Started a Cobor Virtual Machine implementation for running the code.
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59
cobor_vm_extension/godot-cpp/tools/web.py
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59
cobor_vm_extension/godot-cpp/tools/web.py
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import common_compiler_flags
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from SCons.Util import WhereIs
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def exists(env):
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return WhereIs("emcc") is not None
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def generate(env):
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if env["arch"] not in ("wasm32"):
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print("Only wasm32 supported on web. Exiting.")
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env.Exit(1)
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# Emscripten toolchain
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env["CC"] = "emcc"
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env["CXX"] = "em++"
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env["AR"] = "emar"
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env["RANLIB"] = "emranlib"
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# Use TempFileMunge since some AR invocations are too long for cmd.exe.
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# Use POSIX-style paths, required with TempFileMunge.
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env["ARCOM_POSIX"] = env["ARCOM"].replace("$TARGET", "$TARGET.posix").replace("$SOURCES", "$SOURCES.posix")
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env["ARCOM"] = "${TEMPFILE(ARCOM_POSIX)}"
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# All intermediate files are just object files.
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env["OBJSUFFIX"] = ".o"
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env["SHOBJSUFFIX"] = ".o"
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# Static libraries clang-style.
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env["LIBPREFIX"] = "lib"
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env["LIBSUFFIX"] = ".a"
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# Shared library as wasm.
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env["SHLIBSUFFIX"] = ".wasm"
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# Thread support (via SharedArrayBuffer).
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if env["threads"]:
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env.Append(CCFLAGS=["-sUSE_PTHREADS=1"])
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env.Append(LINKFLAGS=["-sUSE_PTHREADS=1"])
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# Build as side module (shared library).
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env.Append(CCFLAGS=["-sSIDE_MODULE=1"])
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env.Append(LINKFLAGS=["-sSIDE_MODULE=1"])
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# Enable WebAssembly BigInt <-> i64 conversion.
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# This must match the flag used to build Godot (true in official builds since 4.3)
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env.Append(LINKFLAGS=["-sWASM_BIGINT"])
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# Force wasm longjmp mode.
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env.Append(CCFLAGS=["-sSUPPORT_LONGJMP='wasm'"])
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env.Append(LINKFLAGS=["-sSUPPORT_LONGJMP='wasm'"])
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env.Append(CPPDEFINES=["WEB_ENABLED", "UNIX_ENABLED"])
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# Refer to https://github.com/godotengine/godot/blob/master/platform/web/detect.py
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if env["lto"] == "auto":
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env["lto"] = "full"
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common_compiler_flags.generate(env)
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