Setting up project to build the different systems.

This commit is contained in:
douwe
2025-08-28 18:11:29 +02:00
parent a1fa6e7e57
commit c3c846fb22
11 changed files with 194 additions and 148 deletions

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[gd_resource type="VoxelBlockyLibrary" load_steps=4 format=3 uid="uid://bsue4rd3wdfsl"]
[ext_resource type="Material" uid="uid://de6s8en5fcyyw" path="res://scenes/word/BlockMaterial.tres" id="1_evy8o"]
[sub_resource type="VoxelBlockyModelEmpty" id="VoxelBlockyModelEmpty_o5qli"]
[sub_resource type="VoxelBlockyModelCube" id="VoxelBlockyModelCube_0wfyh"]
material_override_0 = ExtResource("1_evy8o")
tile_left = Vector2i(0, 1)
tile_right = Vector2i(0, 1)
tile_bottom = Vector2i(1, 0)
tile_back = Vector2i(0, 1)
tile_front = Vector2i(0, 1)
[resource]
models = Array[VoxelBlockyModel]([SubResource("VoxelBlockyModelEmpty_o5qli"), SubResource("VoxelBlockyModelCube_0wfyh")])

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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://de6s8en5fcyyw"]
[ext_resource type="Texture2D" uid="uid://bcctuptks33yd" path="res://scenes/word/blocky_game_atlas.webp" id="1_nmlo6"]
[resource]
albedo_texture = ExtResource("1_nmlo6")
texture_filter = 0

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bcctuptks33yd"
path.s3tc="res://.godot/imported/blocky_game_atlas.webp-6bd280431e13b10c6f5b7a80949a8f67.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://scenes/word/blocky_game_atlas.webp"
dest_files=["res://.godot/imported/blocky_game_atlas.webp-6bd280431e13b10c6f5b7a80949a8f67.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=2
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=1
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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@@ -0,0 +1,47 @@
[gd_scene load_steps=9 format=3 uid="uid://bp6ewa3urgac8"]
[ext_resource type="VoxelBlockyLibrary" uid="uid://bsue4rd3wdfsl" path="res://scenes/word/BlockLibrary.tres" id="1_yf87h"]
[ext_resource type="Material" uid="uid://de6s8en5fcyyw" path="res://scenes/word/BlockMaterial.tres" id="2_j4yt8"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_gadlc"]
sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
[sub_resource type="Sky" id="Sky_t8uwy"]
sky_material = SubResource("ProceduralSkyMaterial_gadlc")
[sub_resource type="Environment" id="Environment_5g68j"]
background_mode = 2
sky = SubResource("Sky_t8uwy")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_3juxb"]
[sub_resource type="VoxelGeneratorNoise2D" id="VoxelGeneratorNoise2D_mko3u"]
channel = 0
height_start = 0.0
height_range = 20.0
noise = SubResource("FastNoiseLite_3juxb")
[sub_resource type="VoxelMesherBlocky" id="VoxelMesherBlocky_3tbtj"]
library = ExtResource("1_yf87h")
[node name="VoxelWorld" type="Node"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_5g68j")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866024, -0.433016, 0.250001, 0, 0.499998, 0.866026, -0.500003, 0.749999, -0.43301, 0, 0, 0)
shadow_enabled = true
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(-0.237189, -0.550881, 0.80017, 0, 0.823674, 0.567063, -0.971464, 0.134501, -0.195367, -10.8207, 13.7772, -16.0504)
[node name="VoxelViewer" type="VoxelViewer" parent="Camera3D"]
[node name="VoxelTerrain" type="VoxelTerrain" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0)
generator = SubResource("VoxelGeneratorNoise2D_mko3u")
mesher = SubResource("VoxelMesherBlocky_3tbtj")
bounds = AABB(-1040, -32, -1040, 2080, 96, 2080)
material_override = ExtResource("2_j4yt8")