Started a Cobor Virtual Machine implementation for running the code.
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81
cobor_vm_extension/godot-cpp/tools/macos.py
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81
cobor_vm_extension/godot-cpp/tools/macos.py
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import os
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import sys
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import common_compiler_flags
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def has_osxcross():
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return "OSXCROSS_ROOT" in os.environ
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def options(opts):
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opts.Add("macos_deployment_target", "macOS deployment target", "default")
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opts.Add("macos_sdk_path", "macOS SDK path", "")
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if has_osxcross():
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opts.Add("osxcross_sdk", "OSXCross SDK version", "darwin16")
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def exists(env):
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return sys.platform == "darwin" or has_osxcross()
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def generate(env):
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if env["arch"] not in ("universal", "arm64", "x86_64"):
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print("Only universal, arm64, and x86_64 are supported on macOS. Exiting.")
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env.Exit(1)
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if sys.platform == "darwin":
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# Use clang on macOS by default
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env["CXX"] = "clang++"
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env["CC"] = "clang"
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else:
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# OSXCross
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root = os.environ.get("OSXCROSS_ROOT", "")
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if env["arch"] == "arm64":
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basecmd = root + "/target/bin/arm64-apple-" + env["osxcross_sdk"] + "-"
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else:
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basecmd = root + "/target/bin/x86_64-apple-" + env["osxcross_sdk"] + "-"
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env["CC"] = basecmd + "clang"
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env["CXX"] = basecmd + "clang++"
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env["AR"] = basecmd + "ar"
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env["RANLIB"] = basecmd + "ranlib"
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env["AS"] = basecmd + "as"
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binpath = os.path.join(root, "target", "bin")
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if binpath not in env["ENV"]["PATH"]:
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# Add OSXCROSS bin folder to PATH (required for linking).
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env.PrependENVPath("PATH", binpath)
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# Common flags
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if env["arch"] == "universal":
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env.Append(LINKFLAGS=["-arch", "x86_64", "-arch", "arm64"])
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env.Append(CCFLAGS=["-arch", "x86_64", "-arch", "arm64"])
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else:
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env.Append(LINKFLAGS=["-arch", env["arch"]])
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env.Append(CCFLAGS=["-arch", env["arch"]])
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if env["macos_deployment_target"] != "default":
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env.Append(CCFLAGS=["-mmacosx-version-min=" + env["macos_deployment_target"]])
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env.Append(LINKFLAGS=["-mmacosx-version-min=" + env["macos_deployment_target"]])
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if env["macos_sdk_path"]:
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env.Append(CCFLAGS=["-isysroot", env["macos_sdk_path"]])
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env.Append(LINKFLAGS=["-isysroot", env["macos_sdk_path"]])
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env.Append(
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LINKFLAGS=[
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"-framework",
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"Cocoa",
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"-Wl,-undefined,dynamic_lookup",
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]
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)
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env.Append(CPPDEFINES=["MACOS_ENABLED", "UNIX_ENABLED"])
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# Refer to https://github.com/godotengine/godot/blob/master/platform/macos/detect.py
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# LTO benefits for macOS (size, performance) haven't been clearly established yet.
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if env["lto"] == "auto":
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env["lto"] = "none"
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common_compiler_flags.generate(env)
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