Added terrain and robot prototypes

This commit is contained in:
douwe
2025-08-29 17:04:57 +02:00
parent 7c24dd92b0
commit 4e77198656
21 changed files with 342 additions and 73 deletions

View File

@@ -0,0 +1,49 @@
[gd_scene load_steps=11 format=3 uid="uid://bp6ewa3urgac8"]
[ext_resource type="VoxelBlockyLibrary" uid="uid://bsue4rd3wdfsl" path="res://nodes/word/BlockLibrary.tres" id="1_yf87h"]
[ext_resource type="Material" uid="uid://de6s8en5fcyyw" path="res://nodes/word/BlockMaterial.tres" id="2_j4yt8"]
[ext_resource type="PackedScene" uid="uid://cy0nvmw51bwof" path="res://nodes/camera/controllable_camera.tscn" id="3_tcius"]
[ext_resource type="PackedScene" uid="uid://ddyulj4dsrkms" path="res://nodes/word/terrain_editor.tscn" id="3_v3kfg"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_gadlc"]
sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
[sub_resource type="Sky" id="Sky_t8uwy"]
sky_material = SubResource("ProceduralSkyMaterial_gadlc")
[sub_resource type="Environment" id="Environment_5g68j"]
background_mode = 2
sky = SubResource("Sky_t8uwy")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_v3kfg"]
[sub_resource type="VoxelGeneratorNoise2D" id="VoxelGeneratorNoise2D_mko3u"]
channel = 0
height_start = 0.0
height_range = 20.0
noise = SubResource("FastNoiseLite_v3kfg")
[sub_resource type="VoxelMesherBlocky" id="VoxelMesherBlocky_3tbtj"]
library = ExtResource("1_yf87h")
[node name="VoxelWorld" type="Node"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_5g68j")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866024, -0.433016, 0.250001, 0, 0.499998, 0.866026, -0.500003, 0.749999, -0.43301, 0, 0, 0)
shadow_enabled = true
[node name="VoxelTerrain" type="VoxelTerrain" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0)
generator = SubResource("VoxelGeneratorNoise2D_mko3u")
mesher = SubResource("VoxelMesherBlocky_3tbtj")
bounds = AABB(-1040, -32, -1040, 2080, 96, 2080)
material_override = ExtResource("2_j4yt8")
[node name="TerrainEditor" parent="VoxelTerrain" instance=ExtResource("3_v3kfg")]
[node name="ControllableCamera" parent="." instance=ExtResource("3_tcius")]
transform = Transform3D(-0.61081, -0.620921, 0.491291, 0, 0.620492, 0.784213, -0.791777, 0.479005, -0.379003, 34.4662, 28.9798, -20.4)