Added buch of stuff
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39
nodes/robots/modules/player_click_module.gd
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39
nodes/robots/modules/player_click_module.gd
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@@ -0,0 +1,39 @@
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extends Module
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var enabled := true
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var pos_x_register_index:int
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var pos_y_register_index:int
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var pos_z_register_index:int
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func _ready() -> void:
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if Terrain.instance == null:
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print("No terrain to get clicks from")
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func set_registers(index:int)->int:
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pos_x_register_index = index
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pos_y_register_index = index+1
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pos_z_register_index = index+2
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return 3
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func _unhandled_input(event: InputEvent) -> void:
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if not enabled: return
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if event is InputEventMouseButton and event.is_pressed():
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var button_event = event as InputEventMouseButton
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if button_event.button_index == MOUSE_BUTTON_LEFT:
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set_click_registers()
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elif button_event.button_index == MOUSE_BUTTON_RIGHT:
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pass
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func set_click_registers()->void:
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var mouse_pos_2d := get_viewport().get_mouse_position()
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var current_camera := get_viewport().get_camera_3d()
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var origin := current_camera.project_ray_origin(mouse_pos_2d)
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var dir := current_camera.project_ray_normal(mouse_pos_2d)
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var res := Terrain.instance.get_voxel_tool().raycast(origin, dir, 100)
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var registers := cpu.cobor_vm.get_registers()
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registers[pos_x_register_index] = res.previous_position.x
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registers[pos_y_register_index] = res.previous_position.y
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registers[pos_z_register_index] = res.previous_position.z
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cpu.cobor_vm.set_registers(cpu.register_size, registers)
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