Setting up project to build the different systems.
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55
scenes/entities/Robots.tscn
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55
scenes/entities/Robots.tscn
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[gd_scene load_steps=10 format=3 uid="uid://b84ihb5xw37pm"]
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[ext_resource type="VoxelBlockyLibrary" uid="uid://bsue4rd3wdfsl" path="res://scenes/word/BlockLibrary.tres" id="1_r886l"]
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[ext_resource type="Material" uid="uid://de6s8en5fcyyw" path="res://scenes/word/BlockMaterial.tres" id="2_nnl6p"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_e1sxe"]
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sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
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ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
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[sub_resource type="Sky" id="Sky_0wfyh"]
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sky_material = SubResource("ProceduralSkyMaterial_e1sxe")
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[sub_resource type="Environment" id="Environment_5yot8"]
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background_mode = 2
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sky = SubResource("Sky_0wfyh")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_o5qli"]
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albedo_color = Color(0.313808, 0.455394, 0.721014, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_oo1c2"]
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material = SubResource("StandardMaterial3D_o5qli")
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[sub_resource type="VoxelGeneratorFlat" id="VoxelGeneratorFlat_r886l"]
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channel = 0
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[sub_resource type="VoxelMesherBlocky" id="VoxelMesherBlocky_na0f1"]
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library = ExtResource("1_r886l")
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[node name="Robots" type="Node"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_5yot8")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.866024, -0.433016, 0.250001, 0, 0.499998, 0.866026, -0.500003, 0.749999, -0.43301, 0, 0, 0)
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shadow_enabled = true
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(0.0323208, -0.600077, 0.799289, 0, 0.799707, 0.600391, -0.999478, -0.0194051, 0.0258472, 5.78515, 9.22018, 0.62065)
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[node name="VoxelViewer" type="VoxelViewer" parent="Camera3D"]
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[node name="Robot" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Robot"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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mesh = SubResource("BoxMesh_oo1c2")
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[node name="VoxelTerrain" type="VoxelTerrain" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0)
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generator = SubResource("VoxelGeneratorFlat_r886l")
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mesher = SubResource("VoxelMesherBlocky_na0f1")
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bounds = AABB(-1040, -32, -1040, 2080, 96, 2080)
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material_override = ExtResource("2_nnl6p")
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