Added terrain and robot prototypes
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16
nodes/word/BlockLibrary.tres
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16
nodes/word/BlockLibrary.tres
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[gd_resource type="VoxelBlockyLibrary" load_steps=4 format=3 uid="uid://bsue4rd3wdfsl"]
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[ext_resource type="Material" uid="uid://de6s8en5fcyyw" path="res://nodes/word/BlockMaterial.tres" id="1_evy8o"]
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[sub_resource type="VoxelBlockyModelEmpty" id="VoxelBlockyModelEmpty_o5qli"]
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[sub_resource type="VoxelBlockyModelCube" id="VoxelBlockyModelCube_0wfyh"]
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material_override_0 = ExtResource("1_evy8o")
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tile_left = Vector2i(0, 1)
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tile_right = Vector2i(0, 1)
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tile_bottom = Vector2i(1, 0)
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tile_back = Vector2i(0, 1)
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tile_front = Vector2i(0, 1)
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[resource]
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models = Array[VoxelBlockyModel]([SubResource("VoxelBlockyModelEmpty_o5qli"), SubResource("VoxelBlockyModelCube_0wfyh")])
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