Added terrain and robot prototypes

This commit is contained in:
douwe
2025-08-29 17:04:57 +02:00
parent 7c24dd92b0
commit 4e77198656
21 changed files with 342 additions and 73 deletions

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[gd_resource type="VoxelBlockyLibrary" load_steps=4 format=3 uid="uid://bsue4rd3wdfsl"]
[ext_resource type="Material" uid="uid://de6s8en5fcyyw" path="res://nodes/word/BlockMaterial.tres" id="1_evy8o"]
[sub_resource type="VoxelBlockyModelEmpty" id="VoxelBlockyModelEmpty_o5qli"]
[sub_resource type="VoxelBlockyModelCube" id="VoxelBlockyModelCube_0wfyh"]
material_override_0 = ExtResource("1_evy8o")
tile_left = Vector2i(0, 1)
tile_right = Vector2i(0, 1)
tile_bottom = Vector2i(1, 0)
tile_back = Vector2i(0, 1)
tile_front = Vector2i(0, 1)
[resource]
models = Array[VoxelBlockyModel]([SubResource("VoxelBlockyModelEmpty_o5qli"), SubResource("VoxelBlockyModelCube_0wfyh")])

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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://de6s8en5fcyyw"]
[ext_resource type="Texture2D" uid="uid://bcctuptks33yd" path="res://nodes/word/blocky_game_atlas.webp" id="1_nmlo6"]
[resource]
albedo_texture = ExtResource("1_nmlo6")
texture_filter = 0

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bcctuptks33yd"
path.s3tc="res://.godot/imported/blocky_game_atlas.webp-87ad14449ec94b96fe28d0038a51ce08.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://nodes/word/blocky_game_atlas.webp"
dest_files=["res://.godot/imported/blocky_game_atlas.webp-87ad14449ec94b96fe28d0038a51ce08.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=2
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=1
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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extends Node
@onready var voxelTool := (get_parent() as VoxelTerrain).get_voxel_tool()
var block_edit := false
func _unhandled_input(event):
if event is InputEventMouseButton and event.is_pressed():
if block_edit:
if event.button_index == MOUSE_BUTTON_LEFT:
perform_block_action(true)
elif event.button_index == MOUSE_BUTTON_RIGHT:
get_tree().create_timer(0.15).timeout.connect(
func():
if not Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT):
perform_block_action(false)
)
func perform_block_action(add_block:bool)->void:
var mouse_pos_2d := get_viewport().get_mouse_position()
var current_camera := get_viewport().get_camera_3d()
var origin := current_camera.project_ray_origin(mouse_pos_2d)
var dir := current_camera.project_ray_normal(mouse_pos_2d)
var res := voxelTool.raycast(origin, dir, 50)
if res != null:
if add_block:
voxelTool.set_voxel(res.previous_position, 1)
else:
voxelTool.set_voxel(res.position, 0)
func _on_button_toggled(toggled_on: bool) -> void:
block_edit = toggled_on

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uid://vnjdiql72brq

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[gd_scene load_steps=2 format=3 uid="uid://ddyulj4dsrkms"]
[ext_resource type="Script" uid="uid://vnjdiql72brq" path="res://nodes/word/terrain_editor.gd" id="1_6evft"]
[node name="TerrainEditor" type="Node"]
script = ExtResource("1_6evft")
[node name="Control" type="HBoxContainer" parent="."]
anchors_preset = 12
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 0
alignment = 1
[node name="Button" type="Button" parent="Control"]
layout_mode = 2
toggle_mode = true
text = "Block Edit"
[connection signal="toggled" from="Control/Button" to="." method="_on_button_toggled"]

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[gd_scene load_steps=11 format=3 uid="uid://bp6ewa3urgac8"]
[ext_resource type="VoxelBlockyLibrary" uid="uid://bsue4rd3wdfsl" path="res://nodes/word/BlockLibrary.tres" id="1_yf87h"]
[ext_resource type="Material" uid="uid://de6s8en5fcyyw" path="res://nodes/word/BlockMaterial.tres" id="2_j4yt8"]
[ext_resource type="PackedScene" uid="uid://cy0nvmw51bwof" path="res://nodes/camera/controllable_camera.tscn" id="3_tcius"]
[ext_resource type="PackedScene" uid="uid://ddyulj4dsrkms" path="res://nodes/word/terrain_editor.tscn" id="3_v3kfg"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_gadlc"]
sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
[sub_resource type="Sky" id="Sky_t8uwy"]
sky_material = SubResource("ProceduralSkyMaterial_gadlc")
[sub_resource type="Environment" id="Environment_5g68j"]
background_mode = 2
sky = SubResource("Sky_t8uwy")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_v3kfg"]
[sub_resource type="VoxelGeneratorNoise2D" id="VoxelGeneratorNoise2D_mko3u"]
channel = 0
height_start = 0.0
height_range = 20.0
noise = SubResource("FastNoiseLite_v3kfg")
[sub_resource type="VoxelMesherBlocky" id="VoxelMesherBlocky_3tbtj"]
library = ExtResource("1_yf87h")
[node name="VoxelWorld" type="Node"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_5g68j")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866024, -0.433016, 0.250001, 0, 0.499998, 0.866026, -0.500003, 0.749999, -0.43301, 0, 0, 0)
shadow_enabled = true
[node name="VoxelTerrain" type="VoxelTerrain" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0)
generator = SubResource("VoxelGeneratorNoise2D_mko3u")
mesher = SubResource("VoxelMesherBlocky_3tbtj")
bounds = AABB(-1040, -32, -1040, 2080, 96, 2080)
material_override = ExtResource("2_j4yt8")
[node name="TerrainEditor" parent="VoxelTerrain" instance=ExtResource("3_v3kfg")]
[node name="ControllableCamera" parent="." instance=ExtResource("3_tcius")]
transform = Transform3D(-0.61081, -0.620921, 0.491291, 0, 0.620492, 0.784213, -0.791777, 0.479005, -0.379003, 34.4662, 28.9798, -20.4)