Started a Cobor Virtual Machine implementation for running the code.
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13
cobor_vm_extension/godot-cpp/test/build_profile.json
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13
cobor_vm_extension/godot-cpp/test/build_profile.json
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{
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"enabled_classes": [
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"Control",
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"InputEventKey",
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"Label",
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"MultiplayerAPI",
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"MultiplayerPeer",
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"OS",
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"TileMap",
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"TileSet",
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"Viewport"
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]
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}
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