Added the pathfinding module

This commit is contained in:
douwe
2025-09-01 20:22:54 +02:00
parent a232425980
commit a58cfe74a1
23 changed files with 183 additions and 63 deletions

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include <godot_cpp/classes/ref_counted.hpp>
#include "constants.hpp" #include "constants.hpp"
#include "godot_cpp/classes/ref_counted.hpp"
namespace CoborVM namespace CoborVM
{ {

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@@ -10,7 +10,7 @@ namespace CoborVM
SET, SET,
CLR, CLR,
CPY, MOV,
SWP, SWP,
ADD, ADD,
@@ -42,7 +42,7 @@ namespace CoborVM
const std::unordered_map<std::string, Instruction> stringToInstructionMap = { const std::unordered_map<std::string, Instruction> stringToInstructionMap = {
{"SET", SET}, {"SET", SET},
{"CLR", CLR}, {"CLR", CLR},
{"CPY", CPY}, {"MOV", MOV},
{"SWP", SWP}, {"SWP", SWP},
{"ADD", ADD}, {"ADD", ADD},
{"SUB", SUB}, {"SUB", SUB},
@@ -60,7 +60,7 @@ namespace CoborVM
const std::unordered_map<Instruction, std::string> InstructionToStringMap = { const std::unordered_map<Instruction, std::string> InstructionToStringMap = {
{SET, "SET"}, {SET, "SET"},
{CLR, "CLR"}, {CLR, "CLR"},
{CPY, "CPY"}, {MOV, "MOV"},
{SWP, "SWP"}, {SWP, "SWP"},
{ADD, "ADD"}, {ADD, "ADD"},
{SUB, "SUB"}, {SUB, "SUB"},
@@ -83,7 +83,7 @@ namespace CoborVM
{Instruction::CLR, {true}}, // One pointer argument {Instruction::CLR, {true}}, // One pointer argument
{Instruction::ZERO, {true}}, {Instruction::ZERO, {true}},
{Instruction::SET, {false, true}}, // One literal and one pointer argument {Instruction::SET, {false, true}}, // One literal and one pointer argument
{Instruction::CPY, {true, true}}, // Two pointer arguments {Instruction::MOV, {true, true}}, // Two pointer arguments
{Instruction::SWP, {true, true}}, {Instruction::SWP, {true, true}},
{Instruction::EQL, {true, true}}, {Instruction::EQL, {true, true}},
{Instruction::BIGR, {true, true}}, {Instruction::BIGR, {true, true}},

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@@ -1,3 +1,5 @@
// #include <godot_cpp/variant/utility_functions.hpp>
#include "cobor_virtual_machine.hpp" #include "cobor_virtual_machine.hpp"
using namespace CoborVM; using namespace CoborVM;
@@ -61,9 +63,11 @@ godot::String CoborVM::CoborVirtualMachine::set_registers(int size, godot::Packe
return godot::String("Size must be one or higher"); return godot::String("Size must be one or higher");
register_memory = std::vector<int32_t>(size); register_memory = std::vector<int32_t>(size);
preloaded_values.resize(size); preloaded_values.resize(size);
int i = 0;
for (int value : preloaded_values) for (int value : preloaded_values)
{ {
register_memory[i] = value; register_memory[i] = value;
i++;
} }
return godot::String(); return godot::String();
} }
@@ -163,7 +167,7 @@ godot::String CoborVM::CoborVirtualMachine::run_executable_step(ExecutableStep s
break; break;
} }
case CPY: case MOV:
{ {
if (!check_register(step.arg1) || !check_register(step.arg2)) if (!check_register(step.arg1) || !check_register(step.arg2))
return error_message; return error_message;

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@@ -5,17 +5,25 @@ signal cpu_tick
var cobor_vm := CoborVirtualMachine.new() var cobor_vm := CoborVirtualMachine.new()
var running := false var running := false
var register_size := 8 var register_size := 16
var modules : Array[Module] var modules : Array[Module]
func _ready() -> void: func _init() -> void:
cobor_vm.set_registers(register_size,[]) cobor_vm.set_registers(register_size,[])
func _ready() -> void:
var register_index := 1 var register_index := 1
for child in get_children(): for child in get_children():
if child is Module: if child is Module:
var module := child as Module var module := child as Module
modules.push_back(module) modules.push_back(module)
register_size += module.set_registers(register_index) module.set_reserved_registers(register_index)
register_index += module.get_register_reservation_size()
if $ProgrammingUI != null:
$ProgrammingUI.memory_setup()
func show_ui(show:bool)->void:
$ProgrammingUI.visible = show
func run_step() -> void: func run_step() -> void:
if not running: if not running:

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@@ -1,10 +1,13 @@
[gd_scene load_steps=2 format=3 uid="uid://crtis0eyywl61"] [gd_scene load_steps=3 format=3 uid="uid://crtis0eyywl61"]
[ext_resource type="Script" uid="uid://b87ksbp5mjn2a" path="res://nodes/robots/coding/cpu.gd" id="1_mh3k1"] [ext_resource type="Script" uid="uid://b87ksbp5mjn2a" path="res://nodes/robots/coding/cpu.gd" id="1_mh3k1"]
[ext_resource type="PackedScene" uid="uid://c2es6v8lb8tug" path="res://nodes/robots/coding/programming_ui.tscn" id="2_pm1m8"]
[node name="CPU" type="Node"] [node name="CPU" type="Node"]
script = ExtResource("1_mh3k1") script = ExtResource("1_mh3k1")
[node name="CPUClock" type="Timer" parent="."] [node name="CPUClock" type="Timer" parent="."]
[node name="ProgrammingUI" parent="." instance=ExtResource("2_pm1m8")]
[connection signal="timeout" from="CPUClock" to="." method="_tick"] [connection signal="timeout" from="CPUClock" to="." method="_tick"]

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@@ -15,6 +15,6 @@ allow_lesser = true
alignment = 1 alignment = 1
editable = false editable = false
[node name="name" type="Label" parent="."] [node name="type" type="Label" parent="."]
layout_mode = 2 layout_mode = 2
text = "[X] Click" text = "[X] Click"

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@@ -4,20 +4,26 @@ extends PanelContainer
@onready var memory := $%Memory as VBoxContainer @onready var memory := $%Memory as VBoxContainer
@onready var memory_entry := load("uid://dqwi5rekytyds") as PackedScene @onready var memory_entry := load("uid://dqwi5rekytyds") as PackedScene
@export var cpu : CPU @onready var cpu := get_parent() as CPU
func _ready() -> void: func memory_setup() -> void:
var register_types : Dictionary[int, String]
for module in cpu.modules:
register_types.assign(module.get_register_types())
for i in range(cpu.register_size): for i in range(cpu.register_size):
var entry := memory_entry.instantiate() as Control var entry := memory_entry.instantiate() as Control
(entry.get_node("address") as Label).text = "[/" + str(i) + "]" (entry.get_node("address") as Label).text = "[ /" + str(i).pad_zeros(2) + " ]"
(entry.get_node("value") as SpinBox).value = 0 (entry.get_node("value") as SpinBox).value = 0
(entry.get_node("type") as Label).text = register_types[i] if register_types.has(i) else "Free"
memory.add_child(entry) memory.add_child(entry)
func _process(_delta: float) -> void: func _process(_delta: float) -> void:
# Set execution indicator # Set execution indicator
for line in code_editor.get_executing_lines(): for line in code_editor.get_executing_lines():
code_editor.set_line_as_executing(line, false) code_editor.set_line_as_executing(line, false)
code_editor.set_line_as_executing(cpu.cobor_vm.get_program_counter(), true) if cpu.cobor_vm.get_program_size() < cpu.cobor_vm.get_program_counter():
code_editor.set_line_as_executing(cpu.cobor_vm.get_program_counter(), true)
# Show register values # Show register values
var registers := cpu.cobor_vm.get_registers() var registers := cpu.cobor_vm.get_registers()
for i in range(registers.size()): for i in range(registers.size()):

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@@ -41,7 +41,12 @@ gutters_draw_line_numbers = true
gutters_zero_pad_line_numbers = true gutters_zero_pad_line_numbers = true
indent_automatic = true indent_automatic = true
[node name="Memory" type="VBoxContainer" parent="VBoxContainer/HBoxContainer"] [node name="ScrollContainer" type="ScrollContainer" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
horizontal_scroll_mode = 0
[node name="Memory" type="VBoxContainer" parent="VBoxContainer/HBoxContainer/ScrollContainer"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2

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@@ -2,11 +2,14 @@ class_name Module extends Node
@onready var cpu := get_parent() as CPU @onready var cpu := get_parent() as CPU
func set_registers(index:int)->int: func get_register_reservation_size()->int:
return 0 return 0
func early_tick()->void: func set_reserved_registers(index:int)->void:
pass pass
func get_register_types()->Dictionary[int, String]:
return {}
func late_tick()->void: func late_tick()->void:
pass pass

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@@ -0,0 +1,75 @@
extends Module
var enabled := true
var pos_x_register_index:int
var pos_y_register_index:int
var pos_z_register_index:int
var index_register_index:int
var prev_index := 0
var target := Vector3i.ZERO
var path : Array[Vector3i]
func _ready() -> void:
if Terrain.instance == null:
print("No terrain to plan path on")
if cpu.get_parent() is not Robot:
print("Module not part of Robot")
func get_register_reservation_size()->int:
return 4
func set_reserved_registers(index:int)->void:
pos_x_register_index = index
pos_y_register_index = index+1
pos_z_register_index = index+2
index_register_index = index+3
func get_register_types()->Dictionary[int, String]:
return {
pos_x_register_index: "[X] Path",
pos_y_register_index: "[Y] Path",
pos_z_register_index: "[Z] Path",
index_register_index: "Idx Path"
}
func early_tick()->void:
var registers := cpu.cobor_vm.get_registers()
prev_index = registers[index_register_index]
func late_tick()->void:
var registers := cpu.cobor_vm.get_registers()
var index := registers[index_register_index]
if index < 0:
target = Vector3i(
registers[pos_x_register_index],
registers[pos_y_register_index],
registers[pos_z_register_index]
)
print("Target set: ", target)
else:
if index == prev_index:
print("index stays same")
return
if prev_index < 0:
var path_finder := VoxelAStarGrid3D.new()
path_finder.set_terrain(Terrain.instance)
path_finder.set_region(AABB(cpu.get_parent().global_position + Vector3.ONE * -100, Vector3.ONE * 200))
path = path_finder.find_path(cpu.get_parent().global_position, target)
if not path.is_empty():
path.append(target)
print("Recalculating path of size:", path.size(), " towards: ", target)
if index >= path.size():
index = path.size()-1
var step:Vector3i
if path.size() == 0:
step = Vector3i.ZERO
else:
step = path[index]
print("next step: ", step)
registers[pos_x_register_index] = step.x
registers[pos_y_register_index] = step.y
registers[pos_z_register_index] = step.z
registers[index_register_index] = index
cpu.cobor_vm.set_registers(cpu.register_size, registers)

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@@ -0,0 +1 @@
uid://wsrudejqfo5e

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@@ -1,21 +1,31 @@
extends Module extends Module
var enabled := true var enabled := true
var pos_x_register_index:int var pos_x_register_index:int
var pos_y_register_index:int var pos_y_register_index:int
var pos_z_register_index:int var pos_z_register_index:int
var pos := Vector3i.ZERO
func _ready() -> void: func _ready() -> void:
if Terrain.instance == null: if Terrain.instance == null:
print("No terrain to get clicks from") print("No terrain to get clicks from")
func set_registers(index:int)->int: func get_register_reservation_size()->int:
return 3
func set_reserved_registers(index:int)->void:
pos_x_register_index = index pos_x_register_index = index
pos_y_register_index = index+1 pos_y_register_index = index+1
pos_z_register_index = index+2 pos_z_register_index = index+2
return 3
func get_register_types()->Dictionary[int, String]:
return {
pos_x_register_index: "[X] Click",
pos_y_register_index: "[Y] Click",
pos_z_register_index: "[Z] Click"
}
func _unhandled_input(event: InputEvent) -> void: func _unhandled_input(event: InputEvent) -> void:
if not enabled: return if not enabled: return
@@ -32,8 +42,11 @@ func set_click_registers()->void:
var origin := current_camera.project_ray_origin(mouse_pos_2d) var origin := current_camera.project_ray_origin(mouse_pos_2d)
var dir := current_camera.project_ray_normal(mouse_pos_2d) var dir := current_camera.project_ray_normal(mouse_pos_2d)
var res := Terrain.instance.get_voxel_tool().raycast(origin, dir, 100) var res := Terrain.instance.get_voxel_tool().raycast(origin, dir, 100)
pos = res.previous_position
func early_tick()->void:
var registers := cpu.cobor_vm.get_registers() var registers := cpu.cobor_vm.get_registers()
registers[pos_x_register_index] = res.previous_position.x registers[pos_x_register_index] = pos.x
registers[pos_y_register_index] = res.previous_position.y registers[pos_y_register_index] = pos.y
registers[pos_z_register_index] = res.previous_position.z registers[pos_z_register_index] = pos.z
cpu.cobor_vm.set_registers(cpu.register_size, registers) cpu.cobor_vm.set_registers(cpu.register_size, registers)

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@@ -1,6 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://d22umiybuk0xf"]
[ext_resource type="Script" uid="uid://dii2n2xcatyuh" path="res://nodes/robots/modules/player_click_module.gd" id="1_few5k"]
[node name="PlayerClickModule" type="Node"]
script = ExtResource("1_few5k")

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@@ -1,4 +1,4 @@
extends CharacterBody3D class_name Robot extends CharacterBody3D
@onready var terrain := get_node("../VoxelTerrain") as VoxelTerrain @onready var terrain := get_node("../VoxelTerrain") as VoxelTerrain
@@ -9,20 +9,20 @@ func _on_input_event(camera: Node, event: InputEvent, event_position: Vector3, n
if event is InputEventMouseButton and event.is_pressed(): if event is InputEventMouseButton and event.is_pressed():
var button_event = event as InputEventMouseButton var button_event = event as InputEventMouseButton
if button_event.button_index == MOUSE_BUTTON_LEFT: if button_event.button_index == MOUSE_BUTTON_LEFT:
$ProgrammingUI.visible = true $CPU.show_ui(true)
selected = true selected = true
elif button_event.button_index == MOUSE_BUTTON_RIGHT: elif button_event.button_index == MOUSE_BUTTON_RIGHT:
$ProgrammingUI.visible = false $CPU.show_ui(false)
selected = false selected = false
func _unhandled_input(event: InputEvent) -> void: #func _unhandled_input(event: InputEvent) -> void:
if selected: #if selected:
if event is InputEventMouseButton and event.is_pressed(): #if event is InputEventMouseButton and event.is_pressed():
var button_event = event as InputEventMouseButton #var button_event = event as InputEventMouseButton
if button_event.button_index == MOUSE_BUTTON_LEFT: #if button_event.button_index == MOUSE_BUTTON_LEFT:
move_to_mouse_click() #move_to_mouse_click()
elif button_event.button_index == MOUSE_BUTTON_RIGHT: #elif button_event.button_index == MOUSE_BUTTON_RIGHT:
pass #pass
func move_to_mouse_click(): func move_to_mouse_click():
var mouse_pos_2d := get_viewport().get_mouse_position() var mouse_pos_2d := get_viewport().get_mouse_position()

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@@ -1,8 +1,8 @@
[gd_scene load_steps=10 format=3 uid="uid://chem70rrdwjpg"] [gd_scene load_steps=10 format=3 uid="uid://chem70rrdwjpg"]
[ext_resource type="Script" uid="uid://bnw0h8cuyf3g5" path="res://nodes/robots/robot.gd" id="1_suikl"] [ext_resource type="Script" uid="uid://bnw0h8cuyf3g5" path="res://nodes/robots/robot.gd" id="1_suikl"]
[ext_resource type="PackedScene" uid="uid://c2es6v8lb8tug" path="res://nodes/robots/coding/programming_ui.tscn" id="3_tmdoi"] [ext_resource type="Script" uid="uid://dii2n2xcatyuh" path="res://nodes/robots/modules/player_click_module.gd" id="3_tmdoi"]
[ext_resource type="PackedScene" uid="uid://d22umiybuk0xf" path="res://nodes/robots/modules/player_click_module.tscn" id="4_hm8dm"] [ext_resource type="Script" uid="uid://wsrudejqfo5e" path="res://nodes/robots/modules/path_finder_module.gd" id="4_hm8dm"]
[ext_resource type="PackedScene" uid="uid://crtis0eyywl61" path="res://nodes/robots/coding/cpu.tscn" id="5_r4wpy"] [ext_resource type="PackedScene" uid="uid://crtis0eyywl61" path="res://nodes/robots/coding/cpu.tscn" id="5_r4wpy"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hm8dm"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hm8dm"]
@@ -26,23 +26,23 @@ height = 0.8
[node name="Robot" type="CharacterBody3D"] [node name="Robot" type="CharacterBody3D"]
script = ExtResource("1_suikl") script = ExtResource("1_suikl")
[node name="CPU" parent="." instance=ExtResource("5_r4wpy")]
[node name="PlayerClickModule" type="Node" parent="CPU"]
script = ExtResource("3_tmdoi")
[node name="PathFinderModule" type="Node" parent="CPU"]
script = ExtResource("4_hm8dm")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."] [node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0)
mesh = SubResource("BoxMesh_hm8dm") mesh = SubResource("BoxMesh_hm8dm")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="MeshInstance3D"] [node name="MeshInstance3D2" type="MeshInstance3D" parent="MeshInstance3D"]
transform = Transform3D(1.91069e-15, -1, -4.37114e-08, -4.37114e-08, -4.37114e-08, 1, -1, 0, -4.37114e-08, 0, 0.5, 0) transform = Transform3D(1, -1.31134e-07, 4.37114e-08, -4.37114e-08, -4.37114e-08, 1, -1.31134e-07, -1, -4.37114e-08, 0, 0.5, 0)
mesh = SubResource("PrismMesh_hm8dm") mesh = SubResource("PrismMesh_hm8dm")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."] [node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CapsuleShape3D_llm6e") shape = SubResource("CapsuleShape3D_llm6e")
[node name="ProgrammingUI" parent="." node_paths=PackedStringArray("cpu") instance=ExtResource("3_tmdoi")]
cpu = NodePath("../CPU")
[node name="CPU" parent="." instance=ExtResource("5_r4wpy")]
[node name="PlayerClickModule" parent="CPU" instance=ExtResource("4_hm8dm")]
[connection signal="input_event" from="." to="." method="_on_input_event"] [connection signal="input_event" from="." to="." method="_on_input_event"]
[connection signal="cpu_tick" from="CPU" to="ProgrammingUI" method="_on_cpu_tick"]

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@@ -5,18 +5,14 @@
[node name="TerrainEditor" type="Node"] [node name="TerrainEditor" type="Node"]
script = ExtResource("1_6evft") script = ExtResource("1_6evft")
[node name="Control" type="HBoxContainer" parent="."] [node name="Button" type="Button" parent="."]
anchors_preset = 12 anchors_preset = 1
anchor_top = 1.0 anchor_left = 1.0
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 offset_left = -84.0
grow_horizontal = 2 offset_bottom = 31.0
grow_vertical = 0 grow_horizontal = 0
alignment = 1
[node name="Button" type="Button" parent="Control"]
layout_mode = 2
toggle_mode = true toggle_mode = true
text = "Block Edit" text = "Block Edit"
[connection signal="toggled" from="Control/Button" to="." method="_on_button_toggled"] [connection signal="toggled" from="Button" to="." method="_on_button_toggled"]

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@@ -15,6 +15,10 @@ run/main_scene="uid://d0b7m4vykcfy2"
config/features=PackedStringArray("4.4") config/features=PackedStringArray("4.4")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[filesystem]
import/blender/enabled=false
[importer_defaults] [importer_defaults]
scene={ scene={

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@@ -0,0 +1,8 @@
set -1 /7
mov /1 /4
mov /2 /5
mov /3 /6
set 0 /7
set 1 /7
set 2 /7
set 3 /7