Setting up project to build the different systems.
This commit is contained in:
16
scenes/word/BlockLibrary.tres
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16
scenes/word/BlockLibrary.tres
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[gd_resource type="VoxelBlockyLibrary" load_steps=4 format=3 uid="uid://bsue4rd3wdfsl"]
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[ext_resource type="Material" uid="uid://de6s8en5fcyyw" path="res://scenes/word/BlockMaterial.tres" id="1_evy8o"]
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[sub_resource type="VoxelBlockyModelEmpty" id="VoxelBlockyModelEmpty_o5qli"]
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[sub_resource type="VoxelBlockyModelCube" id="VoxelBlockyModelCube_0wfyh"]
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material_override_0 = ExtResource("1_evy8o")
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tile_left = Vector2i(0, 1)
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tile_right = Vector2i(0, 1)
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tile_bottom = Vector2i(1, 0)
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tile_back = Vector2i(0, 1)
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tile_front = Vector2i(0, 1)
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[resource]
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models = Array[VoxelBlockyModel]([SubResource("VoxelBlockyModelEmpty_o5qli"), SubResource("VoxelBlockyModelCube_0wfyh")])
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7
scenes/word/BlockMaterial.tres
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7
scenes/word/BlockMaterial.tres
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://de6s8en5fcyyw"]
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[ext_resource type="Texture2D" uid="uid://bcctuptks33yd" path="res://scenes/word/blocky_game_atlas.webp" id="1_nmlo6"]
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[resource]
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albedo_texture = ExtResource("1_nmlo6")
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texture_filter = 0
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BIN
scenes/word/blocky_game_atlas.webp
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BIN
scenes/word/blocky_game_atlas.webp
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Binary file not shown.
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After Width: | Height: | Size: 2.3 KiB |
35
scenes/word/blocky_game_atlas.webp.import
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35
scenes/word/blocky_game_atlas.webp.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bcctuptks33yd"
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path.s3tc="res://.godot/imported/blocky_game_atlas.webp-6bd280431e13b10c6f5b7a80949a8f67.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://scenes/word/blocky_game_atlas.webp"
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dest_files=["res://.godot/imported/blocky_game_atlas.webp-6bd280431e13b10c6f5b7a80949a8f67.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=2
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=1
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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47
scenes/word/voxel_world.tscn
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47
scenes/word/voxel_world.tscn
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[gd_scene load_steps=9 format=3 uid="uid://bp6ewa3urgac8"]
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[ext_resource type="VoxelBlockyLibrary" uid="uid://bsue4rd3wdfsl" path="res://scenes/word/BlockLibrary.tres" id="1_yf87h"]
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[ext_resource type="Material" uid="uid://de6s8en5fcyyw" path="res://scenes/word/BlockMaterial.tres" id="2_j4yt8"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_gadlc"]
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sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
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ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
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[sub_resource type="Sky" id="Sky_t8uwy"]
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sky_material = SubResource("ProceduralSkyMaterial_gadlc")
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[sub_resource type="Environment" id="Environment_5g68j"]
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background_mode = 2
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sky = SubResource("Sky_t8uwy")
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_3juxb"]
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[sub_resource type="VoxelGeneratorNoise2D" id="VoxelGeneratorNoise2D_mko3u"]
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channel = 0
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height_start = 0.0
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height_range = 20.0
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noise = SubResource("FastNoiseLite_3juxb")
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[sub_resource type="VoxelMesherBlocky" id="VoxelMesherBlocky_3tbtj"]
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library = ExtResource("1_yf87h")
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[node name="VoxelWorld" type="Node"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_5g68j")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.866024, -0.433016, 0.250001, 0, 0.499998, 0.866026, -0.500003, 0.749999, -0.43301, 0, 0, 0)
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shadow_enabled = true
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(-0.237189, -0.550881, 0.80017, 0, 0.823674, 0.567063, -0.971464, 0.134501, -0.195367, -10.8207, 13.7772, -16.0504)
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[node name="VoxelViewer" type="VoxelViewer" parent="Camera3D"]
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[node name="VoxelTerrain" type="VoxelTerrain" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0)
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generator = SubResource("VoxelGeneratorNoise2D_mko3u")
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mesher = SubResource("VoxelMesherBlocky_3tbtj")
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bounds = AABB(-1040, -32, -1040, 2080, 96, 2080)
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material_override = ExtResource("2_j4yt8")
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