Replaced godot-cpp with submodule
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10
extensions/cobor_terrain_extension/cobor_terrain.gdextension
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10
extensions/cobor_terrain_extension/cobor_terrain.gdextension
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[configuration]
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entry_symbol = "cobor_terrain_library_init"
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compatibility_minimum = "4.1"
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[libraries]
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; Relative paths ensure that our GDExtension can be placed anywhere in the project directory.
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linux.x86_64.debug = "./bin/linux/libcobor_terrain_extension.linux.template_debug.x86_64.so"
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linux.x86_64.release = "./bin/linux/libcobor_terrain_extension.linux.template_release.x86_64.so"
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