Started a Cobor Virtual Machine implementation for running the code.

This commit is contained in:
douwe
2025-08-28 02:12:56 +02:00
parent fc137e2fb2
commit 28e224326c
197 changed files with 366838 additions and 0 deletions

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[gd_resource type="Environment" load_steps=2 format=3 uid="uid://dtd3q2x2ulcsi"]
[sub_resource type="Sky" id="1"]
[resource]
background_mode = 2
sky = SubResource("1")

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extends Example
func _do_something_virtual(p_name, p_value):
custom_signal.emit(p_name, p_value)
return "Implemented"

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[configuration]
entry_symbol = "example_library_init"
compatibility_minimum = "4.1"
[libraries]
macos.debug = "res://bin/libgdexample.macos.template_debug.framework"
macos.release = "res://bin/libgdexample.macos.template_release.framework"
windows.debug.x86_32 = "res://bin/libgdexample.windows.template_debug.x86_32.dll"
windows.release.x86_32 = "res://bin/libgdexample.windows.template_release.x86_32.dll"
windows.debug.x86_64 = "res://bin/libgdexample.windows.template_debug.x86_64.dll"
windows.release.x86_64 = "res://bin/libgdexample.windows.template_release.x86_64.dll"
windows.debug.arm64 = "res://bin/libgdexample.windows.template_debug.arm64.dll"
windows.release.arm64 = "res://bin/libgdexample.windows.template_release.arm64.dll"
linux.debug.x86_32 = "res://bin/libgdexample.linux.template_debug.x86_32.so"
linux.release.x86_32 = "res://bin/libgdexample.linux.template_release.x86_32.so"
linux.debug.x86_64 = "res://bin/libgdexample.linux.template_debug.x86_64.so"
linux.release.x86_64 = "res://bin/libgdexample.linux.template_release.x86_64.so"
linux.debug.arm32 = "res://bin/libgdexample.linux.template_debug.arm32.so"
linux.release.arm32 = "res://bin/libgdexample.linux.template_release.arm32.so"
linux.debug.arm64 = "res://bin/libgdexample.linux.template_debug.arm64.so"
linux.release.arm64 = "res://bin/libgdexample.linux.template_release.arm64.so"
linux.debug.rv64 = "res://bin/libgdexample.linux.template_debug.rv64.so"
linux.release.rv64 = "res://bin/libgdexample.linux.template_release.rv64.so"
android.debug.x86_64 = "res://bin/libgdexample.android.template_debug.x86_64.so"
android.release.x86_64 = "res://bin/libgdexample.android.template_release.x86_64.so"
android.debug.arm64 = "res://bin/libgdexample.android.template_debug.arm64.so"
android.release.arm64 = "res://bin/libgdexample.android.template_release.arm64.so"
ios.debug = "res://bin/libgdexample.ios.template_debug.xcframework"
ios.release = "res://bin/libgdexample.ios.template_release.xcframework"
web.debug.threads.wasm32 = "res://bin/libgdexample.web.template_debug.wasm32.wasm"
web.release.threads.wasm32 = "res://bin/libgdexample.web.template_release.wasm32.wasm"
web.debug.wasm32 = "res://bin/libgdexample.web.template_debug.wasm32.nothreads.wasm"
web.release.wasm32 = "res://bin/libgdexample.web.template_release.wasm32.nothreads.wasm"
[dependencies]
ios.debug = {
"res://bin/libgodot-cpp.ios.template_debug.xcframework": ""
}
ios.release = {
"res://bin/libgodot-cpp.ios.template_release.xcframework": ""
}

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cswr8vy4lt7dt"
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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extends "res://test_base.gd"
var custom_signal_emitted = null
class TestClass:
func test(p_msg: String) -> String:
return p_msg + " world"
func _ready():
var example: Example = $Example
# Timing of set instance binding.
assert_equal(example.is_object_binding_set_by_parent_constructor(), true)
# Signal.
example.emit_custom_signal("Button", 42)
assert_equal(custom_signal_emitted, ["Button", 42])
# To string.
assert_equal(example.to_string(),'[ GDExtension::Example <--> Instance ID:%s ]' % example.get_instance_id())
# It appears there's a bug with instance ids :-(
#assert_equal($Example/ExampleMin.to_string(), 'ExampleMin:[Wrapped:%s]' % $Example/ExampleMin.get_instance_id())
# Call static methods.
assert_equal(Example.test_static(9, 100), 109);
# It's void and static, so all we know is that it didn't crash.
Example.test_static2()
# Property list.
example.property_from_list = Vector3(100, 200, 300)
assert_equal(example.property_from_list, Vector3(100, 200, 300))
var prop_list = example.get_property_list()
for prop_info in prop_list:
if prop_info['name'] == 'mouse_filter':
assert_equal(prop_info['usage'], PROPERTY_USAGE_NO_EDITOR)
# Call simple methods.
example.simple_func()
assert_equal(custom_signal_emitted, ['simple_func', 3])
example.simple_const_func()
assert_equal(custom_signal_emitted, ['simple_const_func', 4])
# Pass custom reference.
assert_equal(example.custom_ref_func(null), -1)
var ref1 = ExampleRef.new()
ref1.id = 27
assert_equal(example.custom_ref_func(ref1), 27)
ref1.id += 1;
assert_equal(example.custom_const_ref_func(ref1), 28)
# Pass core reference.
assert_equal(example.image_ref_func(null), "invalid")
assert_equal(example.image_const_ref_func(null), "invalid")
var image = Image.new()
assert_equal(example.image_ref_func(image), "valid")
assert_equal(example.image_const_ref_func(image), "valid")
# Return values.
assert_equal(example.return_something("some string"), "some string42")
assert_equal(example.return_something_const(), get_viewport())
var null_ref = example.return_empty_ref()
assert_equal(null_ref, null)
var ret_ref = example.return_extended_ref()
assert_not_equal(ret_ref.get_instance_id(), 0)
assert_equal(ret_ref.get_id(), 0)
assert_equal(example.get_v4(), Vector4(1.2, 3.4, 5.6, 7.8))
assert_equal(example.test_node_argument(example), example)
# VarArg method calls.
var var_ref = ExampleRef.new()
assert_not_equal(example.extended_ref_checks(var_ref).get_instance_id(), var_ref.get_instance_id())
assert_equal(example.varargs_func("some", "arguments", "to", "test"), 4)
assert_equal(example.varargs_func_nv("some", "arguments", "to", "test"), 46)
example.varargs_func_void("some", "arguments", "to", "test")
assert_equal(custom_signal_emitted, ["varargs_func_void", 5])
# Method calls with default values.
assert_equal(example.def_args(), 300)
assert_equal(example.def_args(50), 250)
assert_equal(example.def_args(50, 100), 150)
# Array and Dictionary
assert_equal(example.test_array(), [1, 2])
assert_equal(example.test_tarray(), [Vector2(1, 2), Vector2(2, 3)])
var array: Array[int] = [1, 2, 3]
assert_equal(example.test_tarray_arg(array), 6)
assert_equal(example.test_dictionary(), { "hello": "world", "foo": "bar" })
assert_equal(example.test_tdictionary(), { Vector2(1, 2): Vector2i(2, 3) })
var dictionary: Dictionary[String, int] = { "1": 1, "2": 2, "3": 3 }
assert_equal(example.test_tdictionary_arg(dictionary), 6)
example.callable_bind()
assert_equal(custom_signal_emitted, ["bound", 11])
# String += operator
assert_equal(example.test_string_ops(), "ABCĎE")
# UtilityFunctions::str()
assert_equal(example.test_str_utility(), "Hello, World! The answer is 42")
# Test converting string to char* and doing comparison.
assert_equal(example.test_string_is_forty_two("blah"), false)
assert_equal(example.test_string_is_forty_two("forty two"), true)
# String::resize().
assert_equal(example.test_string_resize("What"), "What!?")
# mp_callable() with void method.
var mp_callable: Callable = example.test_callable_mp()
assert_equal(mp_callable.is_valid(), true)
assert_equal(mp_callable.get_argument_count(), 3)
mp_callable.call(example, "void", 36)
assert_equal(custom_signal_emitted, ["unbound_method1: Example - void", 36])
# Check that it works with is_connected().
assert_equal(example.renamed.is_connected(mp_callable), false)
example.renamed.connect(mp_callable)
assert_equal(example.renamed.is_connected(mp_callable), true)
# Make sure a new object is still treated as equivalent.
assert_equal(example.renamed.is_connected(example.test_callable_mp()), true)
assert_equal(mp_callable.hash(), example.test_callable_mp().hash())
example.renamed.disconnect(mp_callable)
assert_equal(example.renamed.is_connected(mp_callable), false)
# mp_callable() with return value.
var mp_callable_ret: Callable = example.test_callable_mp_ret()
assert_equal(mp_callable_ret.get_argument_count(), 3)
assert_equal(mp_callable_ret.call(example, "test", 77), "unbound_method2: Example - test - 77")
# mp_callable() with const method and return value.
var mp_callable_retc: Callable = example.test_callable_mp_retc()
assert_equal(mp_callable_retc.get_argument_count(), 3)
assert_equal(mp_callable_retc.call(example, "const", 101), "unbound_method3: Example - const - 101")
# mp_callable_static() with void method.
var mp_callable_static: Callable = example.test_callable_mp_static()
assert_equal(mp_callable_static.get_argument_count(), 3)
mp_callable_static.call(example, "static", 83)
assert_equal(custom_signal_emitted, ["unbound_static_method1: Example - static", 83])
# Check that it works with is_connected().
assert_equal(example.renamed.is_connected(mp_callable_static), false)
example.renamed.connect(mp_callable_static)
assert_equal(example.renamed.is_connected(mp_callable_static), true)
# Make sure a new object is still treated as equivalent.
assert_equal(example.renamed.is_connected(example.test_callable_mp_static()), true)
assert_equal(mp_callable_static.hash(), example.test_callable_mp_static().hash())
example.renamed.disconnect(mp_callable_static)
assert_equal(example.renamed.is_connected(mp_callable_static), false)
# mp_callable_static() with return value.
var mp_callable_static_ret: Callable = example.test_callable_mp_static_ret()
assert_equal(mp_callable_static_ret.get_argument_count(), 3)
assert_equal(mp_callable_static_ret.call(example, "static-ret", 84), "unbound_static_method2: Example - static-ret - 84")
# CallableCustom.
var custom_callable: Callable = example.test_custom_callable();
assert_equal(custom_callable.is_custom(), true);
assert_equal(custom_callable.is_valid(), true);
assert_equal(custom_callable.call(), "Hi")
assert_equal(custom_callable.hash(), 27);
assert_equal(custom_callable.get_object(), null);
assert_equal(custom_callable.get_method(), "");
assert_equal(custom_callable.get_argument_count(), 2)
assert_equal(str(custom_callable), "<MyCallableCustom>");
# PackedArray iterators
assert_equal(example.test_vector_ops(), 105)
assert_equal(example.test_vector_init_list(), 105)
# Properties.
assert_equal(example.group_subgroup_custom_position, Vector2(0, 0))
example.group_subgroup_custom_position = Vector2(50, 50)
assert_equal(example.group_subgroup_custom_position, Vector2(50, 50))
# Test Object::cast_to<>() and that correct wrappers are being used.
var control = Control.new()
var sprite = Sprite2D.new()
var example_ref = ExampleRef.new()
assert_equal(example.test_object_cast_to_node(control), true)
assert_equal(example.test_object_cast_to_control(control), true)
assert_equal(example.test_object_cast_to_example(control), false)
assert_equal(example.test_object_cast_to_node(example), true)
assert_equal(example.test_object_cast_to_control(example), true)
assert_equal(example.test_object_cast_to_example(example), true)
assert_equal(example.test_object_cast_to_node(sprite), true)
assert_equal(example.test_object_cast_to_control(sprite), false)
assert_equal(example.test_object_cast_to_example(sprite), false)
assert_equal(example.test_object_cast_to_node(example_ref), false)
assert_equal(example.test_object_cast_to_control(example_ref), false)
assert_equal(example.test_object_cast_to_example(example_ref), false)
control.queue_free()
sprite.queue_free()
# Test that passing null for objects works as expected too.
var example_null : Example = null
assert_equal(example.test_object_cast_to_node(example_null), false)
# Test conversions to and from Variant.
assert_equal(example.test_variant_vector2i_conversion(Vector2i(1, 1)), Vector2i(1, 1))
assert_equal(example.test_variant_vector2i_conversion(Vector2(1.0, 1.0)), Vector2i(1, 1))
assert_equal(example.test_variant_int_conversion(10), 10)
assert_equal(example.test_variant_int_conversion(10.0), 10)
assert_equal(example.test_variant_float_conversion(10.0), 10.0)
assert_equal(example.test_variant_float_conversion(10), 10.0)
# Test checking if objects are valid.
var object_of_questionable_validity = Object.new()
assert_equal(example.test_object_is_valid(object_of_questionable_validity), true)
object_of_questionable_validity.free()
assert_equal(example.test_object_is_valid(object_of_questionable_validity), false)
# Test that ptrcalls from GDExtension to the engine are correctly encoding Object and RefCounted.
var new_node = Node.new()
example.test_add_child(new_node)
assert_equal(new_node.get_parent(), example)
var new_tileset = TileSet.new()
var new_tilemap = TileMap.new()
example.test_set_tileset(new_tilemap, new_tileset)
assert_equal(new_tilemap.tile_set, new_tileset)
new_tilemap.queue_free()
# Test variant call.
var test_obj = TestClass.new()
assert_equal(example.test_variant_call(test_obj), "hello world")
# Constants.
assert_equal(Example.FIRST, 0)
assert_equal(Example.ANSWER_TO_EVERYTHING, 42)
assert_equal(Example.CONSTANT_WITHOUT_ENUM, 314)
# BitFields.
assert_equal(Example.FLAG_ONE, 1)
assert_equal(Example.FLAG_TWO, 2)
assert_equal(example.test_bitfield(0), 0)
assert_equal(example.test_bitfield(Example.FLAG_ONE | Example.FLAG_TWO), 3)
# Test variant iterator.
assert_equal(example.test_variant_iterator([10, 20, 30]), [15, 25, 35])
assert_equal(example.test_variant_iterator(null), "iter_init: not valid")
# RPCs.
assert_equal(example.return_last_rpc_arg(), 0)
example.test_rpc(42)
assert_equal(example.return_last_rpc_arg(), 42)
example.test_send_rpc(100)
assert_equal(example.return_last_rpc_arg(), 100)
# Virtual method.
var event = InputEventKey.new()
event.key_label = KEY_H
event.unicode = 72
get_viewport().push_input(event)
assert_equal(custom_signal_emitted, ["_input: H", 72])
# Check NOTIFICATION_POST_INITIALIZED, both when created from GDScript and godot-cpp.
var new_example_ref = ExampleRef.new()
assert_equal(new_example_ref.was_post_initialized(), true)
assert_equal(example.test_post_initialize(), true)
# Test a virtual method defined in GDExtension and implemented in script.
assert_equal(example.test_virtual_implemented_in_script("Virtual", 939), "Implemented")
assert_equal(custom_signal_emitted, ["Virtual", 939])
# Test that we can access an engine singleton.
assert_equal(example.test_use_engine_singleton(), OS.get_name())
assert_equal(example.test_get_internal(1), 1)
assert_equal(example.test_get_internal(true), -1)
# Test that notifications happen on both parent and child classes.
var example_child = $ExampleChild
assert_equal(example_child.get_value1(), 11)
assert_equal(example_child.get_value2(), 33)
example_child.notification(NOTIFICATION_ENTER_TREE, true)
assert_equal(example_child.get_value1(), 11)
assert_equal(example_child.get_value2(), 22)
# Test that the extension's library path is absolute and valid.
var library_path = Example.test_library_path()
assert_equal(library_path.begins_with("res://"), false)
assert_equal(library_path, ProjectSettings.globalize_path(library_path))
assert_equal(FileAccess.file_exists(library_path), true)
# Test a class with a unicode name.
var przykład = ExamplePrzykład.new()
assert_equal(przykład.get_the_word(), "słowo to przykład")
exit_with_status()
func _on_Example_custom_signal(signal_name, value):
custom_signal_emitted = [signal_name, value]

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[gd_scene load_steps=3 format=3 uid="uid://dmx2xuigcpvt4"]
[ext_resource type="Script" path="res://main.gd" id="1_qesh5"]
[ext_resource type="Script" path="res://example.gd" id="2_jju25"]
[node name="Node" type="Node"]
script = ExtResource("1_qesh5")
[node name="Example" type="Example" parent="."]
script = ExtResource("2_jju25")
[node name="ExampleMin" type="ExampleMin" parent="Example"]
layout_mode = 0
[node name="Label" type="Label" parent="Example"]
layout_mode = 0
offset_left = 194.0
offset_top = -2.0
offset_right = 234.0
offset_bottom = 21.0
[node name="Button" type="Button" parent="."]
offset_right = 79.0
offset_bottom = 29.0
text = "Click me!"
[node name="ExampleChild" type="ExampleChild" parent="."]
[connection signal="custom_signal" from="Example" to="." method="_on_Example_custom_signal"]

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="GDExtension Test Project"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.3")
config/icon="res://icon.png"
[native_extensions]
paths=["res://example.gdextension"]
[rendering]
textures/vram_compression/import_etc2_astc=true
environment/defaults/default_environment="res://default_env.tres"

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extends Node
var test_passes := 0
var test_failures := 0
func __get_stack_frame():
var me = get_script()
for s in get_stack():
if s.source == me.resource_path:
return s
return null
func __assert_pass():
test_passes += 1
func __assert_fail():
test_failures += 1
var s = __get_stack_frame()
if s != null:
print_rich ("[color=red] == FAILURE: In function %s() from '%s' on line %s[/color]" % [s.function, s.source, s.line])
else:
print_rich ("[color=red] == FAILURE (run with --debug to get more information!) ==[/color]")
func assert_equal(actual, expected):
if actual == expected:
__assert_pass()
else:
__assert_fail()
print (" |-> Expected '%s' but got '%s'" % [expected, actual])
func assert_true(v):
assert_equal(v, true)
func assert_false(v):
assert_equal(v, false)
func assert_not_equal(actual, expected):
if actual != expected:
__assert_pass()
else:
__assert_fail()
print (" |-> Expected '%s' NOT to equal '%s'" % [expected, actual])
func exit_with_status() -> void:
var success: bool = (test_failures == 0)
print ("")
print_rich ("[color=%s] ==== TESTS FINISHED ==== [/color]" % ("green" if success else "red"))
print ("")
print_rich (" PASSES: [color=green]%s[/color]" % test_passes)
print_rich (" FAILURES: [color=red]%s[/color]" % test_failures)
print ("")
if success:
print_rich("[color=green] ******** PASSED ******** [/color]")
else:
print_rich("[color=red] ******** FAILED ********[/color]")
print("")
get_tree().quit(0 if success else 1)