[gd_scene load_steps=10 format=3 uid="uid://b84ihb5xw37pm"] [ext_resource type="VoxelBlockyLibrary" uid="uid://bsue4rd3wdfsl" path="res://scenes/word/BlockLibrary.tres" id="1_r886l"] [ext_resource type="Material" uid="uid://de6s8en5fcyyw" path="res://scenes/word/BlockMaterial.tres" id="2_nnl6p"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_e1sxe"] sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1) ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1) [sub_resource type="Sky" id="Sky_0wfyh"] sky_material = SubResource("ProceduralSkyMaterial_e1sxe") [sub_resource type="Environment" id="Environment_5yot8"] background_mode = 2 sky = SubResource("Sky_0wfyh") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_o5qli"] albedo_color = Color(0.313808, 0.455394, 0.721014, 1) [sub_resource type="BoxMesh" id="BoxMesh_oo1c2"] material = SubResource("StandardMaterial3D_o5qli") [sub_resource type="VoxelGeneratorFlat" id="VoxelGeneratorFlat_r886l"] channel = 0 [sub_resource type="VoxelMesherBlocky" id="VoxelMesherBlocky_na0f1"] library = ExtResource("1_r886l") [node name="Robots" type="Node"] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_5yot8") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(-0.866024, -0.433016, 0.250001, 0, 0.499998, 0.866026, -0.500003, 0.749999, -0.43301, 0, 0, 0) shadow_enabled = true [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(0.0323208, -0.600077, 0.799289, 0, 0.799707, 0.600391, -0.999478, -0.0194051, 0.0258472, 5.78515, 9.22018, 0.62065) [node name="VoxelViewer" type="VoxelViewer" parent="Camera3D"] [node name="Robot" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0) [node name="MeshInstance3D" type="MeshInstance3D" parent="Robot"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) mesh = SubResource("BoxMesh_oo1c2") [node name="VoxelTerrain" type="VoxelTerrain" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0) generator = SubResource("VoxelGeneratorFlat_r886l") mesher = SubResource("VoxelMesherBlocky_na0f1") bounds = AABB(-1040, -32, -1040, 2080, 96, 2080) material_override = ExtResource("2_nnl6p")