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10 Commits

Author SHA1 Message Date
Douwe Ravers
1d54729ed5 update 2025-09-21 11:36:05 +02:00
douwe
a58cfe74a1 Added the pathfinding module 2025-09-01 20:22:54 +02:00
douwe
a232425980 Added buch of stuff 2025-08-31 17:08:50 +02:00
douwe
75770bb7ff worked on the first module 2025-08-30 18:05:40 +02:00
douwe
4e77198656 Added terrain and robot prototypes 2025-08-29 17:04:57 +02:00
douwe
7c24dd92b0 Replaced godot-cpp with submodule 2025-08-28 19:28:19 +02:00
douwe
c3c846fb22 Setting up project to build the different systems. 2025-08-28 18:11:29 +02:00
douwe
a1fa6e7e57 Connect gdproject to vm 2025-08-28 17:06:48 +02:00
douwe
ea7ef3ace9 Basics VM are working. 2025-08-28 12:17:20 +02:00
douwe
28e224326c Started a Cobor Virtual Machine implementation for running the code. 2025-08-28 02:12:56 +02:00
83 changed files with 1913 additions and 160 deletions

3
.gitmodules vendored Normal file
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@@ -0,0 +1,3 @@
[submodule "extensions/godot-cpp"]
path = extensions/godot-cpp
url = git@github.com:godotengine/godot-cpp.git

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assets/base_settler.blend Normal file

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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://b6inciujfvriv"
path="res://.godot/imported/base_settler.blend-385f11519b8771f27b5c8804f07fc5a5.scn"
[deps]
source_file="res://assets/base_settler.blend"
dest_files=["res://.godot/imported/base_settler.blend-385f11519b8771f27b5c8804f07fc5a5.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
blender/nodes/visible=0
blender/nodes/active_collection_only=false
blender/nodes/punctual_lights=true
blender/nodes/cameras=true
blender/nodes/custom_properties=true
blender/nodes/modifiers=1
blender/meshes/colors=false
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/export_geometry_nodes_instances=false
blender/meshes/tangents=true
blender/meshes/skins=2
blender/meshes/export_bones_deforming_mesh_only=false
blender/materials/unpack_enabled=true
blender/materials/export_materials=1
blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true

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assets/base_settler.blend1 Normal file

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@@ -0,0 +1,15 @@
{
"configurations": [
{
"includePath": [
"${workspaceFolder}/**",
"${workspaceFolder}/../godot-cpp/**"
],
"intelliSenseMode": "linux-gcc-x64",
"compilerPath": "/usr/bin/gcc",
"cStandard": "c17",
"cppStandard": "gnu++17"
}
],
"version": 4
}

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@@ -0,0 +1,61 @@
{
"files.associations": {
"*.inc": "cpp",
"array": "cpp",
"atomic": "cpp",
"bit": "cpp",
"cctype": "cpp",
"cerrno": "cpp",
"climits": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"compare": "cpp",
"concepts": "cpp",
"condition_variable": "cpp",
"cstdarg": "cpp",
"cstddef": "cpp",
"cstdint": "cpp",
"cstdio": "cpp",
"cstdlib": "cpp",
"cstring": "cpp",
"ctime": "cpp",
"cwchar": "cpp",
"cwctype": "cpp",
"deque": "cpp",
"list": "cpp",
"set": "cpp",
"string": "cpp",
"unordered_map": "cpp",
"vector": "cpp",
"exception": "cpp",
"algorithm": "cpp",
"functional": "cpp",
"iterator": "cpp",
"memory": "cpp",
"memory_resource": "cpp",
"numeric": "cpp",
"optional": "cpp",
"random": "cpp",
"ratio": "cpp",
"string_view": "cpp",
"system_error": "cpp",
"tuple": "cpp",
"type_traits": "cpp",
"utility": "cpp",
"initializer_list": "cpp",
"iosfwd": "cpp",
"iostream": "cpp",
"istream": "cpp",
"limits": "cpp",
"mutex": "cpp",
"new": "cpp",
"numbers": "cpp",
"ostream": "cpp",
"semaphore": "cpp",
"stdexcept": "cpp",
"stop_token": "cpp",
"streambuf": "cpp",
"thread": "cpp",
"typeinfo": "cpp"
}
}

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@@ -0,0 +1,65 @@
#!/usr/bin/env python
import os
import sys
from methods import print_error
libname = "cobor_terrain_extension"
projectdir = "."
localEnv = Environment(tools=["default"], PLATFORM="")
# Build profiles can be used to decrease compile times.
# You can either specify "disabled_classes", OR
# explicitly specify "enabled_classes" which disables all other classes.
# Modify the example file as needed and uncomment the line below or
# manually specify the build_profile parameter when running SCons.
# localEnv["build_profile"] = "build_profile.json"
customs = ["custom.py"]
customs = [os.path.abspath(path) for path in customs]
opts = Variables(customs, ARGUMENTS)
opts.Update(localEnv)
Help(opts.GenerateHelpText(localEnv))
env = localEnv.Clone()
if not (os.path.isdir("../godot-cpp") and os.listdir("../godot-cpp")):
print_error("""godot-cpp is not available within this folder, as Git submodules haven't been initialized.
Run the following command to download godot-cpp:
git submodule update --init --recursive""")
sys.exit(1)
env = SConscript("../godot-cpp/SConstruct", {"env": env, "customs": customs})
env.Append(CPPPATH=["cobor_terrain/include/"])
env.Append(CPPPATH=["cobor_terrain/src/"])
sources = Glob("cobor_terrain/src/*.cpp")
if env["target"] in ["editor", "template_debug"]:
try:
doc_data = env.GodotCPPDocData("cobor_terrain/src/gen/doc_data.gen.cpp", source=Glob("doc_classes/*.xml"))
sources.append(doc_data)
except AttributeError:
print("Not including class reference as we're targeting a pre-4.3 baseline.")
# .dev doesn't inhibit compatibility, so we don't need to key it.
# .universal just means "compatible with all relevant arches" so we don't need to key it.
suffix = env['suffix'].replace(".dev", "").replace(".universal", "")
lib_filename = "{}{}{}{}".format(env.subst('$SHLIBPREFIX'), libname, suffix, env.subst('$SHLIBSUFFIX'))
library = env.SharedLibrary(
"bin/{}/{}".format(env['platform'], lib_filename),
source=sources,
)
# copy = env.Install("{}/bin/{}/".format(projectdir, env["platform"]), library)
default_args = [library]
Default(*default_args)

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@@ -0,0 +1,10 @@
[configuration]
entry_symbol = "cobor_terrain_library_init"
compatibility_minimum = "4.1"
[libraries]
; Relative paths ensure that our GDExtension can be placed anywhere in the project directory.
linux.x86_64.debug = "./bin/linux/libcobor_terrain_extension.linux.template_debug.x86_64.so"
linux.x86_64.release = "./bin/linux/libcobor_terrain_extension.linux.template_release.x86_64.so"

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@@ -0,0 +1 @@
uid://dskh86iu7g6lk

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@@ -0,0 +1,18 @@
#pragma once
#include "godot_cpp/classes/ref_counted.hpp"
namespace CoborTerrain
{
class CoborTerrainEngine : public godot::RefCounted
{
GDCLASS(CoborTerrainEngine, godot::RefCounted)
protected:
static void _bind_methods();
public:
CoborTerrainEngine() = default;
~CoborTerrainEngine() override = default;
};
}

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@@ -0,0 +1,7 @@
#ifndef COBOR_TERRAIN_REGISTER_TYPES_H
#define COBOR_TERRAIN_REGISTER_TYPES_H
void initialize_gdextension_types();
void uninitialize_gdextension_types();
#endif // COBOR_TERRAIN_REGISTER_TYPES_H

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@@ -0,0 +1,8 @@
#include "cobor_terrain_engine.hpp"
using namespace CoborTerrain;
void CoborTerrain::CoborTerrainEngine::_bind_methods()
{
// godot::ClassDB::bind_method(godot::D_METHOD("parse_source_code", "source_code"), &CoborVirtualMachine::parse_source_code);
}

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@@ -0,0 +1,20 @@
/* THIS FILE IS GENERATED DO NOT EDIT */
#include <godot_cpp/godot.hpp>
static const char *_doc_data_hash = "5784511259768951161";
static const int _doc_data_uncompressed_size = 0;
static const int _doc_data_compressed_size = 8;
static const unsigned char _doc_data_compressed[] = {
120,
218,
3,
0,
0,
0,
0,
1,
};
static godot::internal::DocDataRegistration _doc_data_registration(_doc_data_hash, _doc_data_uncompressed_size, _doc_data_compressed_size, _doc_data_compressed);

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@@ -0,0 +1,38 @@
#include "register_types.h"
#include <gdextension_interface.h>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/defs.hpp>
#include <godot_cpp/godot.hpp>
#include "cobor_terrain_engine.hpp"
using namespace godot;
void initialize_gdextension_types(ModuleInitializationLevel p_level)
{
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
GDREGISTER_CLASS(CoborTerrain::CoborTerrainEngine);
}
void uninitialize_gdextension_types(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
}
extern "C"
{
// Initialization
GDExtensionBool GDE_EXPORT cobor_terrain_library_init(GDExtensionInterfaceGetProcAddress p_get_proc_address, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization)
{
GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization);
init_obj.register_initializer(initialize_gdextension_types);
init_obj.register_terminator(uninitialize_gdextension_types);
init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
return init_obj.init();
}
}

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@@ -0,0 +1,52 @@
import os
import sys
from enum import Enum
# Colors are disabled in non-TTY environments such as pipes. This means
# that if output is redirected to a file, it won't contain color codes.
# Colors are always enabled on continuous integration.
_colorize = bool(sys.stdout.isatty() or os.environ.get("CI"))
class ANSI(Enum):
"""
Enum class for adding ansi colorcodes directly into strings.
Automatically converts values to strings representing their
internal value, or an empty string in a non-colorized scope.
"""
RESET = "\x1b[0m"
BOLD = "\x1b[1m"
ITALIC = "\x1b[3m"
UNDERLINE = "\x1b[4m"
STRIKETHROUGH = "\x1b[9m"
REGULAR = "\x1b[22;23;24;29m"
BLACK = "\x1b[30m"
RED = "\x1b[31m"
GREEN = "\x1b[32m"
YELLOW = "\x1b[33m"
BLUE = "\x1b[34m"
MAGENTA = "\x1b[35m"
CYAN = "\x1b[36m"
WHITE = "\x1b[37m"
PURPLE = "\x1b[38;5;93m"
PINK = "\x1b[38;5;206m"
ORANGE = "\x1b[38;5;214m"
GRAY = "\x1b[38;5;244m"
def __str__(self) -> str:
global _colorize
return str(self.value) if _colorize else ""
def print_warning(*values: object) -> None:
"""Prints a warning message with formatting."""
print(f"{ANSI.YELLOW}{ANSI.BOLD}WARNING:{ANSI.REGULAR}", *values, ANSI.RESET, file=sys.stderr)
def print_error(*values: object) -> None:
"""Prints an error message with formatting."""
print(f"{ANSI.RED}{ANSI.BOLD}ERROR:{ANSI.REGULAR}", *values, ANSI.RESET, file=sys.stderr)

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@@ -0,0 +1,15 @@
{
"configurations": [
{
"includePath": [
"${workspaceFolder}/**",
"${workspaceFolder}/../godot-cpp/**"
],
"intelliSenseMode": "linux-gcc-x64",
"compilerPath": "/usr/bin/gcc",
"cStandard": "c17",
"cppStandard": "gnu++17"
}
],
"version": 4
}

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@@ -0,0 +1,61 @@
{
"files.associations": {
"*.inc": "cpp",
"array": "cpp",
"atomic": "cpp",
"bit": "cpp",
"cctype": "cpp",
"cerrno": "cpp",
"climits": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"compare": "cpp",
"concepts": "cpp",
"condition_variable": "cpp",
"cstdarg": "cpp",
"cstddef": "cpp",
"cstdint": "cpp",
"cstdio": "cpp",
"cstdlib": "cpp",
"cstring": "cpp",
"ctime": "cpp",
"cwchar": "cpp",
"cwctype": "cpp",
"deque": "cpp",
"list": "cpp",
"set": "cpp",
"string": "cpp",
"unordered_map": "cpp",
"vector": "cpp",
"exception": "cpp",
"algorithm": "cpp",
"functional": "cpp",
"iterator": "cpp",
"memory": "cpp",
"memory_resource": "cpp",
"numeric": "cpp",
"optional": "cpp",
"random": "cpp",
"ratio": "cpp",
"string_view": "cpp",
"system_error": "cpp",
"tuple": "cpp",
"type_traits": "cpp",
"utility": "cpp",
"initializer_list": "cpp",
"iosfwd": "cpp",
"iostream": "cpp",
"istream": "cpp",
"limits": "cpp",
"mutex": "cpp",
"new": "cpp",
"numbers": "cpp",
"ostream": "cpp",
"semaphore": "cpp",
"stdexcept": "cpp",
"stop_token": "cpp",
"streambuf": "cpp",
"thread": "cpp",
"typeinfo": "cpp"
}
}

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@@ -0,0 +1,65 @@
#!/usr/bin/env python
import os
import sys
from methods import print_error
libname = "cobor_vm_extension"
projectdir = "."
localEnv = Environment(tools=["default"], PLATFORM="")
# Build profiles can be used to decrease compile times.
# You can either specify "disabled_classes", OR
# explicitly specify "enabled_classes" which disables all other classes.
# Modify the example file as needed and uncomment the line below or
# manually specify the build_profile parameter when running SCons.
# localEnv["build_profile"] = "build_profile.json"
customs = ["custom.py"]
customs = [os.path.abspath(path) for path in customs]
opts = Variables(customs, ARGUMENTS)
opts.Update(localEnv)
Help(opts.GenerateHelpText(localEnv))
env = localEnv.Clone()
if not (os.path.isdir("../godot-cpp") and os.listdir("../godot-cpp")):
print_error("""godot-cpp is not available within this folder, as Git submodules haven't been initialized.
Run the following command to download godot-cpp:
git submodule update --init --recursive""")
sys.exit(1)
env = SConscript("../godot-cpp/SConstruct", {"env": env, "customs": customs})
env.Append(CPPPATH=["cobor_vm/include/"])
env.Append(CPPPATH=["cobor_vm/src/"])
sources = Glob("cobor_vm/src/*.cpp")
if env["target"] in ["editor", "template_debug"]:
try:
doc_data = env.GodotCPPDocData("cobor_vm/src/gen/doc_data.gen.cpp", source=Glob("doc_classes/*.xml"))
sources.append(doc_data)
except AttributeError:
print("Not including class reference as we're targeting a pre-4.3 baseline.")
# .dev doesn't inhibit compatibility, so we don't need to key it.
# .universal just means "compatible with all relevant arches" so we don't need to key it.
suffix = env['suffix'].replace(".dev", "").replace(".universal", "")
lib_filename = "{}{}{}{}".format(env.subst('$SHLIBPREFIX'), libname, suffix, env.subst('$SHLIBSUFFIX'))
library = env.SharedLibrary(
"bin/{}/{}".format(env['platform'], lib_filename),
source=sources,
)
# copy = env.Install("{}/bin/{}/".format(projectdir, env["platform"]), library)
default_args = [library]
Default(*default_args)

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@@ -0,0 +1,10 @@
[configuration]
entry_symbol = "cobor_vm_library_init"
compatibility_minimum = "4.1"
[libraries]
; Relative paths ensure that our GDExtension can be placed anywhere in the project directory.
linux.x86_64.debug = "./bin/linux/libcobor_vm_extension.linux.template_debug.x86_64.so"
linux.x86_64.release = "./bin/linux/libcobor_vm_extension.linux.template_release.x86_64.so"

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@@ -0,0 +1 @@
uid://ckjbrjvokj8nh

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@@ -0,0 +1,40 @@
#pragma once
#include <godot_cpp/classes/ref_counted.hpp>
#include "constants.hpp"
namespace CoborVM
{
class CoborVirtualMachine : public godot::RefCounted
{
GDCLASS(CoborVirtualMachine, godot::RefCounted)
protected:
static void _bind_methods();
private:
std::vector<ExecutableStep> program;
std::vector<int32_t> register_memory;
public:
CoborVirtualMachine() = default;
~CoborVirtualMachine() override = default;
godot::PackedStringArray parse_source_code(godot::String source_code);
godot::String set_registers(int size, godot::PackedInt32Array preloaded_values);
godot::PackedInt32Array get_registers();
int get_program_counter();
int get_program_size();
godot::String run_step();
godot::String run_all();
private:
// Execution
godot::String run_executable_step(ExecutableStep step);
// Parsing
bool string_to_instruction(godot::String command_string, Instruction &outInstruction);
bool instruction_to_executable_step(Instruction instruction, godot::PackedStringArray line, ExecutableStep &outExecutableStep);
bool validate_and_parse_pointer(const godot::String &arg, int &outValue);
bool validate_and_parse_literal(const godot::String &arg, int &outValue);
};
}

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#include <unordered_map>
#include <vector>
#include <string>
namespace CoborVM
{
enum Instruction
{
EMPTY,
SET,
CLR,
MOV,
SWP,
ADD,
SUB,
MUL,
DIV,
SKIP,
JMP,
JMPTO,
EQL,
BIGR,
SMLR,
ZERO,
};
struct ExecutableStep
{
Instruction instruction = Instruction::EMPTY;
int arg1;
int arg2;
int arg3;
int lineNumber;
};
// Map from string to instruction
const std::unordered_map<std::string, Instruction> stringToInstructionMap = {
{"SET", SET},
{"CLR", CLR},
{"MOV", MOV},
{"SWP", SWP},
{"ADD", ADD},
{"SUB", SUB},
{"MUL", MUL},
{"DIV", DIV},
{"SKIP", SKIP},
{"JMP", JMP},
{"JMPTO", JMPTO},
{"EQL", EQL},
{"BIGR", BIGR},
{"SMLR", SMLR},
{"ZERO", ZERO}};
// Map from instruction to string
const std::unordered_map<Instruction, std::string> InstructionToStringMap = {
{SET, "SET"},
{CLR, "CLR"},
{MOV, "MOV"},
{SWP, "SWP"},
{ADD, "ADD"},
{SUB, "SUB"},
{MUL, "MUL"},
{DIV, "DIV"},
{SKIP, "SKIP"},
{JMP, "JMP"},
{JMPTO, "JMPTO"},
{EQL, "EQL"},
{BIGR, "BIGR"},
{SMLR, "SMLR"},
{ZERO, "ZERO"}};
// Define the expected argument types for each instruction (true = pointer, false = literal)
const std::unordered_map<Instruction, std::vector<bool>> instructionPatterns = {
{Instruction::SKIP, {}}, // No arguments
{Instruction::EMPTY, {}},
{Instruction::JMP, {false}}, // One literal argument
{Instruction::JMPTO, {false}},
{Instruction::CLR, {true}}, // One pointer argument
{Instruction::ZERO, {true}},
{Instruction::SET, {false, true}}, // One literal and one pointer argument
{Instruction::MOV, {true, true}}, // Two pointer arguments
{Instruction::SWP, {true, true}},
{Instruction::EQL, {true, true}},
{Instruction::BIGR, {true, true}},
{Instruction::SMLR, {true, true}},
{Instruction::ADD, {true, true, true}}, // Three pointer arguments
{Instruction::SUB, {true, true, true}},
{Instruction::MUL, {true, true, true}},
{Instruction::DIV, {true, true, true}},
};
}

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@@ -0,0 +1,7 @@
#ifndef COBOR_VM_REGISTER_TYPES_H
#define COBOR_VM_REGISTER_TYPES_H
void initialize_gdextension_types();
void uninitialize_gdextension_types();
#endif // COBOR_VM_REGISTER_TYPES_H

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@@ -0,0 +1,365 @@
// #include <godot_cpp/variant/utility_functions.hpp>
#include "cobor_virtual_machine.hpp"
using namespace CoborVM;
void CoborVM::CoborVirtualMachine::_bind_methods()
{
godot::ClassDB::bind_method(godot::D_METHOD("parse_source_code", "source_code"), &CoborVirtualMachine::parse_source_code);
godot::ClassDB::bind_method(godot::D_METHOD("set_registers", "size", "preloaded_values"), &CoborVirtualMachine::set_registers);
godot::ClassDB::bind_method(godot::D_METHOD("get_registers"), &CoborVirtualMachine::get_registers);
godot::ClassDB::bind_method(godot::D_METHOD("get_program_counter"), &CoborVirtualMachine::get_program_counter);
godot::ClassDB::bind_method(godot::D_METHOD("get_program_size"), &CoborVirtualMachine::get_program_size);
godot::ClassDB::bind_method(godot::D_METHOD("run_step"), &CoborVirtualMachine::run_step);
godot::ClassDB::bind_method(godot::D_METHOD("run_all"), &CoborVirtualMachine::run_all);
}
godot::PackedStringArray CoborVM::CoborVirtualMachine::parse_source_code(godot::String source_code)
{
godot::PackedStringArray parseFaults;
program.clear();
source_code = source_code.to_upper();
auto lines = source_code.split("\n");
int lineNumber = 0;
for (auto &line : lines)
{
lineNumber++;
ExecutableStep step;
step.instruction = EMPTY;
step.lineNumber = lineNumber;
line = line.strip_edges();
if (!line.is_empty())
{
auto words = line.split(" ", false);
Instruction instruction;
if (!string_to_instruction(words[0], instruction))
{
parseFaults.append(godot::String("Error: Invalid instruction at line ") +
godot::String::num_int64(lineNumber) +
godot::String(": {") + line + godot::String("}"));
continue;
}
if (!instruction_to_executable_step(instruction, words, step))
{
parseFaults.append(godot::String("Error: Invalid arguments at line ") +
godot::String::num_int64(lineNumber) +
godot::String(": {") + line + godot::String("}"));
continue;
}
}
program.emplace_back(step);
}
return parseFaults;
}
godot::String CoborVM::CoborVirtualMachine::set_registers(int size, godot::PackedInt32Array preloaded_values)
{
if (size <= 0)
return godot::String("Size must be one or higher");
register_memory = std::vector<int32_t>(size);
preloaded_values.resize(size);
int i = 0;
for (int value : preloaded_values)
{
register_memory[i] = value;
i++;
}
return godot::String();
}
godot::PackedInt32Array CoborVM::CoborVirtualMachine::get_registers()
{
godot::PackedInt32Array ret;
for (int32_t value : register_memory)
{
ret.append(value);
}
return ret;
}
int CoborVM::CoborVirtualMachine::get_program_counter()
{
return register_memory[0];
}
int CoborVM::CoborVirtualMachine::get_program_size()
{
return program.size();
}
godot::String CoborVM::CoborVirtualMachine::run_step()
{
if (program.empty())
return godot::String("No program is compiled to run.");
if (register_memory.empty())
return godot::String("Registers are not set.");
int program_counter = register_memory[0];
if (program_counter < 0 || program_counter >= program.size())
return godot::String("Program counter pointing outside program scope: ") +
godot::String::num_int64(program_counter);
ExecutableStep step = program[program_counter];
auto err = run_executable_step(step);
if (!err.is_empty())
{
return godot::String("Execution failed at line: ") +
godot::String::num_int64(step.lineNumber) +
godot::String(" with error: ") +
err;
}
register_memory[0]++;
return godot::String();
}
godot::String CoborVM::CoborVirtualMachine::run_all()
{
while (true)
{
int program_counter = register_memory[0];
if (program.size() <= program_counter)
break;
auto result = run_step();
if (!result.is_empty())
return result;
}
return godot::String();
}
godot::String CoborVM::CoborVirtualMachine::run_executable_step(ExecutableStep step)
{
godot::String error_message;
auto check_register = [this, &error_message](int64_t reg) -> bool
{
if (reg >= register_memory.size())
{
error_message = godot::String("Pointing outside register memory at /") + godot::String::num_int64(reg);
return false;
}
return true;
};
switch (step.instruction)
{
case EMPTY:
break;
case SET:
{
if (!check_register(step.arg2))
return error_message;
register_memory[step.arg2] = step.arg1;
break;
}
case CLR:
{
if (!check_register(step.arg1))
return error_message;
register_memory[step.arg1] = 0;
break;
}
case MOV:
{
if (!check_register(step.arg1) || !check_register(step.arg2))
return error_message;
register_memory[step.arg2] = register_memory[step.arg1];
break;
}
case SWP:
{
if (!check_register(step.arg1) || !check_register(step.arg2))
return error_message;
std::swap(register_memory[step.arg1], register_memory[step.arg2]);
break;
}
case ADD:
{
if (!check_register(step.arg1) || !check_register(step.arg2) || !check_register(step.arg3))
return error_message;
register_memory[step.arg3] = register_memory[step.arg1] + register_memory[step.arg2];
break;
}
case SUB:
{
if (!check_register(step.arg1) || !check_register(step.arg2) || !check_register(step.arg3))
return error_message;
register_memory[step.arg3] = register_memory[step.arg1] - register_memory[step.arg2];
break;
}
case MUL:
{
if (!check_register(step.arg1) || !check_register(step.arg2) || !check_register(step.arg3))
return error_message;
register_memory[step.arg3] = register_memory[step.arg1] * register_memory[step.arg2];
break;
}
case DIV:
{
if (!check_register(step.arg1) || !check_register(step.arg2) || !check_register(step.arg3))
return error_message;
if (register_memory[step.arg2] == 0)
{
return godot::String("Dividing by zero! Check register: ") + godot::String::num_int64(step.arg2);
}
register_memory[step.arg3] = register_memory[step.arg1] / register_memory[step.arg2];
break;
}
case SKIP:
{
register_memory[0]++;
break;
}
case JMP:
{
register_memory[0] += step.arg1;
break;
}
case JMPTO:
{
register_memory[0] = step.arg1;
break;
}
case EQL:
{
if (!check_register(step.arg1) || !check_register(step.arg2))
return error_message;
if (register_memory[step.arg1] == register_memory[step.arg2])
register_memory[0]++;
break;
}
case BIGR:
{
if (!check_register(step.arg1) || !check_register(step.arg2))
return error_message;
if (register_memory[step.arg1] < register_memory[step.arg2])
register_memory[0]++;
break;
}
case SMLR:
{
if (!check_register(step.arg1) || !check_register(step.arg2))
return error_message;
if (register_memory[step.arg1] > register_memory[step.arg2])
register_memory[0]++;
break;
}
case ZERO:
{
if (!check_register(step.arg1))
return error_message;
if (register_memory[step.arg1] == 0)
register_memory[0]++;
break;
}
default:
return godot::String("Unknown instruction! This is not on you.");
}
return godot::String();
}
bool CoborVM::CoborVirtualMachine::string_to_instruction(godot::String command_string, Instruction &outInstruction)
{
std::string cmd = command_string.utf8().get_data();
auto it = stringToInstructionMap.find(cmd);
if (it != stringToInstructionMap.end())
{
outInstruction = it->second;
return true;
}
return false;
}
bool CoborVM::CoborVirtualMachine::instruction_to_executable_step(Instruction instruction, godot::PackedStringArray line, ExecutableStep &outExecutableStep)
{
outExecutableStep.instruction = instruction;
auto it = instructionPatterns.find(instruction);
if (it == instructionPatterns.end())
{
return false; // Unknown instruction
}
const std::vector<bool> &pattern = it->second;
if (line.size() != pattern.size() + 1)
{ // +1 for the instruction itself
return false; // Incorrect number of arguments
}
int arg1 = 0, arg2 = 0, arg3 = 0;
for (size_t i = 0; i < pattern.size(); ++i)
{
bool isPointer = pattern[i];
godot::String arg = line[i + 1]; // +1 to skip the instruction
if (isPointer)
{
if (!validate_and_parse_pointer(arg, (i == 0) ? arg1 : (i == 1) ? arg2
: arg3))
{
return false;
}
}
else
{
if (!validate_and_parse_literal(arg, (i == 0) ? arg1 : (i == 1) ? arg2
: arg3))
{
return false;
}
}
}
outExecutableStep.arg1 = arg1;
outExecutableStep.arg2 = arg2;
outExecutableStep.arg3 = arg3;
return true;
}
bool CoborVM::CoborVirtualMachine::validate_and_parse_pointer(const godot::String &arg, int &outValue)
{
if (!arg.begins_with("/"))
{
return false;
}
godot::String trimmedArg = arg.trim_prefix("/");
if (!trimmedArg.is_valid_int())
{
return false;
}
outValue = trimmedArg.to_int();
return true;
}
bool CoborVM::CoborVirtualMachine::validate_and_parse_literal(const godot::String &arg, int &outValue)
{
if (!arg.is_valid_int())
{
return false;
}
outValue = arg.to_int();
return true;
}

View File

@@ -0,0 +1,20 @@
/* THIS FILE IS GENERATED DO NOT EDIT */
#include <godot_cpp/godot.hpp>
static const char *_doc_data_hash = "-3606861580427548082";
static const int _doc_data_uncompressed_size = 0;
static const int _doc_data_compressed_size = 8;
static const unsigned char _doc_data_compressed[] = {
120,
218,
3,
0,
0,
0,
0,
1,
};
static godot::internal::DocDataRegistration _doc_data_registration(_doc_data_hash, _doc_data_uncompressed_size, _doc_data_compressed_size, _doc_data_compressed);

View File

@@ -0,0 +1,38 @@
#include "register_types.h"
#include <gdextension_interface.h>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/defs.hpp>
#include <godot_cpp/godot.hpp>
#include "cobor_virtual_machine.hpp"
using namespace godot;
void initialize_gdextension_types(ModuleInitializationLevel p_level)
{
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
GDREGISTER_CLASS(CoborVM::CoborVirtualMachine);
}
void uninitialize_gdextension_types(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
}
extern "C"
{
// Initialization
GDExtensionBool GDE_EXPORT cobor_vm_library_init(GDExtensionInterfaceGetProcAddress p_get_proc_address, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization)
{
GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization);
init_obj.register_initializer(initialize_gdextension_types);
init_obj.register_terminator(uninitialize_gdextension_types);
init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
return init_obj.init();
}
}

View File

@@ -0,0 +1 @@
uid://dku1li0a05p5h

View File

@@ -0,0 +1,52 @@
import os
import sys
from enum import Enum
# Colors are disabled in non-TTY environments such as pipes. This means
# that if output is redirected to a file, it won't contain color codes.
# Colors are always enabled on continuous integration.
_colorize = bool(sys.stdout.isatty() or os.environ.get("CI"))
class ANSI(Enum):
"""
Enum class for adding ansi colorcodes directly into strings.
Automatically converts values to strings representing their
internal value, or an empty string in a non-colorized scope.
"""
RESET = "\x1b[0m"
BOLD = "\x1b[1m"
ITALIC = "\x1b[3m"
UNDERLINE = "\x1b[4m"
STRIKETHROUGH = "\x1b[9m"
REGULAR = "\x1b[22;23;24;29m"
BLACK = "\x1b[30m"
RED = "\x1b[31m"
GREEN = "\x1b[32m"
YELLOW = "\x1b[33m"
BLUE = "\x1b[34m"
MAGENTA = "\x1b[35m"
CYAN = "\x1b[36m"
WHITE = "\x1b[37m"
PURPLE = "\x1b[38;5;93m"
PINK = "\x1b[38;5;206m"
ORANGE = "\x1b[38;5;214m"
GRAY = "\x1b[38;5;244m"
def __str__(self) -> str:
global _colorize
return str(self.value) if _colorize else ""
def print_warning(*values: object) -> None:
"""Prints a warning message with formatting."""
print(f"{ANSI.YELLOW}{ANSI.BOLD}WARNING:{ANSI.REGULAR}", *values, ANSI.RESET, file=sys.stderr)
def print_error(*values: object) -> None:
"""Prints an error message with formatting."""
print(f"{ANSI.RED}{ANSI.BOLD}ERROR:{ANSI.REGULAR}", *values, ANSI.RESET, file=sys.stderr)

1
extensions/godot-cpp Submodule

Submodule extensions/godot-cpp added at d502d8e8aa

View File

@@ -0,0 +1,70 @@
extends Camera3D
@export var base_move_speed := 5.0
@export var min_move_speed := 1.0
@export var max_move_speed := 20.0
@export var rotation_speed := 0.002
var input_delay_over := false
var current_move_speed := base_move_speed
var mouse_delta := Vector2.ZERO
var mouse_pos := Vector2.ZERO
func _process(delta):
if Input.is_action_just_pressed("camera_control"):
mouse_pos = get_viewport().get_mouse_position()
input_delay_over = false
get_tree().create_timer(0.15).timeout.connect(
func():
if Input.is_action_pressed("camera_control"):
input_delay_over = true
)
if Input.is_action_pressed("camera_control") and input_delay_over:
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
handle_movement(delta)
handle_rotation()
else:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
if Input.is_action_just_released("camera_control") and input_delay_over:
Input.warp_mouse(mouse_pos)
func _unhandled_input(event):
if event is InputEventMouseButton and event.is_pressed():
handle_scroll_wheel(event)
if event is InputEventMouseMotion:
mouse_delta = event.relative
func handle_movement(delta: float) -> void:
var input_dir = Vector3.ZERO
if Input.is_key_pressed(KEY_W):
input_dir.z -= 1
if Input.is_key_pressed(KEY_S):
input_dir.z += 1
if Input.is_key_pressed(KEY_A):
input_dir.x -= 1
if Input.is_key_pressed(KEY_D):
input_dir.x += 1
if Input.is_key_pressed(KEY_E):
input_dir.y += 1
if Input.is_key_pressed(KEY_Q):
input_dir.y -= 1
if input_dir.length() > 0:
input_dir = input_dir.normalized()
translate(input_dir * current_move_speed * delta)
func handle_rotation() -> void:
var current_rotation_x = rotation.x - mouse_delta.y * rotation_speed
current_rotation_x = clamp(current_rotation_x, -1.5, 1.5)
var current_rotation_y = rotation.y - mouse_delta.x * rotation_speed
rotation = Vector3(current_rotation_x, current_rotation_y, 0)
mouse_delta = Vector2.ZERO
func handle_scroll_wheel(event: InputEventMouseButton ) -> void:
if event.button_index == MOUSE_BUTTON_WHEEL_UP:
adjust_move_speed(1.0)
elif event.button_index == MOUSE_BUTTON_WHEEL_DOWN:
adjust_move_speed(-1.0)
func adjust_move_speed(delta: float) -> void:
current_move_speed = clamp(current_move_speed + delta, min_move_speed, max_move_speed)

View File

@@ -0,0 +1 @@
uid://le0spo0q018k

View File

@@ -0,0 +1,9 @@
[gd_scene load_steps=2 format=3 uid="uid://cy0nvmw51bwof"]
[ext_resource type="Script" uid="uid://le0spo0q018k" path="res://nodes/camera/controllable_camera.gd" id="1_fgom1"]
[node name="ControllableCamera" type="Camera3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
script = ExtResource("1_fgom1")
[node name="VoxelViewer" type="VoxelViewer" parent="."]

3
nodes/game.tscn Normal file
View File

@@ -0,0 +1,3 @@
[gd_scene format=3 uid="uid://d0b7m4vykcfy2"]
[node name="Game" type="Node"]

View File

@@ -0,0 +1,49 @@
[gd_scene load_steps=12 format=3 uid="uid://b84ihb5xw37pm"]
[ext_resource type="PackedScene" uid="uid://chem70rrdwjpg" path="res://nodes/robots/robot.tscn" id="1_p4ude"]
[ext_resource type="VoxelBlockyLibrary" uid="uid://bsue4rd3wdfsl" path="res://nodes/world/BlockLibrary.tres" id="2_x03q5"]
[ext_resource type="Material" uid="uid://de6s8en5fcyyw" path="res://nodes/world/BlockMaterial.tres" id="3_k18g4"]
[ext_resource type="PackedScene" uid="uid://ddyulj4dsrkms" path="res://nodes/world/terrain_editor.tscn" id="4_h5ql1"]
[ext_resource type="Script" uid="uid://cp4pflpo7neyq" path="res://nodes/world/Terrain.gd" id="4_x03q5"]
[ext_resource type="PackedScene" uid="uid://cy0nvmw51bwof" path="res://nodes/camera/controllable_camera.tscn" id="5_cctyy"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_e1sxe"]
sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
[sub_resource type="Sky" id="Sky_llm6e"]
sky_material = SubResource("ProceduralSkyMaterial_e1sxe")
[sub_resource type="Environment" id="Environment_5yot8"]
background_mode = 2
sky = SubResource("Sky_llm6e")
[sub_resource type="VoxelGeneratorFlat" id="VoxelGeneratorFlat_llm6e"]
channel = 0
[sub_resource type="VoxelMesherBlocky" id="VoxelMesherBlocky_jq1ic"]
library = ExtResource("2_x03q5")
[node name="Robots" type="Node"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_5yot8")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866024, -0.433016, 0.250001, 0, 0.499998, 0.866026, -0.500003, 0.749999, -0.43301, 0, 0, 0)
shadow_enabled = true
[node name="Robot" parent="." instance=ExtResource("1_p4ude")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.5, 0.5)
[node name="VoxelTerrain" type="VoxelTerrain" parent="."]
generator = SubResource("VoxelGeneratorFlat_llm6e")
mesher = SubResource("VoxelMesherBlocky_jq1ic")
bounds = AABB(-1040, -32, -1040, 2080, 96, 2080)
material_override = ExtResource("3_k18g4")
script = ExtResource("4_x03q5")
[node name="TerrainEditor" parent="VoxelTerrain" instance=ExtResource("4_h5ql1")]
[node name="ControllableCamera" parent="." instance=ExtResource("5_cctyy")]
transform = Transform3D(0.97668, -0.143377, 0.159808, 0, 0.744336, 0.667805, -0.214699, -0.652232, 0.726979, 1.39679, 4.07542, 4.92893)

View File

@@ -0,0 +1,65 @@
class_name CPU
extends Node
signal cpu_tick
var cobor_vm := CoborVirtualMachine.new()
var running := false
var register_size := 16
var modules : Array[Module]
func _init() -> void:
cobor_vm.set_registers(register_size,[])
func _ready() -> void:
var register_index := 1
for child in get_children():
if child is Module:
var module := child as Module
modules.push_back(module)
module.set_reserved_registers(register_index)
register_index += module.get_register_reservation_size()
if $ProgrammingUI != null:
$ProgrammingUI.memory_setup()
func show_ui(show:bool)->void:
$ProgrammingUI.visible = show
func run_step() -> void:
if not running:
cobor_vm.set_registers(register_size,[])
running = true
_tick()
func run() -> void:
if not running:
cobor_vm.set_registers(register_size,[])
running = true
$CPUClock.start()
func _tick()->void:
for module in modules:
module.early_tick()
var err := cobor_vm.run_step()
if not err.is_empty():
print(err)
if cobor_vm.get_program_counter() >= cobor_vm.get_program_size():
stop()
for module in modules:
module.late_tick()
emit_signal("cpu_tick")
func pause()->void:
$CPUClock.stop()
func stop()->void:
running = false
$CPUClock.stop()
func compile_code(source_code: String)->void:
var errors := cobor_vm.parse_source_code(source_code)
if errors.is_empty():
print("Compiling Ok!")
else:
for error in errors:
print(error)

View File

@@ -0,0 +1 @@
uid://b87ksbp5mjn2a

View File

@@ -0,0 +1,13 @@
[gd_scene load_steps=3 format=3 uid="uid://crtis0eyywl61"]
[ext_resource type="Script" uid="uid://b87ksbp5mjn2a" path="res://nodes/robots/coding/cpu.gd" id="1_mh3k1"]
[ext_resource type="PackedScene" uid="uid://c2es6v8lb8tug" path="res://nodes/robots/coding/programming_ui.tscn" id="2_pm1m8"]
[node name="CPU" type="Node"]
script = ExtResource("1_mh3k1")
[node name="CPUClock" type="Timer" parent="."]
[node name="ProgrammingUI" parent="." instance=ExtResource("2_pm1m8")]
[connection signal="timeout" from="CPUClock" to="." method="_tick"]

View File

@@ -0,0 +1,20 @@
[gd_scene format=3 uid="uid://dqwi5rekytyds"]
[node name="memory_entry" type="HBoxContainer"]
[node name="address" type="Label" parent="."]
layout_mode = 2
text = "/0 = "
[node name="value" type="SpinBox" parent="."]
layout_mode = 2
value = 4.0
rounded = true
allow_greater = true
allow_lesser = true
alignment = 1
editable = false
[node name="type" type="Label" parent="."]
layout_mode = 2
text = "[X] Click"

View File

@@ -0,0 +1,53 @@
extends PanelContainer
@onready var code_editor := $%Code as CodeEdit
@onready var memory := $%Memory as VBoxContainer
@onready var memory_entry := load("uid://dqwi5rekytyds") as PackedScene
@onready var cpu := get_parent() as CPU
func memory_setup() -> void:
var register_types : Dictionary[int, String]
for module in cpu.modules:
register_types.assign(module.get_register_types())
for i in range(cpu.register_size):
var entry := memory_entry.instantiate() as Control
(entry.get_node("address") as Label).text = "[ /" + str(i).pad_zeros(2) + " ]"
(entry.get_node("value") as SpinBox).value = 0
(entry.get_node("type") as Label).text = register_types[i] if register_types.has(i) else "Free"
memory.add_child(entry)
func _process(_delta: float) -> void:
# Set execution indicator
for line in code_editor.get_executing_lines():
code_editor.set_line_as_executing(line, false)
if cpu.cobor_vm.get_program_size() < cpu.cobor_vm.get_program_counter():
code_editor.set_line_as_executing(cpu.cobor_vm.get_program_counter(), true)
# Show register values
var registers := cpu.cobor_vm.get_registers()
for i in range(registers.size()):
var entry := memory.get_child(i) as Control
(entry.get_node("value") as SpinBox).value = registers[i]
func _on_compile_button_pressed() -> void:
cpu.compile_code(code_editor.text)
func _on_stop_button_pressed() -> void:
code_editor.editable = true
cpu.stop()
func _on_play_button_pressed() -> void:
if code_editor.editable:
cpu.compile_code(code_editor.text)
code_editor.editable = false
cpu.run()
func _on_pause_button_pressed() -> void:
cpu.pause()
func _on_step_button_pressed() -> void:
if code_editor.editable:
cpu.compile_code(code_editor.text)
code_editor.editable = false
cpu.run_step()

View File

@@ -0,0 +1 @@
uid://csub2er5wvqj3

View File

@@ -0,0 +1,82 @@
[gd_scene load_steps=2 format=3 uid="uid://c2es6v8lb8tug"]
[ext_resource type="Script" uid="uid://csub2er5wvqj3" path="res://nodes/robots/coding/programming_ui.gd" id="1_qk3c3"]
[node name="ProgrammingUI" type="PanelContainer"]
anchors_preset = 9
anchor_bottom = 1.0
offset_right = 314.0
grow_vertical = 2
script = ExtResource("1_qk3c3")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 2
theme_override_constants/separation = 10
[node name="Label" type="Label" parent="VBoxContainer"]
layout_mode = 2
text = "Programming"
horizontal_alignment = 1
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="VBoxContainer/HBoxContainer/VBoxContainer"]
layout_mode = 2
text = " Source Code "
[node name="Code" type="CodeEdit" parent="VBoxContainer/HBoxContainer/VBoxContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(200, 0)
layout_mode = 2
size_flags_vertical = 3
placeholder_text = "Code here..."
symbol_tooltip_on_hover = true
gutters_draw_executing_lines = true
gutters_draw_line_numbers = true
gutters_zero_pad_line_numbers = true
indent_automatic = true
[node name="ScrollContainer" type="ScrollContainer" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
horizontal_scroll_mode = 0
[node name="Memory" type="VBoxContainer" parent="VBoxContainer/HBoxContainer/ScrollContainer"]
unique_name_in_owner = true
layout_mode = 2
[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 10
alignment = 1
[node name="compileButton" type="Button" parent="VBoxContainer/HBoxContainer2"]
layout_mode = 2
text = "[C]"
[node name="StopButton" type="Button" parent="VBoxContainer/HBoxContainer2"]
layout_mode = 2
text = "[ ]"
[node name="PlayButton" type="Button" parent="VBoxContainer/HBoxContainer2"]
layout_mode = 2
text = ">"
[node name="PauseButton" type="Button" parent="VBoxContainer/HBoxContainer2"]
layout_mode = 2
text = "||"
[node name="StepButton" type="Button" parent="VBoxContainer/HBoxContainer2"]
layout_mode = 2
text = ">|"
[connection signal="pressed" from="VBoxContainer/HBoxContainer2/compileButton" to="." method="_on_compile_button_pressed"]
[connection signal="pressed" from="VBoxContainer/HBoxContainer2/StopButton" to="." method="_on_stop_button_pressed"]
[connection signal="pressed" from="VBoxContainer/HBoxContainer2/PlayButton" to="." method="_on_play_button_pressed"]
[connection signal="pressed" from="VBoxContainer/HBoxContainer2/PauseButton" to="." method="_on_pause_button_pressed"]
[connection signal="pressed" from="VBoxContainer/HBoxContainer2/StepButton" to="." method="_on_step_button_pressed"]

View File

@@ -0,0 +1,15 @@
class_name Module extends Node
@onready var cpu := get_parent() as CPU
func get_register_reservation_size()->int:
return 0
func set_reserved_registers(index:int)->void:
pass
func get_register_types()->Dictionary[int, String]:
return {}
func late_tick()->void:
pass

View File

@@ -0,0 +1 @@
uid://duhvogscwatf6

View File

@@ -0,0 +1,75 @@
extends Module
var enabled := true
var pos_x_register_index:int
var pos_y_register_index:int
var pos_z_register_index:int
var index_register_index:int
var prev_index := 0
var target := Vector3i.ZERO
var path : Array[Vector3i]
func _ready() -> void:
if Terrain.instance == null:
print("No terrain to plan path on")
if cpu.get_parent() is not Robot:
print("Module not part of Robot")
func get_register_reservation_size()->int:
return 4
func set_reserved_registers(index:int)->void:
pos_x_register_index = index
pos_y_register_index = index+1
pos_z_register_index = index+2
index_register_index = index+3
func get_register_types()->Dictionary[int, String]:
return {
pos_x_register_index: "[X] Path",
pos_y_register_index: "[Y] Path",
pos_z_register_index: "[Z] Path",
index_register_index: "Idx Path"
}
func early_tick()->void:
var registers := cpu.cobor_vm.get_registers()
prev_index = registers[index_register_index]
func late_tick()->void:
var registers := cpu.cobor_vm.get_registers()
var index := registers[index_register_index]
if index < 0:
target = Vector3i(
registers[pos_x_register_index],
registers[pos_y_register_index],
registers[pos_z_register_index]
)
print("Target set: ", target)
else:
if index == prev_index:
print("index stays same")
return
if prev_index < 0:
var path_finder := VoxelAStarGrid3D.new()
path_finder.set_terrain(Terrain.instance)
path_finder.set_region(AABB(cpu.get_parent().global_position + Vector3.ONE * -100, Vector3.ONE * 200))
path = path_finder.find_path(cpu.get_parent().global_position, target)
if not path.is_empty():
path.append(target)
print("Recalculating path of size:", path.size(), " towards: ", target)
if index >= path.size():
index = path.size()-1
var step:Vector3i
if path.size() == 0:
step = Vector3i.ZERO
else:
step = path[index]
print("next step: ", step)
registers[pos_x_register_index] = step.x
registers[pos_y_register_index] = step.y
registers[pos_z_register_index] = step.z
registers[index_register_index] = index
cpu.cobor_vm.set_registers(cpu.register_size, registers)

View File

@@ -0,0 +1 @@
uid://wsrudejqfo5e

View File

@@ -0,0 +1,52 @@
extends Module
var enabled := true
var pos_x_register_index:int
var pos_y_register_index:int
var pos_z_register_index:int
var pos := Vector3i.ZERO
func _ready() -> void:
if Terrain.instance == null:
print("No terrain to get clicks from")
func get_register_reservation_size()->int:
return 3
func set_reserved_registers(index:int)->void:
pos_x_register_index = index
pos_y_register_index = index+1
pos_z_register_index = index+2
func get_register_types()->Dictionary[int, String]:
return {
pos_x_register_index: "[X] Click",
pos_y_register_index: "[Y] Click",
pos_z_register_index: "[Z] Click"
}
func _unhandled_input(event: InputEvent) -> void:
if not enabled: return
if event is InputEventMouseButton and event.is_pressed():
var button_event = event as InputEventMouseButton
if button_event.button_index == MOUSE_BUTTON_LEFT:
set_click_registers()
elif button_event.button_index == MOUSE_BUTTON_RIGHT:
pass
func set_click_registers()->void:
var mouse_pos_2d := get_viewport().get_mouse_position()
var current_camera := get_viewport().get_camera_3d()
var origin := current_camera.project_ray_origin(mouse_pos_2d)
var dir := current_camera.project_ray_normal(mouse_pos_2d)
var res := Terrain.instance.get_voxel_tool().raycast(origin, dir, 100)
pos = res.previous_position
func early_tick()->void:
var registers := cpu.cobor_vm.get_registers()
registers[pos_x_register_index] = pos.x
registers[pos_y_register_index] = pos.y
registers[pos_z_register_index] = pos.z
cpu.cobor_vm.set_registers(cpu.register_size, registers)

View File

@@ -0,0 +1 @@
uid://dii2n2xcatyuh

57
nodes/robots/robot.gd Normal file
View File

@@ -0,0 +1,57 @@
class_name Robot extends CharacterBody3D
@onready var terrain := get_node("../VoxelTerrain") as VoxelTerrain
var selected := false
var path : Array[Vector3i]
func _on_input_event(camera: Node, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -> void:
if event is InputEventMouseButton and event.is_pressed():
var button_event = event as InputEventMouseButton
if button_event.button_index == MOUSE_BUTTON_LEFT:
$CPU.show_ui(true)
selected = true
elif button_event.button_index == MOUSE_BUTTON_RIGHT:
$CPU.show_ui(false)
selected = false
#func _unhandled_input(event: InputEvent) -> void:
#if selected:
#if event is InputEventMouseButton and event.is_pressed():
#var button_event = event as InputEventMouseButton
#if button_event.button_index == MOUSE_BUTTON_LEFT:
#move_to_mouse_click()
#elif button_event.button_index == MOUSE_BUTTON_RIGHT:
#pass
func move_to_mouse_click():
var mouse_pos_2d := get_viewport().get_mouse_position()
var current_camera := get_viewport().get_camera_3d()
var origin := current_camera.project_ray_origin(mouse_pos_2d)
var dir := current_camera.project_ray_normal(mouse_pos_2d)
var res := terrain.get_voxel_tool().raycast(origin, dir, 100)
var path_finder := VoxelAStarGrid3D.new()
path_finder.set_terrain(terrain)
path_finder.set_region(AABB(Vector3.ONE * -100, Vector3.ONE * 200))
path = path_finder.find_path(Vector3i(global_position), res.previous_position)
if not path.is_empty():
path.append(res.previous_position)
for step in path:
print(step)
func _process(delta: float) -> void:
if not path.is_empty():
var next_position := Vector3(path[0]) + Vector3.ONE * 0.5;
if path.size() == 1:
if next_position.distance_to(global_position) < 0.1:
rotation.x = 0
rotation.y = round(rotation.y/(PI/2))*PI/2
rotation.z = 0
print("arrived")
if next_position.distance_to(global_position) < 0.1:
global_position = next_position
path.remove_at(0)
else:
look_at(next_position)
velocity = (next_position - global_position).normalized() * 5
move_and_slide()

View File

@@ -0,0 +1 @@
uid://bnw0h8cuyf3g5

48
nodes/robots/robot.tscn Normal file
View File

@@ -0,0 +1,48 @@
[gd_scene load_steps=10 format=3 uid="uid://chem70rrdwjpg"]
[ext_resource type="Script" uid="uid://bnw0h8cuyf3g5" path="res://nodes/robots/robot.gd" id="1_suikl"]
[ext_resource type="Script" uid="uid://dii2n2xcatyuh" path="res://nodes/robots/modules/player_click_module.gd" id="3_tmdoi"]
[ext_resource type="Script" uid="uid://wsrudejqfo5e" path="res://nodes/robots/modules/path_finder_module.gd" id="4_hm8dm"]
[ext_resource type="PackedScene" uid="uid://crtis0eyywl61" path="res://nodes/robots/coding/cpu.tscn" id="5_r4wpy"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hm8dm"]
albedo_color = Color(0, 0.52959, 0.856942, 1)
[sub_resource type="BoxMesh" id="BoxMesh_hm8dm"]
material = SubResource("StandardMaterial3D_hm8dm")
size = Vector3(1, 0.9, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_r4wpy"]
albedo_color = Color(1, 0.447059, 0, 1)
[sub_resource type="PrismMesh" id="PrismMesh_hm8dm"]
material = SubResource("StandardMaterial3D_r4wpy")
size = Vector3(0.4, 0.7, 0.1)
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_llm6e"]
radius = 0.4
height = 0.8
[node name="Robot" type="CharacterBody3D"]
script = ExtResource("1_suikl")
[node name="CPU" parent="." instance=ExtResource("5_r4wpy")]
[node name="PlayerClickModule" type="Node" parent="CPU"]
script = ExtResource("3_tmdoi")
[node name="PathFinderModule" type="Node" parent="CPU"]
script = ExtResource("4_hm8dm")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0)
mesh = SubResource("BoxMesh_hm8dm")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="MeshInstance3D"]
transform = Transform3D(1, -1.31134e-07, 4.37114e-08, -4.37114e-08, -4.37114e-08, 1, -1.31134e-07, -1, -4.37114e-08, 0, 0.5, 0)
mesh = SubResource("PrismMesh_hm8dm")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CapsuleShape3D_llm6e")
[connection signal="input_event" from="." to="." method="_on_input_event"]

View File

@@ -1,6 +1,6 @@
[gd_resource type="VoxelBlockyLibrary" load_steps=4 format=3 uid="uid://bsue4rd3wdfsl"]
[ext_resource type="Material" uid="uid://de6s8en5fcyyw" path="res://BlockMaterial.tres" id="1_evy8o"]
[ext_resource type="Material" uid="uid://de6s8en5fcyyw" path="res://nodes/world/BlockMaterial.tres" id="1_evy8o"]
[sub_resource type="VoxelBlockyModelEmpty" id="VoxelBlockyModelEmpty_o5qli"]

View File

@@ -1,6 +1,6 @@
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://de6s8en5fcyyw"]
[ext_resource type="Texture2D" uid="uid://bcctuptks33yd" path="res://blocky_game_atlas.webp" id="1_nmlo6"]
[ext_resource type="Texture2D" uid="uid://bcctuptks33yd" path="res://nodes/world/blocky_game_atlas.webp" id="1_nmlo6"]
[resource]
albedo_texture = ExtResource("1_nmlo6")

6
nodes/world/Terrain.gd Normal file
View File

@@ -0,0 +1,6 @@
class_name Terrain extends VoxelTerrain
static var instance:Terrain
func _init() -> void:
instance = self

View File

@@ -0,0 +1 @@
uid://cp4pflpo7neyq

View File

@@ -0,0 +1,51 @@
[gd_scene load_steps=12 format=3 uid="uid://bp6ewa3urgac8"]
[ext_resource type="VoxelBlockyLibrary" uid="uid://bsue4rd3wdfsl" path="res://nodes/world/BlockLibrary.tres" id="1_4rm5p"]
[ext_resource type="Material" uid="uid://de6s8en5fcyyw" path="res://nodes/world/BlockMaterial.tres" id="2_yirul"]
[ext_resource type="PackedScene" uid="uid://ddyulj4dsrkms" path="res://nodes/world/terrain_editor.tscn" id="3_heupn"]
[ext_resource type="Script" uid="uid://cp4pflpo7neyq" path="res://nodes/world/Terrain.gd" id="3_yirul"]
[ext_resource type="PackedScene" uid="uid://cy0nvmw51bwof" path="res://nodes/camera/controllable_camera.tscn" id="4_ublpu"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_gadlc"]
sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
[sub_resource type="Sky" id="Sky_t8uwy"]
sky_material = SubResource("ProceduralSkyMaterial_gadlc")
[sub_resource type="Environment" id="Environment_5g68j"]
background_mode = 2
sky = SubResource("Sky_t8uwy")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_v3kfg"]
[sub_resource type="VoxelGeneratorNoise2D" id="VoxelGeneratorNoise2D_mko3u"]
channel = 0
height_start = 0.0
height_range = 20.0
noise = SubResource("FastNoiseLite_v3kfg")
[sub_resource type="VoxelMesherBlocky" id="VoxelMesherBlocky_3tbtj"]
library = ExtResource("1_4rm5p")
[node name="VoxelWorld" type="Node"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_5g68j")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866024, -0.433016, 0.250001, 0, 0.499998, 0.866026, -0.500003, 0.749999, -0.43301, 0, 0, 0)
shadow_enabled = true
[node name="VoxelTerrain" type="VoxelTerrain" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0)
generator = SubResource("VoxelGeneratorNoise2D_mko3u")
mesher = SubResource("VoxelMesherBlocky_3tbtj")
bounds = AABB(-1040, -32, -1040, 2080, 96, 2080)
material_override = ExtResource("2_yirul")
script = ExtResource("3_yirul")
[node name="TerrainEditor" parent="VoxelTerrain" instance=ExtResource("3_heupn")]
[node name="ControllableCamera" parent="." instance=ExtResource("4_ublpu")]
transform = Transform3D(-0.61081, -0.620921, 0.491291, 0, 0.620492, 0.784213, -0.791777, 0.479005, -0.379003, 34.4662, 28.9798, -20.4)

View File

Before

Width:  |  Height:  |  Size: 2.3 KiB

After

Width:  |  Height:  |  Size: 2.3 KiB

View File

@@ -3,7 +3,7 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://bcctuptks33yd"
path.s3tc="res://.godot/imported/blocky_game_atlas.webp-aa4a7bf0424ced14ddb4e0a3548a39f2.s3tc.ctex"
path.s3tc="res://.godot/imported/blocky_game_atlas.webp-23ee11425f1b691f850e88290909a9fb.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
@@ -11,8 +11,8 @@ metadata={
[deps]
source_file="res://blocky_game_atlas.webp"
dest_files=["res://.godot/imported/blocky_game_atlas.webp-aa4a7bf0424ced14ddb4e0a3548a39f2.s3tc.ctex"]
source_file="res://nodes/world/blocky_game_atlas.webp"
dest_files=["res://.godot/imported/blocky_game_atlas.webp-23ee11425f1b691f850e88290909a9fb.s3tc.ctex"]
[params]

View File

@@ -0,0 +1,32 @@
extends Node
@onready var voxelTool := (get_parent() as VoxelTerrain).get_voxel_tool()
var block_edit := false
func _unhandled_input(event):
if event is InputEventMouseButton and event.is_pressed():
if block_edit:
if event.button_index == MOUSE_BUTTON_LEFT:
perform_block_action(true)
elif event.button_index == MOUSE_BUTTON_RIGHT:
get_tree().create_timer(0.15).timeout.connect(
func():
if not Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT):
perform_block_action(false)
)
func perform_block_action(add_block:bool)->void:
var mouse_pos_2d := get_viewport().get_mouse_position()
var current_camera := get_viewport().get_camera_3d()
var origin := current_camera.project_ray_origin(mouse_pos_2d)
var dir := current_camera.project_ray_normal(mouse_pos_2d)
var res := voxelTool.raycast(origin, dir, 50)
if res != null:
if add_block:
voxelTool.set_voxel(res.previous_position, 1)
else:
voxelTool.set_voxel(res.position, 0)
func _on_button_toggled(toggled_on: bool) -> void:
block_edit = toggled_on

View File

@@ -0,0 +1 @@
uid://vnjdiql72brq

View File

@@ -0,0 +1,18 @@
[gd_scene load_steps=2 format=3 uid="uid://ddyulj4dsrkms"]
[ext_resource type="Script" uid="uid://vnjdiql72brq" path="res://nodes/world/terrain_editor.gd" id="1_6evft"]
[node name="TerrainEditor" type="Node"]
script = ExtResource("1_6evft")
[node name="Button" type="Button" parent="."]
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -84.0
offset_bottom = 31.0
grow_horizontal = 0
toggle_mode = true
text = "Block Edit"
[connection signal="toggled" from="Button" to="." method="_on_button_toggled"]

View File

@@ -11,6 +11,55 @@ config_version=5
[application]
config/name="Cobor"
run/main_scene="uid://7q00x01xdsal"
run/main_scene="uid://d0b7m4vykcfy2"
config/features=PackedStringArray("4.4")
config/icon="res://icon.svg"
[filesystem]
import/blender/enabled=false
[importer_defaults]
scene={
"_subresources": {},
"animation/fps": 30,
"animation/import": true,
"animation/import_rest_as_RESET": false,
"animation/remove_immutable_tracks": true,
"animation/trimming": false,
"gltf/embedded_image_handling": 0,
"gltf/naming_version": 1,
"import_script/path": "",
"meshes/create_shadow_meshes": true,
"meshes/ensure_tangents": true,
"meshes/force_disable_compression": false,
"meshes/generate_lods": true,
"meshes/light_baking": 1,
"meshes/lightmap_texel_size": 0.2,
"nodes/apply_root_scale": true,
"nodes/import_as_skeleton_bones": false,
"nodes/root_name": "",
"nodes/root_scale": 1.0,
"nodes/root_type": "",
"nodes/use_node_type_suffixes": true,
"skins/use_named_skins": true
}
[input]
camera_control={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(127, 25),"global_position":Vector2(136, 73),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
left_click={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(229, 14),"global_position":Vector2(238, 62),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
right_click={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(61, 10),"global_position":Vector2(70, 58),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}

View File

@@ -0,0 +1,8 @@
set -1 /7
mov /1 /4
mov /2 /5
mov /3 /6
set 0 /7
set 1 /7
set 2 /7
set 3 /7

View File

@@ -1,154 +0,0 @@
[gd_scene load_steps=11 format=3 uid="uid://7q00x01xdsal"]
[ext_resource type="VoxelBlockyLibrary" uid="uid://bsue4rd3wdfsl" path="res://BlockLibrary.tres" id="1_0wfyh"]
[ext_resource type="Material" uid="uid://de6s8en5fcyyw" path="res://BlockMaterial.tres" id="1_o5qli"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_o5qli"]
sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
[sub_resource type="Sky" id="Sky_0wfyh"]
sky_material = SubResource("ProceduralSkyMaterial_o5qli")
[sub_resource type="Environment" id="Environment_sugp2"]
background_mode = 2
sky = SubResource("Sky_0wfyh")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_o5qli"]
albedo_color = Color(0.313808, 0.455394, 0.721014, 1)
[sub_resource type="BoxMesh" id="BoxMesh_o5qli"]
material = SubResource("StandardMaterial3D_o5qli")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_sgp6g"]
[sub_resource type="VoxelGeneratorNoise2D" id="VoxelGeneratorNoise2D_o5qli"]
channel = 0
height_start = 0.0
height_range = 20.0
noise = SubResource("FastNoiseLite_sgp6g")
[sub_resource type="VoxelMesherBlocky" id="VoxelMesherBlocky_tefeu"]
library = ExtResource("1_0wfyh")
[node name="Main" type="Node"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_sugp2")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866023, -0.433016, 0.250001, 0, 0.499998, 0.866027, -0.500003, 0.749999, -0.43301, 0, 0, 0)
shadow_enabled = true
[node name="Robot" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.5, 14, 2.5)
[node name="MeshInstance3D" type="MeshInstance3D" parent="Robot"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
mesh = SubResource("BoxMesh_o5qli")
[node name="Camera3D" type="Camera3D" parent="Robot"]
transform = Transform3D(-0.996038, -0.0493504, 0.0739856, 0, 0.831912, 0.554908, -0.0889344, 0.552709, -0.828616, 0.617269, 2.49481, -3.59337)
[node name="VoxelViewer" type="VoxelViewer" parent="Robot/Camera3D"]
[node name="Control" type="PanelContainer" parent="."]
anchors_preset = 9
anchor_bottom = 1.0
offset_right = 227.0
grow_vertical = 2
[node name="VBoxContainer" type="VBoxContainer" parent="Control"]
layout_mode = 2
[node name="Label" type="Label" parent="Control/VBoxContainer"]
layout_mode = 2
text = "Programming"
horizontal_alignment = 1
[node name="HBoxContainer" type="HBoxContainer" parent="Control/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
[node name="VBoxContainer" type="VBoxContainer" parent="Control/VBoxContainer/HBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="Control/VBoxContainer/HBoxContainer/VBoxContainer"]
layout_mode = 2
text = " Source Code "
[node name="CodeEdit" type="CodeEdit" parent="Control/VBoxContainer/HBoxContainer/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
text = "Move #1 0
"
[node name="ItemList" type="VBoxContainer" parent="Control/VBoxContainer/HBoxContainer"]
layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="Control/VBoxContainer/HBoxContainer/ItemList"]
layout_mode = 2
[node name="Label" type="Label" parent="Control/VBoxContainer/HBoxContainer/ItemList/HBoxContainer"]
layout_mode = 2
text = "#0"
[node name="SpinBox" type="SpinBox" parent="Control/VBoxContainer/HBoxContainer/ItemList/HBoxContainer"]
layout_mode = 2
[node name="HBoxContainer2" type="HBoxContainer" parent="Control/VBoxContainer/HBoxContainer/ItemList"]
layout_mode = 2
[node name="Label" type="Label" parent="Control/VBoxContainer/HBoxContainer/ItemList/HBoxContainer2"]
layout_mode = 2
text = "#1"
[node name="SpinBox" type="SpinBox" parent="Control/VBoxContainer/HBoxContainer/ItemList/HBoxContainer2"]
layout_mode = 2
[node name="HBoxContainer3" type="HBoxContainer" parent="Control/VBoxContainer/HBoxContainer/ItemList"]
layout_mode = 2
[node name="Label" type="Label" parent="Control/VBoxContainer/HBoxContainer/ItemList/HBoxContainer3"]
layout_mode = 2
text = "#2"
[node name="SpinBox" type="SpinBox" parent="Control/VBoxContainer/HBoxContainer/ItemList/HBoxContainer3"]
layout_mode = 2
[node name="HBoxContainer4" type="HBoxContainer" parent="Control/VBoxContainer/HBoxContainer/ItemList"]
layout_mode = 2
[node name="Label" type="Label" parent="Control/VBoxContainer/HBoxContainer/ItemList/HBoxContainer4"]
layout_mode = 2
text = "#3"
[node name="SpinBox" type="SpinBox" parent="Control/VBoxContainer/HBoxContainer/ItemList/HBoxContainer4"]
layout_mode = 2
[node name="HBoxContainer2" type="HBoxContainer" parent="Control/VBoxContainer"]
layout_mode = 2
alignment = 1
[node name="StopButton" type="Button" parent="Control/VBoxContainer/HBoxContainer2"]
layout_mode = 2
text = "Stop"
[node name="PlayButton" type="Button" parent="Control/VBoxContainer/HBoxContainer2"]
layout_mode = 2
text = "Play"
[node name="PauseButton" type="Button" parent="Control/VBoxContainer/HBoxContainer2"]
layout_mode = 2
text = "Pause"
[node name="StepButton" type="Button" parent="Control/VBoxContainer/HBoxContainer2"]
layout_mode = 2
text = "Step"
[node name="VoxelTerrain" type="VoxelTerrain" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0)
generator = SubResource("VoxelGeneratorNoise2D_o5qli")
mesher = SubResource("VoxelMesherBlocky_tefeu")
bounds = AABB(-1040, -32, -1040, 2080, 96, 2080)
material_override = ExtResource("1_o5qli")