[gd_scene load_steps=9 format=3 uid="uid://bp6ewa3urgac8"] [ext_resource type="VoxelBlockyLibrary" uid="uid://bsue4rd3wdfsl" path="res://scenes/word/BlockLibrary.tres" id="1_yf87h"] [ext_resource type="Material" uid="uid://de6s8en5fcyyw" path="res://scenes/word/BlockMaterial.tres" id="2_j4yt8"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_gadlc"] sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1) ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1) [sub_resource type="Sky" id="Sky_t8uwy"] sky_material = SubResource("ProceduralSkyMaterial_gadlc") [sub_resource type="Environment" id="Environment_5g68j"] background_mode = 2 sky = SubResource("Sky_t8uwy") [sub_resource type="FastNoiseLite" id="FastNoiseLite_3juxb"] [sub_resource type="VoxelGeneratorNoise2D" id="VoxelGeneratorNoise2D_mko3u"] channel = 0 height_start = 0.0 height_range = 20.0 noise = SubResource("FastNoiseLite_3juxb") [sub_resource type="VoxelMesherBlocky" id="VoxelMesherBlocky_3tbtj"] library = ExtResource("1_yf87h") [node name="VoxelWorld" type="Node"] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_5g68j") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(-0.866024, -0.433016, 0.250001, 0, 0.499998, 0.866026, -0.500003, 0.749999, -0.43301, 0, 0, 0) shadow_enabled = true [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(-0.237189, -0.550881, 0.80017, 0, 0.823674, 0.567063, -0.971464, 0.134501, -0.195367, -10.8207, 13.7772, -16.0504) [node name="VoxelViewer" type="VoxelViewer" parent="Camera3D"] [node name="VoxelTerrain" type="VoxelTerrain" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0) generator = SubResource("VoxelGeneratorNoise2D_mko3u") mesher = SubResource("VoxelMesherBlocky_3tbtj") bounds = AABB(-1040, -32, -1040, 2080, 96, 2080) material_override = ExtResource("2_j4yt8")