.framework"
macos.release = "res://bin/libgdexample.macos.template_release.framework"
windows.debug.x86_32 = "res://bin/libgdexample.windows.template_debug.x86_32.dll"
windows.release.x86_32 = "res://bin/libgdexample.windows.template_release.x86_32.dll"
windows.debug.x86_64 = "res://bin/libgdexample.windows.template_debug.x86_64.dll"
windows.release.x86_64 = "res://bin/libgdexample.windows.template_release.x86_64.dll"
windows.debug.arm64 = "res://bin/libgdexample.windows.template_debug.arm64.dll"
windows.release.arm64 = "res://bin/libgdexample.windows.template_release.arm64.dll"
linux.debug.x86_32 = "res://bin/libgdexample.linux.template_debug.x86_32.so"
linux.release.x86_32 = "res://bin/libgdexample.linux.template_release.x86_32.so"
linux.debug.x86_64 = "res://bin/libgdexample.linux.template_debug.x86_64.so"
linux.release.x86_64 = "res://bin/libgdexample.linux.template_release.x86_64.so"
linux.debug.arm32 = "res://bin/libgdexample.linux.template_debug.arm32.so"
linux.release.arm32 = "res://bin/libgdexample.linux.template_release.arm32.so"
linux.debug.arm64 = "res://bin/libgdexample.linux.template_debug.arm64.so"
linux.release.arm64 = "res://bin/libgdexample.linux.template_release.arm64.so"
linux.debug.rv64 = "res://bin/libgdexample.linux.template_debug.rv64.so"
linux.release.rv64 = "res://bin/libgdexample.linux.template_release.rv64.so"
android.debug.x86_64 = "res://bin/libgdexample.android.template_debug.x86_64.so"
android.release.x86_64 = "res://bin/libgdexample.android.template_release.x86_64.so"
android.debug.arm64 = "res://bin/libgdexample.android.template_debug.arm64.so"
android.release.arm64 = "res://bin/libgdexample.android.template_release.arm64.so"
ios.debug = "res://bin/libgdexample.ios.template_debug.xcframework"
ios.release = "res://bin/libgdexample.ios.template_release.xcframework"
web.debug.threads.wasm32 = "res://bin/libgdexample.web.template_debug.wasm32.wasm"
web.release.threads.wasm32 = "res://bin/libgdexample.web.template_release.wasm32.wasm"
web.debug.wasm32 = "res://bin/libgdexample.web.template_debug.wasm32.nothreads.wasm"
web.release.wasm32 = "res://bin/libgdexample.web.template_release.wasm32.nothreads.wasm"
[dependencies]
ios.debug = {
"res://bin/libgodot-cpp.ios.template_debug.xcframework": ""
}
ios.release = {
"res://bin/libgodot-cpp.ios.template_release.xcframework": ""
}

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cswr8vy4lt7dt"
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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extends "res://test_base.gd"
var custom_signal_emitted = null
class TestClass:
func test(p_msg: String) -> String:
return p_msg + " world"
func _ready():
var example: Example = $Example
# Timing of set instance binding.
assert_equal(example.is_object_binding_set_by_parent_constructor(), true)
# Signal.
example.emit_custom_signal("Button", 42)
assert_equal(custom_signal_emitted, ["Button", 42])
# To string.
assert_equal(example.to_string(),'[ GDExtension::Example <--> Instance ID:%s ]' % example.get_instance_id())
# It appears there's a bug with instance ids :-(
#assert_equal($Example/ExampleMin.to_string(), 'ExampleMin:[Wrapped:%s]' % $Example/ExampleMin.get_instance_id())
# Call static methods.
assert_equal(Example.test_static(9, 100), 109);
# It's void and static, so all we know is that it didn't crash.
Example.test_static2()
# Property list.
example.property_from_list = Vector3(100, 200, 300)
assert_equal(example.property_from_list, Vector3(100, 200, 300))
var prop_list = example.get_property_list()
for prop_info in prop_list:
if prop_info['name'] == 'mouse_filter':
assert_equal(prop_info['usage'], PROPERTY_USAGE_NO_EDITOR)
# Call simple methods.
example.simple_func()
assert_equal(custom_signal_emitted, ['simple_func', 3])
example.simple_const_func()
assert_equal(custom_signal_emitted, ['simple_const_func', 4])
# Pass custom reference.
assert_equal(example.custom_ref_func(null), -1)
var ref1 = ExampleRef.new()
ref1.id = 27
assert_equal(example.custom_ref_func(ref1), 27)
ref1.id += 1;
assert_equal(example.custom_const_ref_func(ref1), 28)
# Pass core reference.
assert_equal(example.image_ref_func(null), "invalid")
assert_equal(example.image_const_ref_func(null), "invalid")
var image = Image.new()
assert_equal(example.image_ref_func(image), "valid")
assert_equal(example.image_const_ref_func(image), "valid")
# Return values.
assert_equal(example.return_something("some string"), "some string42")
assert_equal(example.return_something_const(), get_viewport())
var null_ref = example.return_empty_ref()
assert_equal(null_ref, null)
var ret_ref = example.return_extended_ref()
assert_not_equal(ret_ref.get_instance_id(), 0)
assert_equal(ret_ref.get_id(), 0)
assert_equal(example.get_v4(), Vector4(1.2, 3.4, 5.6, 7.8))
assert_equal(example.test_node_argument(example), example)
# VarArg method calls.
var var_ref = ExampleRef.new()
assert_not_equal(example.extended_ref_checks(var_ref).get_instance_id(), var_ref.get_instance_id())
assert_equal(example.varargs_func("some", "arguments", "to", "test"), 4)
assert_equal(example.varargs_func_nv("some", "arguments", "to", "test"), 46)
example.varargs_func_void("some", "arguments", "to", "test")
assert_equal(custom_signal_emitted, ["varargs_func_void", 5])
# Method calls with default values.
assert_equal(example.def_args(), 300)
assert_equal(example.def_args(50), 250)
assert_equal(example.def_args(50, 100), 150)
# Array and Dictionary
assert_equal(example.test_array(), [1, 2])
assert_equal(example.test_tarray(), [Vector2(1, 2), Vector2(2, 3)])
var array: Array[int] = [1, 2, 3]
assert_equal(example.test_tarray_arg(array), 6)
assert_equal(example.test_dictionary(), { "hello": "world", "foo": "bar" })
assert_equal(example.test_tdictionary(), { Vector2(1, 2): Vector2i(2, 3) })
var dictionary: Dictionary[String, int] = { "1": 1, "2": 2, "3": 3 }
assert_equal(example.test_tdictionary_arg(dictionary), 6)
example.callable_bind()
assert_equal(custom_signal_emitted, ["bound", 11])
# String += operator
assert_equal(example.test_string_ops(), "ABCĎE")
# UtilityFunctions::str()
assert_equal(example.test_str_utility(), "Hello, World! The answer is 42")
# Test converting string to char* and doing comparison.
assert_equal(example.test_string_is_forty_two("blah"), false)
assert_equal(example.test_string_is_forty_two("forty two"), true)
# String::resize().
assert_equal(example.test_string_resize("What"), "What!?")
# mp_callable() with void method.
var mp_callable: Callable = example.test_callable_mp()
assert_equal(mp_callable.is_valid(), true)
assert_equal(mp_callable.get_argument_count(), 3)
mp_callable.call(example, "void", 36)
assert_equal(custom_signal_emitted, ["unbound_method1: Example - void", 36])
# Check that it works with is_connected().
assert_equal(example.renamed.is_connected(mp_callable), false)
example.renamed.connect(mp_callable)
assert_equal(example.renamed.is_connected(mp_callable), true)
# Make sure a new object is still treated as equivalent.
assert_equal(example.renamed.is_connected(example.test_callable_mp()), true)
assert_equal(mp_callable.hash(), example.test_callable_mp().hash())
example.renamed.disconnect(mp_callable)
assert_equal(example.renamed.is_connected(mp_callable), false)
# mp_callable() with return value.
var mp_callable_ret: Callable = example.test_callable_mp_ret()
assert_equal(mp_callable_ret.get_argument_count(), 3)
assert_equal(mp_callable_ret.call(example, "test", 77), "unbound_method2: Example - test - 77")
# mp_callable() with const method and return value.
var mp_callable_retc: Callable = example.test_callable_mp_retc()
assert_equal(mp_callable_retc.get_argument_count(), 3)
assert_equal(mp_callable_retc.call(example, "const", 101), "unbound_method3: Example - const - 101")
# mp_callable_static() with void method.
var mp_callable_static: Callable = example.test_callable_mp_static()
assert_equal(mp_callable_static.get_argument_count(), 3)
mp_callable_static.call(example, "static", 83)
assert_equal(custom_signal_emitted, ["unbound_static_method1: Example - static", 83])
# Check that it works with is_connected().
assert_equal(example.renamed.is_connected(mp_callable_static), false)
example.renamed.connect(mp_callable_static)
assert_equal(example.renamed.is_connected(mp_callable_static), true)
# Make sure a new object is still treated as equivalent.
assert_equal(example.renamed.is_connected(example.test_callable_mp_static()), true)
assert_equal(mp_callable_static.hash(), example.test_callable_mp_static().hash())
example.renamed.disconnect(mp_callable_static)
assert_equal(example.renamed.is_connected(mp_callable_static), false)
# mp_callable_static() with return value.
var mp_callable_static_ret: Callable = example.test_callable_mp_static_ret()
assert_equal(mp_callable_static_ret.get_argument_count(), 3)
assert_equal(mp_callable_static_ret.call(example, "static-ret", 84), "unbound_static_method2: Example - static-ret - 84")
# CallableCustom.
var custom_callable: Callable = example.test_custom_callable();
assert_equal(custom_callable.is_custom(), true);
assert_equal(custom_callable.is_valid(), true);
assert_equal(custom_callable.call(), "Hi")
assert_equal(custom_callable.hash(), 27);
assert_equal(custom_callable.get_object(), null);
assert_equal(custom_callable.get_method(), "");
assert_equal(custom_callable.get_argument_count(), 2)
assert_equal(str(custom_callable), "<MyCallableCustom>");
# PackedArray iterators
assert_equal(example.test_vector_ops(), 105)
assert_equal(example.test_vector_init_list(), 105)
# Properties.
assert_equal(example.group_subgroup_custom_position, Vector2(0, 0))
example.group_subgroup_custom_position = Vector2(50, 50)
assert_equal(example.group_subgroup_custom_position, Vector2(50, 50))
# Test Object::cast_to<>() and that correct wrappers are being used.
var control = Control.new()
var sprite = Sprite2D.new()
var example_ref = ExampleRef.new()
assert_equal(example.test_object_cast_to_node(control), true)
assert_equal(example.test_object_cast_to_control(control), true)
assert_equal(example.test_object_cast_to_example(control), false)
assert_equal(example.test_object_cast_to_node(example), true)
assert_equal(example.test_object_cast_to_control(example), true)
assert_equal(example.test_object_cast_to_example(example), true)
assert_equal(example.test_object_cast_to_node(sprite), true)
assert_equal(example.test_object_cast_to_control(sprite), false)
assert_equal(example.test_object_cast_to_example(sprite), false)
assert_equal(example.test_object_cast_to_node(example_ref), false)
assert_equal(example.test_object_cast_to_control(example_ref), false)
assert_equal(example.test_object_cast_to_example(example_ref), false)
control.queue_free()
sprite.queue_free()
# Test that passing null for objects works as expected too.
var example_null : Example = null
assert_equal(example.test_object_cast_to_node(example_null), false)
# Test conversions to and from Variant.
assert_equal(example.test_variant_vector2i_conversion(Vector2i(1, 1)), Vector2i(1, 1))
assert_equal(example.test_variant_vector2i_conversion(Vector2(1.0, 1.0)), Vector2i(1, 1))
assert_equal(example.test_variant_int_conversion(10), 10)
assert_equal(example.test_variant_int_conversion(10.0), 10)
assert_equal(example.test_variant_float_conversion(10.0), 10.0)
assert_equal(example.test_variant_float_conversion(10), 10.0)
# Test checking if objects are valid.
var object_of_questionable_validity = Object.new()
assert_equal(example.test_object_is_valid(object_of_questionable_validity), true)
object_of_questionable_validity.free()
assert_equal(example.test_object_is_valid(object_of_questionable_validity), false)
# Test that ptrcalls from GDExtension to the engine are correctly encoding Object and RefCounted.
var new_node = Node.new()
example.test_add_child(new_node)
assert_equal(new_node.get_parent(), example)
var new_tileset = TileSet.new()
var new_tilemap = TileMap.new()
example.test_set_tileset(new_tilemap, new_tileset)
assert_equal(new_tilemap.tile_set, new_tileset)
new_tilemap.queue_free()
# Test variant call.
var test_obj = TestClass.new()
assert_equal(example.test_variant_call(test_obj), "hello world")
# Constants.
assert_equal(Example.FIRST, 0)
assert_equal(Example.ANSWER_TO_EVERYTHING, 42)
assert_equal(Example.CONSTANT_WITHOUT_ENUM, 314)
# BitFields.
assert_equal(Example.FLAG_ONE, 1)
assert_equal(Example.FLAG_TWO, 2)
assert_equal(example.test_bitfield(0), 0)
assert_equal(example.test_bitfield(Example.FLAG_ONE | Example.FLAG_TWO), 3)
# Test variant iterator.
assert_equal(example.test_variant_iterator([10, 20, 30]), [15, 25, 35])
assert_equal(example.test_variant_iterator(null), "iter_init: not valid")
# RPCs.
assert_equal(example.return_last_rpc_arg(), 0)
example.test_rpc(42)
assert_equal(example.return_last_rpc_arg(), 42)
example.test_send_rpc(100)
assert_equal(example.return_last_rpc_arg(), 100)
# Virtual method.
var event = InputEventKey.new()
event.key_label = KEY_H
event.unicode = 72
get_viewport().push_input(event)
assert_equal(custom_signal_emitted, ["_input: H", 72])
# Check NOTIFICATION_POST_INITIALIZED, both when created from GDScript and godot-cpp.
var new_example_ref = ExampleRef.new()
assert_equal(new_example_ref.was_post_initialized(), true)
assert_equal(example.test_post_initialize(), true)
# Test a virtual method defined in GDExtension and implemented in script.
assert_equal(example.test_virtual_implemented_in_script("Virtual", 939), "Implemented")
assert_equal(custom_signal_emitted, ["Virtual", 939])
# Test that we can access an engine singleton.
assert_equal(example.test_use_engine_singleton(), OS.get_name())
assert_equal(example.test_get_internal(1), 1)
assert_equal(example.test_get_internal(true), -1)
# Test that notifications happen on both parent and child classes.
var example_child = $ExampleChild
assert_equal(example_child.get_value1(), 11)
assert_equal(example_child.get_value2(), 33)
example_child.notification(NOTIFICATION_ENTER_TREE, true)
assert_equal(example_child.get_value1(), 11)
assert_equal(example_child.get_value2(), 22)
# Test that the extension's library path is absolute and valid.
var library_path = Example.test_library_path()
assert_equal(library_path.begins_with("res://"), false)
assert_equal(library_path, ProjectSettings.globalize_path(library_path))
assert_equal(FileAccess.file_exists(library_path), true)
# Test a class with a unicode name.
var przykład = ExamplePrzykład.new()
assert_equal(przykład.get_the_word(), "słowo to przykład")
exit_with_status()
func _on_Example_custom_signal(signal_name, value):
custom_signal_emitted = [signal_name, value]

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@@ -0,0 +1,29 @@
[gd_scene load_steps=3 format=3 uid="uid://dmx2xuigcpvt4"]
[ext_resource type="Script" path="res://main.gd" id="1_qesh5"]
[ext_resource type="Script" path="res://example.gd" id="2_jju25"]
[node name="Node" type="Node"]
script = ExtResource("1_qesh5")
[node name="Example" type="Example" parent="."]
script = ExtResource("2_jju25")
[node name="ExampleMin" type="ExampleMin" parent="Example"]
layout_mode = 0
[node name="Label" type="Label" parent="Example"]
layout_mode = 0
offset_left = 194.0
offset_top = -2.0
offset_right = 234.0
offset_bottom = 21.0
[node name="Button" type="Button" parent="."]
offset_right = 79.0
offset_bottom = 29.0
text = "Click me!"
[node name="ExampleChild" type="ExampleChild" parent="."]
[connection signal="custom_signal" from="Example" to="." method="_on_Example_custom_signal"]

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="GDExtension Test Project"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.3")
config/icon="res://icon.png"
[native_extensions]
paths=["res://example.gdextension"]
[rendering]
textures/vram_compression/import_etc2_astc=true
environment/defaults/default_environment="res://default_env.tres"

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extends Node
var test_passes := 0
var test_failures := 0
func __get_stack_frame():
var me = get_script()
for s in get_stack():
if s.source == me.resource_path:
return s
return null
func __assert_pass():
test_passes += 1
func __assert_fail():
test_failures += 1
var s = __get_stack_frame()
if s != null:
print_rich ("[color=red] == FAILURE: In function %s() from '%s' on line %s[/color]" % [s.function, s.source, s.line])
else:
print_rich ("[color=red] == FAILURE (run with --debug to get more information!) ==[/color]")
func assert_equal(actual, expected):
if actual == expected:
__assert_pass()
else:
__assert_fail()
print (" |-> Expected '%s' but got '%s'" % [expected, actual])
func assert_true(v):
assert_equal(v, true)
func assert_false(v):
assert_equal(v, false)
func assert_not_equal(actual, expected):
if actual != expected:
__assert_pass()
else:
__assert_fail()
print (" |-> Expected '%s' NOT to equal '%s'" % [expected, actual])
func exit_with_status() -> void:
var success: bool = (test_failures == 0)
print ("")
print_rich ("[color=%s] ==== TESTS FINISHED ==== [/color]" % ("green" if success else "red"))
print ("")
print_rich (" PASSES: [color=green]%s[/color]" % test_passes)
print_rich (" FAILURES: [color=red]%s[/color]" % test_failures)
print ("")
if success:
print_rich("[color=green] ******** PASSED ******** [/color]")
else:
print_rich("[color=red] ******** FAILED ********[/color]")
print("")
get_tree().quit(0 if success else 1)

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@@ -0,0 +1,24 @@
#!/bin/bash
GODOT=${GODOT:-godot}
END_STRING="==== TESTS FINISHED ===="
FAILURE_STRING="******** FAILED ********"
OUTPUT=$($GODOT --path project --debug --headless --quit)
ERRCODE=$?
echo "$OUTPUT"
echo
if ! echo "$OUTPUT" | grep -e "$END_STRING" >/dev/null; then
echo "ERROR: Tests failed to complete"
exit 1
fi
if echo "$OUTPUT" | grep -e "$FAILURE_STRING" >/dev/null; then
exit 1
fi
# Success!
exit 0

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@@ -0,0 +1,781 @@
/* godot-cpp integration testing project.
*
* This is free and unencumbered software released into the public domain.
*/
#include "example.h"
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/global_constants.hpp>
#include <godot_cpp/classes/label.hpp>
#include <godot_cpp/classes/multiplayer_api.hpp>
#include <godot_cpp/classes/multiplayer_peer.hpp>
#include <godot_cpp/classes/os.hpp>
#include <godot_cpp/variant/typed_dictionary.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
using namespace godot;
class MyCallableCustom : public CallableCustom {
public:
virtual uint32_t hash() const {
return 27;
}
virtual String get_as_text() const {
return "<MyCallableCustom>";
}
static bool compare_equal_func(const CallableCustom *p_a, const CallableCustom *p_b) {
return p_a == p_b;
}
virtual CompareEqualFunc get_compare_equal_func() const {
return &MyCallableCustom::compare_equal_func;
}
static bool compare_less_func(const CallableCustom *p_a, const CallableCustom *p_b) {
return (void *)p_a < (void *)p_b;
}
virtual CompareLessFunc get_compare_less_func() const {
return &MyCallableCustom::compare_less_func;
}
bool is_valid() const {
return true;
}
virtual ObjectID get_object() const {
return ObjectID();
}
virtual int get_argument_count(bool &r_is_valid) const {
r_is_valid = true;
return 2;
}
virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, GDExtensionCallError &r_call_error) const {
r_return_value = "Hi";
r_call_error.error = GDEXTENSION_CALL_OK;
}
};
void ExampleRef::set_id(int p_id) {
id = p_id;
}
int ExampleRef::get_id() const {
return id;
}
void ExampleRef::_notification(int p_what) {
if (p_what == NOTIFICATION_POSTINITIALIZE) {
post_initialized = true;
}
}
void ExampleRef::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_id", "id"), &ExampleRef::set_id);
ClassDB::bind_method(D_METHOD("get_id"), &ExampleRef::get_id);
ClassDB::bind_method(D_METHOD("was_post_initialized"), &ExampleRef::was_post_initialized);
ADD_PROPERTY(PropertyInfo(Variant::INT, "id"), "set_id", "get_id");
}
ExampleRef::ExampleRef() {
id = 0;
}
ExampleRef::~ExampleRef() {
}
int Example::test_static(int p_a, int p_b) {
return p_a + p_b;
}
void Example::test_static2() {
//UtilityFunctions::print(" void static");
}
int Example::def_args(int p_a, int p_b) {
return p_a + p_b;
}
void Example::_notification(int p_what) {
if (p_what == NOTIFICATION_READY) {
Dictionary opts;
opts["rpc_mode"] = MultiplayerAPI::RPC_MODE_AUTHORITY;
opts["transfer_mode"] = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
opts["call_local"] = true;
opts["channel"] = 0;
rpc_config("test_rpc", opts);
}
//UtilityFunctions::print("Notification: ", String::num(p_what));
}
bool Example::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
if (name.begins_with("dproperty")) {
int64_t index = name.get_slicec('_', 1).to_int();
dprop[index] = p_value;
return true;
}
if (name == "property_from_list") {
property_from_list = p_value;
return true;
}
return false;
}
bool Example::_get(const StringName &p_name, Variant &r_ret) const {
String name = p_name;
if (name.begins_with("dproperty")) {
int64_t index = name.get_slicec('_', 1).to_int();
r_ret = dprop[index];
return true;
}
if (name == "property_from_list") {
r_ret = property_from_list;
return true;
}
return false;
}
String Example::_to_string() const {
return "[ GDExtension::Example <--> Instance ID:" + uitos(get_instance_id()) + " ]";
}
void Example::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::VECTOR3, "property_from_list"));
for (int i = 0; i < 3; i++) {
p_list->push_back(PropertyInfo(Variant::VECTOR2, "dproperty_" + itos(i)));
}
}
bool Example::_property_can_revert(const StringName &p_name) const {
if (p_name == StringName("property_from_list") && property_from_list != Vector3(42, 42, 42)) {
return true;
} else {
return false;
}
};
bool Example::_property_get_revert(const StringName &p_name, Variant &r_property) const {
if (p_name == StringName("property_from_list")) {
r_property = Vector3(42, 42, 42);
return true;
} else {
return false;
}
};
void Example::_validate_property(PropertyInfo &p_property) const {
String name = p_property.name;
// Test hiding the "mouse_filter" property from the editor.
if (name == "mouse_filter") {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
void Example::_bind_methods() {
// Methods.
ClassDB::bind_method(D_METHOD("simple_func"), &Example::simple_func);
ClassDB::bind_method(D_METHOD("simple_const_func"), &Example::simple_const_func);
ClassDB::bind_method(D_METHOD("custom_ref_func", "ref"), &Example::custom_ref_func);
ClassDB::bind_method(D_METHOD("custom_const_ref_func", "ref"), &Example::custom_const_ref_func);
ClassDB::bind_method(D_METHOD("image_ref_func", "image"), &Example::image_ref_func);
ClassDB::bind_method(D_METHOD("image_const_ref_func", "image"), &Example::image_const_ref_func);
ClassDB::bind_method(D_METHOD("return_something"), &Example::return_something);
ClassDB::bind_method(D_METHOD("return_something_const"), &Example::return_something_const);
ClassDB::bind_method(D_METHOD("return_empty_ref"), &Example::return_empty_ref);
ClassDB::bind_method(D_METHOD("return_extended_ref"), &Example::return_extended_ref);
ClassDB::bind_method(D_METHOD("extended_ref_checks", "ref"), &Example::extended_ref_checks);
ClassDB::bind_method(D_METHOD("is_object_binding_set_by_parent_constructor"), &Example::is_object_binding_set_by_parent_constructor);
ClassDB::bind_method(D_METHOD("test_array"), &Example::test_array);
ClassDB::bind_method(D_METHOD("test_tarray_arg", "array"), &Example::test_tarray_arg);
ClassDB::bind_method(D_METHOD("test_tarray"), &Example::test_tarray);
ClassDB::bind_method(D_METHOD("test_dictionary"), &Example::test_dictionary);
ClassDB::bind_method(D_METHOD("test_tdictionary_arg", "dictionary"), &Example::test_tdictionary_arg);
ClassDB::bind_method(D_METHOD("test_tdictionary"), &Example::test_tdictionary);
ClassDB::bind_method(D_METHOD("test_node_argument"), &Example::test_node_argument);
ClassDB::bind_method(D_METHOD("test_string_ops"), &Example::test_string_ops);
ClassDB::bind_method(D_METHOD("test_str_utility"), &Example::test_str_utility);
ClassDB::bind_method(D_METHOD("test_string_is_forty_two"), &Example::test_string_is_forty_two);
ClassDB::bind_method(D_METHOD("test_string_resize"), &Example::test_string_resize);
ClassDB::bind_method(D_METHOD("test_typed_array_of_packed"), &Example::test_typed_array_of_packed);
ClassDB::bind_method(D_METHOD("test_vector_ops"), &Example::test_vector_ops);
ClassDB::bind_method(D_METHOD("test_vector_init_list"), &Example::test_vector_init_list);
ClassDB::bind_method(D_METHOD("test_object_cast_to_node", "object"), &Example::test_object_cast_to_node);
ClassDB::bind_method(D_METHOD("test_object_cast_to_control", "object"), &Example::test_object_cast_to_control);
ClassDB::bind_method(D_METHOD("test_object_cast_to_example", "object"), &Example::test_object_cast_to_example);
ClassDB::bind_method(D_METHOD("test_variant_vector2i_conversion", "variant"), &Example::test_variant_vector2i_conversion);
ClassDB::bind_method(D_METHOD("test_variant_int_conversion", "variant"), &Example::test_variant_int_conversion);
ClassDB::bind_method(D_METHOD("test_variant_float_conversion", "variant"), &Example::test_variant_float_conversion);
ClassDB::bind_method(D_METHOD("test_object_is_valid", "variant"), &Example::test_object_is_valid);
ClassDB::bind_method(D_METHOD("test_add_child", "node"), &Example::test_add_child);
ClassDB::bind_method(D_METHOD("test_set_tileset", "tilemap", "tileset"), &Example::test_set_tileset);
ClassDB::bind_method(D_METHOD("test_variant_call", "variant"), &Example::test_variant_call);
ClassDB::bind_method(D_METHOD("test_callable_mp"), &Example::test_callable_mp);
ClassDB::bind_method(D_METHOD("test_callable_mp_ret"), &Example::test_callable_mp_ret);
ClassDB::bind_method(D_METHOD("test_callable_mp_retc"), &Example::test_callable_mp_retc);
ClassDB::bind_method(D_METHOD("test_callable_mp_static"), &Example::test_callable_mp_static);
ClassDB::bind_method(D_METHOD("test_callable_mp_static_ret"), &Example::test_callable_mp_static_ret);
ClassDB::bind_method(D_METHOD("test_custom_callable"), &Example::test_custom_callable);
ClassDB::bind_method(D_METHOD("test_bitfield", "flags"), &Example::test_bitfield);
ClassDB::bind_method(D_METHOD("test_variant_iterator", "input"), &Example::test_variant_iterator);
ClassDB::bind_method(D_METHOD("test_rpc", "value"), &Example::test_rpc);
ClassDB::bind_method(D_METHOD("test_send_rpc", "value"), &Example::test_send_rpc);
ClassDB::bind_method(D_METHOD("return_last_rpc_arg"), &Example::return_last_rpc_arg);
ClassDB::bind_method(D_METHOD("def_args", "a", "b"), &Example::def_args, DEFVAL(100), DEFVAL(200));
ClassDB::bind_method(D_METHOD("callable_bind"), &Example::callable_bind);
ClassDB::bind_method(D_METHOD("test_post_initialize"), &Example::test_post_initialize);
ClassDB::bind_method(D_METHOD("test_get_internal", "a"), &Example::test_get_internal);
GDVIRTUAL_BIND(_do_something_virtual, "name", "value");
ClassDB::bind_method(D_METHOD("test_virtual_implemented_in_script"), &Example::test_virtual_implemented_in_script);
GDVIRTUAL_BIND(_do_something_virtual_with_control, "control");
ClassDB::bind_method(D_METHOD("test_use_engine_singleton"), &Example::test_use_engine_singleton);
ClassDB::bind_static_method("Example", D_METHOD("test_static", "a", "b"), &Example::test_static);
ClassDB::bind_static_method("Example", D_METHOD("test_static2"), &Example::test_static2);
ClassDB::bind_static_method("Example", D_METHOD("test_library_path"), &Example::test_library_path);
{
MethodInfo mi;
mi.arguments.push_back(PropertyInfo(Variant::STRING, "some_argument"));
mi.name = "varargs_func";
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "varargs_func", &Example::varargs_func, mi);
}
{
MethodInfo mi;
mi.arguments.push_back(PropertyInfo(Variant::STRING, "some_argument"));
mi.name = "varargs_func_nv";
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "varargs_func_nv", &Example::varargs_func_nv, mi);
}
{
MethodInfo mi;
mi.arguments.push_back(PropertyInfo(Variant::STRING, "some_argument"));
mi.name = "varargs_func_void";
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "varargs_func_void", &Example::varargs_func_void, mi);
}
// Properties.
ADD_GROUP("Test group", "group_");
ADD_SUBGROUP("Test subgroup", "group_subgroup_");
ClassDB::bind_method(D_METHOD("get_custom_position"), &Example::get_custom_position);
ClassDB::bind_method(D_METHOD("get_v4"), &Example::get_v4);
ClassDB::bind_method(D_METHOD("set_custom_position", "position"), &Example::set_custom_position);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "group_subgroup_custom_position"), "set_custom_position", "get_custom_position");
// Signals.
ADD_SIGNAL(MethodInfo("custom_signal", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::INT, "value")));
ClassDB::bind_method(D_METHOD("emit_custom_signal", "name", "value"), &Example::emit_custom_signal);
// Constants.
BIND_ENUM_CONSTANT(FIRST);
BIND_ENUM_CONSTANT(ANSWER_TO_EVERYTHING);
BIND_BITFIELD_FLAG(FLAG_ONE);
BIND_BITFIELD_FLAG(FLAG_TWO);
BIND_CONSTANT(CONSTANT_WITHOUT_ENUM);
BIND_ENUM_CONSTANT(OUTSIDE_OF_CLASS);
}
bool Example::has_object_instance_binding() const {
return internal::gdextension_interface_object_get_instance_binding(_owner, internal::token, nullptr);
}
Example::Example() :
object_instance_binding_set_by_parent_constructor(has_object_instance_binding()) {
// Test conversion, to ensure users can use all parent class functions at this time.
// It would crash if instance binding still not be initialized.
Variant v = Variant(this);
Object *o = (Object *)v;
//UtilityFunctions::print("Constructor.");
}
Example::~Example() {
//UtilityFunctions::print("Destructor.");
}
// Methods.
void Example::simple_func() {
emit_custom_signal("simple_func", 3);
}
void Example::simple_const_func() const {
((Example *)this)->emit_custom_signal("simple_const_func", 4);
}
int Example::custom_ref_func(Ref<ExampleRef> p_ref) {
return p_ref.is_valid() ? p_ref->get_id() : -1;
}
int Example::custom_const_ref_func(const Ref<ExampleRef> &p_ref) {
return p_ref.is_valid() ? p_ref->get_id() : -1;
}
String Example::image_ref_func(Ref<Image> p_image) {
return p_image.is_valid() ? String("valid") : String("invalid");
}
String Example::image_const_ref_func(const Ref<Image> &p_image) {
return p_image.is_valid() ? String("valid") : String("invalid");
}
String Example::return_something(const String &base) {
return base + String("42");
}
Viewport *Example::return_something_const() const {
if (is_inside_tree()) {
Viewport *result = get_viewport();
return result;
}
return nullptr;
}
Ref<ExampleRef> Example::return_empty_ref() const {
Ref<ExampleRef> ref;
return ref;
}
ExampleRef *Example::return_extended_ref() const {
// You can instance and return a refcounted object like this, but keep in mind that refcounting starts with the returned object
// and it will be destroyed when all references are destroyed. If you store this pointer you run the risk of having a pointer
// to a destroyed object.
return memnew(ExampleRef());
}
Ref<ExampleRef> Example::extended_ref_checks(Ref<ExampleRef> p_ref) const {
// This is therefore the preferred way of instancing and returning a refcounted object:
Ref<ExampleRef> ref;
ref.instantiate();
return ref;
}
Variant Example::varargs_func(const Variant **args, GDExtensionInt arg_count, GDExtensionCallError &error) {
return arg_count;
}
int Example::varargs_func_nv(const Variant **args, GDExtensionInt arg_count, GDExtensionCallError &error) {
return 42 + arg_count;
}
void Example::varargs_func_void(const Variant **args, GDExtensionInt arg_count, GDExtensionCallError &error) {
emit_custom_signal("varargs_func_void", arg_count + 1);
}
void Example::emit_custom_signal(const String &name, int value) {
emit_signal("custom_signal", name, value);
}
bool Example::is_object_binding_set_by_parent_constructor() const {
return object_instance_binding_set_by_parent_constructor;
}
Array Example::test_array() const {
Array arr;
arr.resize(2);
arr[0] = Variant(1);
arr[1] = Variant(2);
return arr;
}
String Example::test_string_ops() const {
String s = String("A");
s += "B";
s += "C";
s += char32_t(0x010E);
s = s + "E";
return s;
}
String Example::test_str_utility() const {
return UtilityFunctions::str("Hello, ", "World", "! The answer is ", 42);
}
bool Example::test_string_is_forty_two(const String &p_string) const {
return strcmp(p_string.utf8().ptr(), "forty two") == 0;
}
String Example::test_string_resize(String p_string) const {
int orig_len = p_string.length();
p_string.resize(orig_len + 3);
char32_t *data = p_string.ptrw();
data[orig_len + 0] = '!';
data[orig_len + 1] = '?';
data[orig_len + 2] = '\0';
return p_string;
}
TypedArray<PackedInt32Array> Example::test_typed_array_of_packed() const {
TypedArray<PackedInt32Array> arr;
PackedInt32Array packed_arr1;
packed_arr1.push_back(1);
packed_arr1.push_back(2);
arr.push_back(packed_arr1);
PackedInt32Array packed_arr2;
packed_arr2.push_back(3);
packed_arr2.push_back(4);
arr.push_back(packed_arr2);
return arr;
}
int Example::test_vector_ops() const {
PackedInt32Array arr;
arr.push_back(10);
arr.push_back(20);
arr.push_back(30);
arr.push_back(45);
int ret = 0;
for (const int32_t &E : arr) {
ret += E;
}
return ret;
}
int Example::test_vector_init_list() const {
PackedInt32Array arr = { 10, 20, 30, 45 };
int ret = 0;
for (const int32_t &E : arr) {
ret += E;
}
return ret;
}
Callable Example::test_callable_mp() {
return callable_mp(this, &Example::unbound_method1);
}
Callable Example::test_callable_mp_ret() {
return callable_mp(this, &Example::unbound_method2);
}
Callable Example::test_callable_mp_retc() const {
return callable_mp(this, &Example::unbound_method3);
}
Callable Example::test_callable_mp_static() const {
return callable_mp_static(&Example::unbound_static_method1);
}
Callable Example::test_callable_mp_static_ret() const {
return callable_mp_static(&Example::unbound_static_method2);
}
Callable Example::test_custom_callable() const {
return Callable(memnew(MyCallableCustom));
}
void Example::unbound_method1(Object *p_object, String p_string, int p_int) {
String test = "unbound_method1: ";
test += p_object->get_class();
test += " - " + p_string;
emit_custom_signal(test, p_int);
}
String Example::unbound_method2(Object *p_object, String p_string, int p_int) {
String test = "unbound_method2: ";
test += p_object->get_class();
test += " - " + p_string;
test += " - " + itos(p_int);
return test;
}
String Example::unbound_method3(Object *p_object, String p_string, int p_int) const {
String test = "unbound_method3: ";
test += p_object->get_class();
test += " - " + p_string;
test += " - " + itos(p_int);
return test;
}
void Example::unbound_static_method1(Example *p_object, String p_string, int p_int) {
String test = "unbound_static_method1: ";
test += p_object->get_class();
test += " - " + p_string;
p_object->emit_custom_signal(test, p_int);
}
String Example::unbound_static_method2(Object *p_object, String p_string, int p_int) {
String test = "unbound_static_method2: ";
test += p_object->get_class();
test += " - " + p_string;
test += " - " + itos(p_int);
return test;
}
int Example::test_tarray_arg(const TypedArray<int64_t> &p_array) {
int sum = 0;
for (int i = 0; i < p_array.size(); i++) {
sum += (int)p_array[i];
}
return sum;
}
TypedArray<Vector2> Example::test_tarray() const {
TypedArray<Vector2> arr;
arr.resize(2);
arr[0] = Vector2(1, 2);
arr[1] = Vector2(2, 3);
return arr;
}
Dictionary Example::test_dictionary() const {
Dictionary dict;
dict["hello"] = "world";
dict["foo"] = "bar";
return dict;
}
int Example::test_tdictionary_arg(const TypedDictionary<String, int64_t> &p_dictionary) {
int sum = 0;
TypedArray<int64_t> values = p_dictionary.values();
for (int i = 0; i < p_dictionary.size(); i++) {
sum += (int)values[i];
}
return sum;
}
TypedDictionary<Vector2, Vector2i> Example::test_tdictionary() const {
TypedDictionary<Vector2, Vector2i> dict;
dict[Vector2(1, 2)] = Vector2i(2, 3);
return dict;
}
Example *Example::test_node_argument(Example *p_node) const {
return p_node;
}
bool Example::test_object_cast_to_node(Object *p_object) const {
return Object::cast_to<Node>(p_object) != nullptr;
}
bool Example::test_object_cast_to_control(Object *p_object) const {
return Object::cast_to<Control>(p_object) != nullptr;
}
bool Example::test_object_cast_to_example(Object *p_object) const {
return Object::cast_to<Example>(p_object) != nullptr;
}
Vector2i Example::test_variant_vector2i_conversion(const Variant &p_variant) const {
return p_variant;
}
int Example::test_variant_int_conversion(const Variant &p_variant) const {
return p_variant;
}
float Example::test_variant_float_conversion(const Variant &p_variant) const {
return p_variant;
}
bool Example::test_object_is_valid(const Variant &p_variant) const {
return static_cast<bool>(p_variant.get_validated_object());
}
void Example::test_add_child(Node *p_node) {
add_child(p_node);
}
void Example::test_set_tileset(TileMap *p_tilemap, const Ref<TileSet> &p_tileset) const {
p_tilemap->set_tileset(p_tileset);
}
Variant Example::test_variant_call(Variant p_variant) {
return p_variant.call("test", "hello");
}
BitField<Example::Flags> Example::test_bitfield(BitField<Flags> flags) {
return flags;
}
Variant Example::test_variant_iterator(const Variant &p_input) {
Array output;
Variant iter;
bool is_init_valid = true;
if (!p_input.iter_init(iter, is_init_valid)) {
if (!is_init_valid) {
return "iter_init: not valid";
}
return output;
}
bool is_iter_next_valid = true;
bool is_iter_get_valid = true;
do {
if (!is_iter_next_valid) {
return "iter_next: not valid";
}
Variant value = p_input.iter_get(iter, is_iter_get_valid);
if (!is_iter_get_valid) {
return "iter_get: not valid";
}
output.push_back(((int)value) + 5);
} while (p_input.iter_next(iter, is_iter_next_valid));
if (!is_iter_next_valid) {
return "iter_next: not valid";
}
return output;
}
void Example::test_rpc(int p_value) {
last_rpc_arg = p_value;
}
void Example::test_send_rpc(int p_value) {
rpc("test_rpc", p_value);
}
int Example::return_last_rpc_arg() {
return last_rpc_arg;
}
void Example::callable_bind() {
Callable c = Callable(this, "emit_custom_signal").bind("bound", 11);
c.call();
}
// Properties.
void Example::set_custom_position(const Vector2 &pos) {
custom_position = pos;
}
Vector2 Example::get_custom_position() const {
return custom_position;
}
Vector4 Example::get_v4() const {
return Vector4(1.2, 3.4, 5.6, 7.8);
}
bool Example::test_post_initialize() const {
Ref<ExampleRef> new_example_ref;
new_example_ref.instantiate();
return new_example_ref->was_post_initialized();
}
// Virtual function override.
bool Example::_has_point(const Vector2 &point) const {
Label *label = get_node<Label>("Label");
label->set_text("Got point: " + Variant(point).stringify());
return false;
}
void Example::_input(const Ref<InputEvent> &event) {
const InputEventKey *key_event = Object::cast_to<const InputEventKey>(*event);
if (key_event) {
emit_custom_signal(String("_input: ") + key_event->get_key_label(), key_event->get_unicode());
}
}
void ExampleBase::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_value1"), &ExampleBase::get_value1);
ClassDB::bind_method(D_METHOD("get_value2"), &ExampleBase::get_value2);
}
void ExampleBase::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
value1 = 11;
value2 = 22;
}
}
void ExampleChild::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
value2 = 33;
}
}
String Example::test_virtual_implemented_in_script(const String &p_name, int p_value) {
String ret;
if (GDVIRTUAL_CALL(_do_something_virtual, p_name, p_value, ret)) {
return ret;
}
return "Unimplemented";
}
String Example::test_use_engine_singleton() const {
return OS::get_singleton()->get_name();
}
String Example::test_library_path() {
String library_path;
internal::gdextension_interface_get_library_path(internal::library, library_path._native_ptr());
return library_path;
}
int64_t Example::test_get_internal(const Variant &p_input) const {
if (p_input.get_type() != Variant::INT) {
return -1;
}
return *VariantInternal::get_int(&p_input);
}
void ExampleRuntime::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_prop_value", "value"), &ExampleRuntime::set_prop_value);
ClassDB::bind_method(D_METHOD("get_prop_value"), &ExampleRuntime::get_prop_value);
ADD_PROPERTY(PropertyInfo(Variant::INT, "prop_value"), "set_prop_value", "get_prop_value");
}
void ExampleRuntime::set_prop_value(int p_prop_value) {
prop_value = p_prop_value;
}
int ExampleRuntime::get_prop_value() const {
return prop_value;
}
ExampleRuntime::ExampleRuntime() {
}
ExampleRuntime::~ExampleRuntime() {
}
void ExamplePrzykład::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_the_word"), &ExamplePrzykład::get_the_word);
}
String ExamplePrzykład::get_the_word() const {
return U"słowo to przykład";
}

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/* godot-cpp integration testing project.
*
* This is free and unencumbered software released into the public domain.
*/
#ifndef EXAMPLE_CLASS_H
#define EXAMPLE_CLASS_H
// We don't need windows.h in this example plugin but many others do, and it can
// lead to annoying situations due to the ton of macros it defines.
// So we include it and make sure CI warns us if we use something that conflicts
// with a Windows define.
#ifdef WIN32
#include <windows.h>
#endif
#include <godot_cpp/classes/control.hpp>
#include <godot_cpp/classes/global_constants.hpp>
#include <godot_cpp/classes/image.hpp>
#include <godot_cpp/classes/input_event_key.hpp>
#include <godot_cpp/classes/tile_map.hpp>
#include <godot_cpp/classes/tile_set.hpp>
#include <godot_cpp/classes/viewport.hpp>
#include <godot_cpp/variant/typed_dictionary.hpp>
#include <godot_cpp/variant/variant.hpp>
#include <godot_cpp/variant/variant_internal.hpp>
#include <godot_cpp/core/binder_common.hpp>
#include <godot_cpp/core/gdvirtual.gen.inc>
using namespace godot;
class ExampleRef : public RefCounted {
GDCLASS(ExampleRef, RefCounted);
private:
static int instance_count;
static int last_id;
int id;
bool post_initialized = false;
protected:
static void _bind_methods();
void _notification(int p_what);
public:
ExampleRef();
~ExampleRef();
void set_id(int p_id);
int get_id() const;
bool was_post_initialized() const { return post_initialized; }
};
class ExampleMin : public Control {
GDCLASS(ExampleMin, Control);
protected:
static void _bind_methods(){};
};
class Example : public Control {
GDCLASS(Example, Control);
protected:
static void _bind_methods();
void _notification(int p_what);
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
bool _property_can_revert(const StringName &p_name) const;
bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
void _validate_property(PropertyInfo &p_property) const;
String _to_string() const;
private:
Vector2 custom_position;
Vector3 property_from_list;
Vector2 dprop[3];
int last_rpc_arg = 0;
const bool object_instance_binding_set_by_parent_constructor;
bool has_object_instance_binding() const;
public:
// Constants.
enum Constants {
FIRST,
ANSWER_TO_EVERYTHING = 42,
};
enum Flags {
FLAG_ONE = 1,
FLAG_TWO = 2,
};
enum {
CONSTANT_WITHOUT_ENUM = 314,
};
Example();
~Example();
// Functions.
void simple_func();
void simple_const_func() const;
int custom_ref_func(Ref<ExampleRef> p_ref);
int custom_const_ref_func(const Ref<ExampleRef> &p_ref);
String image_ref_func(Ref<Image> p_image);
String image_const_ref_func(const Ref<Image> &p_image);
String return_something(const String &base);
Viewport *return_something_const() const;
Ref<ExampleRef> return_ref() const;
Ref<ExampleRef> return_empty_ref() const;
ExampleRef *return_extended_ref() const;
Ref<ExampleRef> extended_ref_checks(Ref<ExampleRef> p_ref) const;
Variant varargs_func(const Variant **args, GDExtensionInt arg_count, GDExtensionCallError &error);
int varargs_func_nv(const Variant **args, GDExtensionInt arg_count, GDExtensionCallError &error);
void varargs_func_void(const Variant **args, GDExtensionInt arg_count, GDExtensionCallError &error);
void emit_custom_signal(const String &name, int value);
int def_args(int p_a = 100, int p_b = 200);
bool is_object_binding_set_by_parent_constructor() const;
Array test_array() const;
int test_tarray_arg(const TypedArray<int64_t> &p_array);
TypedArray<Vector2> test_tarray() const;
Dictionary test_dictionary() const;
int test_tdictionary_arg(const TypedDictionary<String, int64_t> &p_dictionary);
TypedDictionary<Vector2, Vector2i> test_tdictionary() const;
Example *test_node_argument(Example *p_node) const;
String test_string_ops() const;
String test_str_utility() const;
bool test_string_is_forty_two(const String &p_str) const;
String test_string_resize(String p_original) const;
TypedArray<PackedInt32Array> test_typed_array_of_packed() const;
int test_vector_ops() const;
int test_vector_init_list() const;
bool test_object_cast_to_node(Object *p_object) const;
bool test_object_cast_to_control(Object *p_object) const;
bool test_object_cast_to_example(Object *p_object) const;
Vector2i test_variant_vector2i_conversion(const Variant &p_variant) const;
int test_variant_int_conversion(const Variant &p_variant) const;
float test_variant_float_conversion(const Variant &p_variant) const;
bool test_object_is_valid(const Variant &p_variant) const;
void test_add_child(Node *p_node);
void test_set_tileset(TileMap *p_tilemap, const Ref<TileSet> &p_tileset) const;
Variant test_variant_call(Variant p_variant);
Callable test_callable_mp();
Callable test_callable_mp_ret();
Callable test_callable_mp_retc() const;
Callable test_callable_mp_static() const;
Callable test_callable_mp_static_ret() const;
Callable test_custom_callable() const;
void unbound_method1(Object *p_object, String p_string, int p_int);
String unbound_method2(Object *p_object, String p_string, int p_int);
String unbound_method3(Object *p_object, String p_string, int p_int) const;
static void unbound_static_method1(Example *p_object, String p_string, int p_int);
static String unbound_static_method2(Object *p_object, String p_string, int p_int);
BitField<Flags> test_bitfield(BitField<Flags> flags);
Variant test_variant_iterator(const Variant &p_input);
// RPC
void test_rpc(int p_value);
void test_send_rpc(int p_value);
int return_last_rpc_arg();
void callable_bind();
// Property.
void set_custom_position(const Vector2 &pos);
Vector2 get_custom_position() const;
Vector4 get_v4() const;
bool test_post_initialize() const;
int64_t test_get_internal(const Variant &p_input) const;
// Static method.
static int test_static(int p_a, int p_b);
static void test_static2();
// Virtual function override (no need to bind manually).
virtual bool _has_point(const Vector2 &point) const override;
virtual void _input(const Ref<InputEvent> &event) override;
GDVIRTUAL2R(String, _do_something_virtual, String, int);
String test_virtual_implemented_in_script(const String &p_name, int p_value);
GDVIRTUAL1(_do_something_virtual_with_control, Control *);
String test_use_engine_singleton() const;
static String test_library_path();
};
VARIANT_ENUM_CAST(Example::Constants);
VARIANT_BITFIELD_CAST(Example::Flags);
enum EnumWithoutClass {
OUTSIDE_OF_CLASS = 512
};
VARIANT_ENUM_CAST(EnumWithoutClass);
class ExampleVirtual : public Object {
GDCLASS(ExampleVirtual, Object);
protected:
static void _bind_methods() {}
};
class ExampleAbstractBase : public Object {
GDCLASS(ExampleAbstractBase, Object);
protected:
static void _bind_methods() {}
virtual int test_function() = 0;
};
class ExampleConcrete : public ExampleAbstractBase {
GDCLASS(ExampleConcrete, ExampleAbstractBase);
protected:
static void _bind_methods() {}
virtual int test_function() override { return 25; }
};
class ExampleBase : public Node {
GDCLASS(ExampleBase, Node);
protected:
int value1 = 0;
int value2 = 0;
static void _bind_methods();
void _notification(int p_what);
public:
int get_value1() { return value1; }
int get_value2() { return value2; }
};
class ExampleChild : public ExampleBase {
GDCLASS(ExampleChild, ExampleBase);
protected:
static void _bind_methods() {}
void _notification(int p_what);
};
class ExampleRuntime : public Node {
GDCLASS(ExampleRuntime, Node);
int prop_value = 12;
protected:
static void _bind_methods();
public:
void set_prop_value(int p_prop_value);
int get_prop_value() const;
ExampleRuntime();
~ExampleRuntime();
};
class ExamplePrzykład : public RefCounted {
GDCLASS(ExamplePrzykład, RefCounted);
protected:
static void _bind_methods();
public:
String get_the_word() const;
};
#endif // EXAMPLE_CLASS_H

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/* godot-cpp integration testing project.
*
* This is free and unencumbered software released into the public domain.
*/
#include "register_types.h"
#include <gdextension_interface.h>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/defs.hpp>
#include <godot_cpp/godot.hpp>
#include "example.h"
#include "tests.h"
using namespace godot;
void initialize_example_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
GDREGISTER_CLASS(ExampleRef);
GDREGISTER_CLASS(ExampleMin);
GDREGISTER_CLASS(Example);
GDREGISTER_VIRTUAL_CLASS(ExampleVirtual);
GDREGISTER_ABSTRACT_CLASS(ExampleAbstractBase);
GDREGISTER_CLASS(ExampleConcrete);
GDREGISTER_CLASS(ExampleBase);
GDREGISTER_CLASS(ExampleChild);
GDREGISTER_RUNTIME_CLASS(ExampleRuntime);
GDREGISTER_CLASS(ExamplePrzykład);
}
void uninitialize_example_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
}
extern "C" {
// Initialization.
GDExtensionBool GDE_EXPORT example_library_init(GDExtensionInterfaceGetProcAddress p_get_proc_address, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) {
godot::GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization);
init_obj.register_initializer(initialize_example_module);
init_obj.register_terminator(uninitialize_example_module);
init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
return init_obj.init();
}
}

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/* godot-cpp integration testing project.
*
* This is free and unencumbered software released into the public domain.
*/
#ifndef EXAMPLE_REGISTER_TYPES_H
#define EXAMPLE_REGISTER_TYPES_H
#include <godot_cpp/core/class_db.hpp>
using namespace godot;
void initialize_example_module(ModuleInitializationLevel p_level);
void uninitialize_example_module(ModuleInitializationLevel p_level);
#endif // EXAMPLE_REGISTER_TYPES_H

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/* godot-cpp integration testing project.
*
* This is free and unencumbered software released into the public domain.
*/
#ifndef TESTS_H
#define TESTS_H
#include <godot_cpp/templates/cowdata.hpp>
#include <godot_cpp/templates/hash_map.hpp>
#include <godot_cpp/templates/hash_set.hpp>
#include <godot_cpp/templates/hashfuncs.hpp>
#include <godot_cpp/templates/list.hpp>
#include <godot_cpp/templates/local_vector.hpp>
#include <godot_cpp/templates/pair.hpp>
#include <godot_cpp/templates/rb_map.hpp>
#include <godot_cpp/templates/rb_set.hpp>
#include <godot_cpp/templates/rid_owner.hpp>
#include <godot_cpp/templates/safe_refcount.hpp>
#include <godot_cpp/templates/search_array.hpp>
#include <godot_cpp/templates/self_list.hpp>
#include <godot_cpp/templates/sort_array.hpp>
#include <godot_cpp/templates/spin_lock.hpp>
#include <godot_cpp/templates/thread_work_pool.hpp>
#include <godot_cpp/templates/vector.hpp>
#include <godot_cpp/templates/vmap.hpp>
#include <godot_cpp/templates/vset.hpp>
#endif // TESTS_H