Started a Cobor Virtual Machine implementation for running the code.
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214
cobor_vm_extension/godot-cpp/tools/windows.py
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214
cobor_vm_extension/godot-cpp/tools/windows.py
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import os
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import sys
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import common_compiler_flags
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import my_spawn
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from SCons.Tool import mingw, msvc
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from SCons.Variables import BoolVariable
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def silence_msvc(env):
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import os
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import re
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import tempfile
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# Ensure we have a location to write captured output to, in case of false positives.
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capture_path = os.path.join(os.path.dirname(__file__), "..", "msvc_capture.log")
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with open(capture_path, "wt", encoding="utf-8"):
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pass
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old_spawn = env["SPAWN"]
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re_redirect_stream = re.compile(r"^[12]?>")
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re_cl_capture = re.compile(r"^.+\.(c|cc|cpp|cxx|c[+]{2})$", re.IGNORECASE)
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re_link_capture = re.compile(r'\s{3}\S.+\s(?:"[^"]+.lib"|\S+.lib)\s.+\s(?:"[^"]+.exp"|\S+.exp)')
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def spawn_capture(sh, escape, cmd, args, env):
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# We only care about cl/link, process everything else as normal.
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if args[0] not in ["cl", "link"]:
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return old_spawn(sh, escape, cmd, args, env)
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# Process as normal if the user is manually rerouting output.
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for arg in args:
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if re_redirect_stream.match(arg):
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return old_spawn(sh, escape, cmd, args, env)
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tmp_stdout, tmp_stdout_name = tempfile.mkstemp()
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os.close(tmp_stdout)
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args.append(f">{tmp_stdout_name}")
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ret = old_spawn(sh, escape, cmd, args, env)
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try:
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with open(tmp_stdout_name, "r", encoding=sys.stdout.encoding, errors="replace") as tmp_stdout:
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lines = tmp_stdout.read().splitlines()
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os.remove(tmp_stdout_name)
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except OSError:
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pass
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# Early process no lines (OSError)
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if not lines:
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return ret
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is_cl = args[0] == "cl"
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content = ""
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caught = False
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for line in lines:
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# These conditions are far from all-encompassing, but are specialized
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# for what can be reasonably expected to show up in the repository.
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if not caught and (is_cl and re_cl_capture.match(line)) or (not is_cl and re_link_capture.match(line)):
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caught = True
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try:
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with open(capture_path, "a", encoding=sys.stdout.encoding) as log:
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log.write(line + "\n")
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except OSError:
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print(f'WARNING: Failed to log captured line: "{line}".')
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continue
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content += line + "\n"
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# Content remaining assumed to be an error/warning.
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if content:
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sys.stderr.write(content)
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return ret
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env["SPAWN"] = spawn_capture
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def options(opts):
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mingw = os.getenv("MINGW_PREFIX", "")
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opts.Add(BoolVariable("use_mingw", "Use the MinGW compiler instead of MSVC - only effective on Windows", False))
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opts.Add(BoolVariable("use_static_cpp", "Link MinGW/MSVC C++ runtime libraries statically", True))
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opts.Add(BoolVariable("silence_msvc", "Silence MSVC's cl/link stdout bloat, redirecting errors to stderr.", True))
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opts.Add(BoolVariable("debug_crt", "Compile with MSVC's debug CRT (/MDd)", False))
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opts.Add(BoolVariable("use_llvm", "Use the LLVM compiler (MVSC or MinGW depending on the use_mingw flag)", False))
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opts.Add("mingw_prefix", "MinGW prefix", mingw)
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def exists(env):
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return True
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def generate(env):
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if not env["use_mingw"] and msvc.exists(env):
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if env["arch"] == "x86_64":
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env["TARGET_ARCH"] = "amd64"
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elif env["arch"] == "arm64":
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env["TARGET_ARCH"] = "arm64"
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elif env["arch"] == "arm32":
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env["TARGET_ARCH"] = "arm"
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elif env["arch"] == "x86_32":
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env["TARGET_ARCH"] = "x86"
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env["MSVC_SETUP_RUN"] = False # Need to set this to re-run the tool
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env["MSVS_VERSION"] = None
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env["MSVC_VERSION"] = None
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env["is_msvc"] = True
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# MSVC, linker, and archiver.
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msvc.generate(env)
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env.Tool("msvc")
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env.Tool("mslib")
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env.Tool("mslink")
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env.Append(CPPDEFINES=["TYPED_METHOD_BIND", "NOMINMAX"])
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env.Append(CCFLAGS=["/utf-8"])
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env.Append(LINKFLAGS=["/WX"])
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if env["use_llvm"]:
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env["CC"] = "clang-cl"
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env["CXX"] = "clang-cl"
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if env["debug_crt"]:
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# Always use dynamic runtime, static debug CRT breaks thread_local.
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env.AppendUnique(CCFLAGS=["/MDd"])
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else:
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if env["use_static_cpp"]:
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env.AppendUnique(CCFLAGS=["/MT"])
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else:
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env.AppendUnique(CCFLAGS=["/MD"])
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if env["silence_msvc"] and not env.GetOption("clean"):
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silence_msvc(env)
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elif (sys.platform == "win32" or sys.platform == "msys") and not env["mingw_prefix"]:
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env["use_mingw"] = True
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mingw.generate(env)
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# Don't want lib prefixes
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env["IMPLIBPREFIX"] = ""
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env["SHLIBPREFIX"] = ""
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# Want dll suffix
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env["SHLIBSUFFIX"] = ".dll"
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env.Append(CCFLAGS=["-Wwrite-strings"])
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env.Append(LINKFLAGS=["-Wl,--no-undefined"])
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if env["use_static_cpp"]:
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env.Append(
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LINKFLAGS=[
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"-static",
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"-static-libgcc",
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"-static-libstdc++",
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]
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)
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# Long line hack. Use custom spawn, quick AR append (to avoid files with the same names to override each other).
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my_spawn.configure(env)
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else:
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env["use_mingw"] = True
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# Cross-compilation using MinGW
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prefix = ""
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if env["mingw_prefix"]:
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prefix = env["mingw_prefix"] + "/bin/"
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if env["arch"] == "x86_64":
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prefix += "x86_64"
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elif env["arch"] == "arm64":
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prefix += "aarch64"
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elif env["arch"] == "arm32":
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prefix += "armv7"
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elif env["arch"] == "x86_32":
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prefix += "i686"
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if env["use_llvm"]:
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env["CXX"] = prefix + "-w64-mingw32-clang++"
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env["CC"] = prefix + "-w64-mingw32-clang"
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env["AR"] = prefix + "-w64-mingw32-llvm-ar"
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env["RANLIB"] = prefix + "-w64-mingw32-ranlib"
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env["LINK"] = prefix + "-w64-mingw32-clang"
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else:
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env["CXX"] = prefix + "-w64-mingw32-g++"
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env["CC"] = prefix + "-w64-mingw32-gcc"
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env["AR"] = prefix + "-w64-mingw32-gcc-ar"
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env["RANLIB"] = prefix + "-w64-mingw32-ranlib"
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env["LINK"] = prefix + "-w64-mingw32-g++"
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# Want dll suffix
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env["SHLIBSUFFIX"] = ".dll"
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env.Append(CCFLAGS=["-Wwrite-strings"])
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env.Append(LINKFLAGS=["-Wl,--no-undefined"])
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if env["use_static_cpp"]:
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env.Append(
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LINKFLAGS=[
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"-static",
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"-static-libgcc",
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"-static-libstdc++",
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]
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)
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if env["use_llvm"]:
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env.Append(LINKFLAGS=["-lstdc++"])
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if sys.platform == "win32" or sys.platform == "msys":
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my_spawn.configure(env)
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env.Append(CPPDEFINES=["WINDOWS_ENABLED"])
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# Refer to https://github.com/godotengine/godot/blob/master/platform/windows/detect.py
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if env["lto"] == "auto":
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if env.get("is_msvc", False):
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# No LTO by default for MSVC, doesn't help.
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env["lto"] = "none"
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else: # Release
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env["lto"] = "full"
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common_compiler_flags.generate(env)
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