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18 changed files with 649 additions and 436 deletions

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@@ -1 +1 @@
/home/douwe/Projects/screeps/build/compile_commands.json
/mnt/douwe/hdd/Projects/Screeps/build/compile_commands.json

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@@ -0,0 +1,9 @@
#ifndef DOUWCO_HIVEMIND_CONSTANTS_HPP
#define DOUWCO_HIVEMIND_CONSTANTS_HPP
namespace DouwcoHivemind
{
enum CreepRole { UNEMPLOYED, SUPPLIER, UPGRADER, BUILDER, MAINTAINER, MINER };
}
#endif // DOUWCO_HIVEMIND_CONSTANTS_HPP

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@@ -2,48 +2,36 @@
#define DOUWCO_HIVEMIND_CREEPBASE_HPP
#include <Screeps/Creep.hpp>
#include "Constants.hpp"
namespace Screeps{
class RoomPosition;
class RoomObject;
class PathStep;
}
namespace Screeps {
class RoomPosition;
class RoomObject;
class PathStep;
} // namespace Screeps
namespace DouwcoHivemind
{
enum CreepRole
{
UNEMPLOYED,
SUPPLIER,
UPGRADER,
BUILDER,
MAINTAINER
};
namespace DouwcoHivemind {
class CreepBase
{
public:
class CreepBase {
public:
CreepRole role;
std::string target_id;
protected:
protected:
Screeps::Creep creep;
JSON memory;
public:
public:
CreepBase(Screeps::Creep crp);
virtual ~CreepBase();
virtual void loop() {}
bool isNearTo(const Screeps::RoomPosition &pos, int dist);
protected:
protected:
void moveToTarget(int dist = 1);
std::unique_ptr<Screeps::RoomObject> getRoomObjectTarget();
};
}
};
} // namespace DouwcoHivemind
#endif // DOUWCO_HIVEMIND_CREEPBASE_HPP

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@@ -0,0 +1,21 @@
#ifndef DOUWCO_HIVEMIND_MINER_HPP
#define DOUWCO_HIVEMIND_MINER_HPP
#include "Creeps/CreepBase.hpp"
#include <string>
namespace DouwcoHivemind
{
class Miner : public CreepBase
{
private:
bool arrivedAtContainer;
public:
Miner(Screeps::Creep crp);
~Miner() override;
void loop() override;
};
}
#endif // DOUWCO_HIVEMIND_MINER_HPP

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@@ -2,6 +2,7 @@
#define DOUWCO_HIVEMIND_HARVESTER_HPP
#include "Creeps/CreepBase.hpp"
#include "Screeps/StructureContainer.hpp"
namespace DouwcoHivemind
{
@@ -9,6 +10,7 @@ namespace DouwcoHivemind
{
private:
bool harvesting;
bool foundContainer;
public:
Worker(Screeps::Creep crp);
@@ -20,9 +22,13 @@ namespace DouwcoHivemind
virtual void depositEnergy(){}
private:
void getEnergy();
void harvestSource();
void collectEnergyFromContainers();
std::unique_ptr<Screeps::Source> getSourceTarget();
std::unique_ptr<Screeps::StructureContainer> getContainerTarget();
void searchSource();
void searchContainer();
};
}

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@@ -4,7 +4,7 @@
#include <vector>
#include "Creeps/CreepBase.hpp"
#include "Room.hpp"
#include "Entity/Room.hpp"
#include "Structures/StructureBase.hpp"
namespace DouwcoHivemind {

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@@ -19,7 +19,7 @@ public:
void loop();
protected:
bool placeContainers();
void placeContainers();
};
} // namespace DouwcoHivemind

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@@ -0,0 +1,24 @@
#ifndef DOUWCO_HIVEMIND_TOWER_HPP
#define DOUWCO_HIVEMIND_TOWER_HPP
#include <Screeps/StructureTower.hpp>
#include "Structures/StructureBase.hpp"
namespace DouwcoHivemind
{
class Tower : public StructureBase
{
private:
Screeps::StructureTower tower;
public:
Tower(Screeps::StructureTower twr) : tower(twr),
StructureBase() {}
~Tower() {}
void loop() override;
};
}
#endif // DOUWCO_HIVEMIND_TOWER_HPP

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@@ -4,54 +4,60 @@
#include <Screeps/Room.hpp>
#include <Screeps/RoomPosition.hpp>
#include <cstddef>
#include <cstdlib>
#include "Creeps/CreepBase.hpp"
#include "Tools/JsonTool.hpp"
#include "Tools/PathTool.hpp"
#include "Tools/MeasureTool.hpp"
#include "Tools/PathTool.hpp"
DouwcoHivemind::CreepBase::CreepBase(Screeps::Creep crp) : creep(crp),
memory(crp.memory())
{
role = memory.contains("role") ? static_cast<CreepRole>(memory["role"]) : CreepRole::UNEMPLOYED;
target_id = memory.contains("target_id") ? static_cast<std::string>(memory["target_id"]) : std::string();
DouwcoHivemind::CreepBase::CreepBase(Screeps::Creep crp)
: creep(crp), memory(crp.memory()) {
role = memory.contains("role") ? static_cast<CreepRole>(memory["role"])
: CreepRole::UNEMPLOYED;
target_id = memory.contains("target_id")
? static_cast<std::string>(memory["target_id"])
: std::string();
}
DouwcoHivemind::CreepBase::~CreepBase()
{
DouwcoHivemind::CreepBase::~CreepBase() {
memory["role"] = role;
memory["target_id"] = target_id;
creep.setMemory(memory);
}
void DouwcoHivemind::CreepBase::moveToTarget(int dist)
{
void DouwcoHivemind::CreepBase::moveToTarget(int dist) {
// Is move required?
auto target = getRoomObjectTarget();
if (isNearTo(target->pos(), dist))
{
if (isNearTo(target->pos(), dist)) {
memory.erase("path");
return;
}
// Is wating?
if (memory.contains("wait") && memory["wait"] > 0)
{
if (memory.contains("wait") && memory["wait"] > 0) {
memory["wait"] = memory["wait"].get<int>() - 1;
creep.say("Waiting..");
return;
}
// Is there a path to walk?
if (!memory.contains("path") || memory["path"].empty())
{
if (!memory.contains("path") || memory["path"].empty()) {
creep.say("Searching route!");
auto target_pos = target->pos();
auto path = creep.room().findPath(creep.pos(), target_pos);
auto last = path.back();
if (last.x - target_pos.x() > dist || last.y - target_pos.y() > dist)
{
if (dist == 0) {
Screeps::Room::PathStep step;
step.x = target_pos.x();
step.y = target_pos.y();
step.dx = step.x - last.x;
step.dy = step.y - last.y;
path.push_back(step);
}
if (abs(last.x - target_pos.x()) > dist ||
abs(last.y - target_pos.y()) > dist) {
creep.say("No possible path");
memory["wait"] = rand() % 20;
return;
@@ -67,15 +73,11 @@ void DouwcoHivemind::CreepBase::moveToTarget(int dist)
// Get step from memory
int pathStepData[5] = {0};
if (memory["path"].size() > 5)
{
for (int i = 0; i < 5; i++)
{
if (memory["path"].size() > 5) {
for (int i = 0; i < 5; i++) {
pathStepData[i] = memory["path"][i];
}
}
else
{
} else {
memory.erase("path");
return;
}
@@ -91,13 +93,11 @@ void DouwcoHivemind::CreepBase::moveToTarget(int dist)
step.dy = pathStepData[3];
step.direction = pathStepData[4];
if (memory.contains("last_pos"))
{
if (memory.contains("last_pos")) {
int last_x = memory["last_pos"]["x"];
int last_y = memory["last_pos"]["y"];
memory.erase("last_pos");
if (x == last_x && y == last_y)
{
if (x == last_x && y == last_y) {
creep.say("I'm stuck!");
memory["wait"] = rand() % 5;
return;
@@ -105,8 +105,7 @@ void DouwcoHivemind::CreepBase::moveToTarget(int dist)
}
// Is the creep on the place intended by the path?
if (!(x == step.x - step.dx && y == step.y - step.dy))
{
if (!(x == step.x - step.dx && y == step.y - step.dy)) {
creep.say("I'm lost!");
memory["wait"] = rand() % 5;
memory.erase("path");
@@ -115,33 +114,32 @@ void DouwcoHivemind::CreepBase::moveToTarget(int dist)
// Lets move forward
int resp = creep.move(step.direction);
if (resp == Screeps::OK)
{
if (resp == Screeps::OK) {
memory["last_pos"]["x"] = x;
memory["last_pos"]["y"] = y;
for (int i = 0; i < 5; i++)
{
for (int i = 0; i < 5; i++) {
memory["path"].erase(0);
}
}
}
std::unique_ptr<Screeps::RoomObject> DouwcoHivemind::CreepBase::getRoomObjectTarget()
{
std::unique_ptr<Screeps::RoomObject>
DouwcoHivemind::CreepBase::getRoomObjectTarget() {
// Check if any target is present
if(target_id.empty()) return nullptr;
if (target_id.empty())
return nullptr;
// Check if game can find target
auto roomObj = Screeps::Game.getObjectById(target_id);
if (!roomObj)
{
JS::console.log(creep.name() + ": Game can\'t find target id: " + target_id);
if (!roomObj) {
JS::console.log(creep.name() +
": Game can\'t find target id: " + target_id);
return nullptr;
}
return std::move(roomObj);
}
bool DouwcoHivemind::CreepBase::isNearTo(const Screeps::RoomPosition &pos, int dist)
{
bool DouwcoHivemind::CreepBase::isNearTo(const Screeps::RoomPosition &pos,
int dist) {
return DouwcoHivemind::isNearTo(creep.pos(), pos, dist);
}

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@@ -17,6 +17,7 @@
#include "Creeps/Maintainer.hpp"
#include "Creeps/CreepBase.hpp"
#include "Screeps/Constants.hpp"
void DouwcoHivemind::Maintainer::depositEnergy()
{
@@ -61,22 +62,24 @@ std::unique_ptr<Screeps::Structure> DouwcoHivemind::Maintainer::getDamagedStruct
void DouwcoHivemind::Maintainer::searchDamagedStructure()
{
int lowestMaintaince = INT16_MAX;
int highestDamage = 0;
Screeps::Structure *selectedStructure;
auto structures = creep.room().find(Screeps::FIND_STRUCTURES);
for (auto &structureObject : structures)
{
auto structure = dynamic_cast<Screeps::Structure *>(structureObject.get());
auto structure = dynamic_cast<Screeps::Structure *>(structureObject.release());
if (!structure)
continue;
int maintance = structure->hits();
int damage = structure->hitsMax() - structure->hits();
auto structureType = structure->structureType();
if (structureType == Screeps::STRUCTURE_CONTROLLER)
continue;
if (maintance < lowestMaintaince)
if(structureType == Screeps::STRUCTURE_WALL || structureType == Screeps::STRUCTURE_RAMPART)
continue; // todo cover this situation as well.
if (highestDamage < damage)
{
lowestMaintaince = maintance;
highestDamage = damage;
selectedStructure = structure;
}
}

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@@ -0,0 +1,40 @@
#include "Creeps/Miner.hpp"
#include "Creeps/CreepBase.hpp"
#include "Screeps/Constants.hpp"
#include "Screeps/Creep.hpp"
#include "Screeps/Room.hpp"
#include "Screeps/RoomPosition.hpp"
#include "Screeps/Source.hpp"
#include <string>
DouwcoHivemind::Miner::Miner(Screeps::Creep crp) : CreepBase(crp) {
arrivedAtContainer = memory.contains("arrivedAtContainer")
? static_cast<bool>(memory["arrivedAtContainer"])
: false;
}
DouwcoHivemind::Miner::~Miner() {
memory["arrivedAtContainer"] = arrivedAtContainer;
}
void DouwcoHivemind::Miner::loop() {
if (arrivedAtContainer) {
auto source =
static_cast<Screeps::Source *>(getRoomObjectTarget().release());
creep.harvest(*source);
} else {
auto container = getRoomObjectTarget();
if (!container)
return;
if (isNearTo(container->pos(), 0)) {
arrivedAtContainer = true;
int x = creep.pos().x();
int y = creep.pos().y();
auto roomObjs = creep.pos().findClosestByRange(Screeps::FIND_SOURCES, 2);
auto source = static_cast<Screeps::Source *>(roomObjs.release());
target_id = source->id();
} else {
moveToTarget(0);
}
}
}

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@@ -1,49 +1,48 @@
#include <vector>
#include <optional>
#include <emscripten.h>
#include <optional>
#include <string>
#include <vector>
#include <Screeps/Game.hpp>
#include <Screeps/Creep.hpp>
#include <Screeps/Source.hpp>
#include <Screeps/Game.hpp>
#include <Screeps/Room.hpp>
#include <Screeps/RoomPosition.hpp>
#include <Screeps/RoomObject.hpp>
#include <Screeps/RoomPosition.hpp>
#include <Screeps/Source.hpp>
#include <Screeps/Store.hpp>
#include <Screeps/Structure.hpp>
#include <Screeps/StructureController.hpp>
#include <Screeps/StructureSpawn.hpp>
#include <Screeps/StructureExtension.hpp>
#include <Screeps/StructureSpawn.hpp>
#include <Screeps/StructureStorage.hpp>
#include <Screeps/StructureTower.hpp>
#include <Screeps/Store.hpp>
#include "Creeps/Supplier.hpp"
#include "Screeps/Constants.hpp"
void DouwcoHivemind::Supplier::depositEnergy()
{
void DouwcoHivemind::Supplier::depositEnergy() {
auto structure = getEnergyStructureTarget();
if (!structure) return;
if (!structure)
return;
if (isNearTo(structure->pos(), 1))
{
if (isNearTo(structure->pos(), 1)) {
int resp = creep.transfer(*structure, Screeps::RESOURCE_ENERGY);
}
else
{
} else {
moveToTarget();
}
}
std::unique_ptr<Screeps::Structure> DouwcoHivemind::Supplier::getEnergyStructureTarget()
{
std::unique_ptr<Screeps::Structure>
DouwcoHivemind::Supplier::getEnergyStructureTarget() {
auto roomObj = getRoomObjectTarget();
if (!roomObj)
{
if (!roomObj) {
searchEnergyStructure();
return nullptr;
}
auto structure = std::unique_ptr<Screeps::Structure>(dynamic_cast<Screeps::Structure *>(roomObj.release()));
if (!structure)
{
auto structure = std::unique_ptr<Screeps::Structure>(
dynamic_cast<Screeps::Structure *>(roomObj.release()));
if (!structure) {
searchEnergyStructure();
return nullptr;
}
@@ -51,24 +50,26 @@ std::unique_ptr<Screeps::Structure> DouwcoHivemind::Supplier::getEnergyStructure
// Check if the structure can receive energy to harvest
int energyCapacity;
auto structureType = structure->structureType();
if (structureType == Screeps::STRUCTURE_SPAWN)
{
if (structureType == Screeps::STRUCTURE_TOWER) {
auto tower = dynamic_cast<Screeps::StructureTower *>(structure.get());
energyCapacity =
tower->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
} else if (structureType == Screeps::STRUCTURE_SPAWN) {
auto spawn = dynamic_cast<Screeps::StructureSpawn *>(structure.get());
energyCapacity = spawn->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
}
else if (structureType == Screeps::STRUCTURE_EXTENSION)
{
auto extension = dynamic_cast<Screeps::StructureExtension *>(structure.get());
energyCapacity = extension->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
}
else if (structureType == Screeps::STRUCTURE_TOWER)
{
auto extension = dynamic_cast<Screeps::StructureTower *>(structure.get());
energyCapacity = extension->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
energyCapacity =
spawn->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
} else if (structureType == Screeps::STRUCTURE_EXTENSION) {
auto extension =
dynamic_cast<Screeps::StructureExtension *>(structure.get());
energyCapacity =
extension->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
} else if (structureType == Screeps::STRUCTURE_STORAGE) {
auto storage = dynamic_cast<Screeps::StructureStorage *>(structure.get());
energyCapacity =
storage->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
}
if (energyCapacity == 0)
{
if (energyCapacity == 0) {
searchEnergyStructure();
return nullptr;
}
@@ -76,45 +77,46 @@ std::unique_ptr<Screeps::Structure> DouwcoHivemind::Supplier::getEnergyStructure
return std::move(structure);
}
void DouwcoHivemind::Supplier::searchEnergyStructure()
{
void DouwcoHivemind::Supplier::searchEnergyStructure() {
int mostEnergyNeeded = 0;
Screeps::Structure *selectedStructure;
std::string selectedStructureId;
std::string storageStructureId;
auto structures = creep.room().find(Screeps::FIND_MY_STRUCTURES);
for (auto &structureObject : structures)
{
for (auto &structureObject : structures) {
auto structure = dynamic_cast<Screeps::Structure *>(structureObject.get());
if (!structure)
continue;
int energyRequired;
int energyRequired = 0;
auto structureType = structure->structureType();
if (structureType == Screeps::STRUCTURE_SPAWN)
{
if (structureType == Screeps::STRUCTURE_TOWER) {
auto tower = dynamic_cast<Screeps::StructureTower *>(structure);
energyRequired =
tower->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
} else if (structureType == Screeps::STRUCTURE_SPAWN) {
auto spawn = dynamic_cast<Screeps::StructureSpawn *>(structure);
energyRequired = spawn->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
}
else if (structureType == Screeps::STRUCTURE_EXTENSION)
{
energyRequired =
spawn->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
} else if (structureType == Screeps::STRUCTURE_EXTENSION) {
auto extension = dynamic_cast<Screeps::StructureExtension *>(structure);
energyRequired = extension->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
}
else if (structureType == Screeps::STRUCTURE_TOWER)
{
auto extension = dynamic_cast<Screeps::StructureTower *>(structure);
energyRequired = extension->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
energyRequired =
extension->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
} else if (structureType == Screeps::STRUCTURE_STORAGE) {
storageStructureId = structure->id();
}
if (energyRequired > mostEnergyNeeded)
{
if (energyRequired > mostEnergyNeeded) {
mostEnergyNeeded = energyRequired;
selectedStructure = structure;
selectedStructureId = structure->id();
}
}
if (selectedStructure)
target_id = selectedStructure->id();
else
if (mostEnergyNeeded == 0)
selectedStructureId = storageStructureId;
if (selectedStructureId.empty())
target_id.clear();
else
target_id = selectedStructureId;
}

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@@ -1,48 +1,48 @@
#include <vector>
#include <optional>
#include <emscripten.h>
#include <optional>
#include <string>
#include <vector>
#include <Screeps/Game.hpp>
#include <Screeps/Constants.hpp>
#include <Screeps/Creep.hpp>
#include <Screeps/Source.hpp>
#include <Screeps/Game.hpp>
#include <Screeps/Room.hpp>
#include <Screeps/RoomPosition.hpp>
#include <Screeps/RoomObject.hpp>
#include <Screeps/RoomPosition.hpp>
#include <Screeps/Source.hpp>
#include <Screeps/Store.hpp>
#include <Screeps/Structure.hpp>
#include <Screeps/StructureController.hpp>
#include <Screeps/StructureSpawn.hpp>
#include <Screeps/StructureExtension.hpp>
#include <Screeps/StructureSpawn.hpp>
#include <Screeps/StructureTower.hpp>
#include <Screeps/Constants.hpp>
#include <Screeps/Store.hpp>
#include "Creeps/Worker.hpp"
#include "Screeps/StructureContainer.hpp"
DouwcoHivemind::Worker::Worker(Screeps::Creep crp) : CreepBase(crp)
{
harvesting = memory.contains("harvesting") ? static_cast<bool>(memory["harvesting"]) : false;
DouwcoHivemind::Worker::Worker(Screeps::Creep crp) : CreepBase(crp) {
harvesting = memory.contains("harvesting")
? static_cast<bool>(memory["harvesting"])
: false;
foundContainer = memory.contains("foundContainer")
? static_cast<bool>(memory["foundContainer"])
: false;
}
DouwcoHivemind::Worker::~Worker()
{
DouwcoHivemind::Worker::~Worker() {
memory["harvesting"] = harvesting;
memory["foundContainer"] = foundContainer;
}
void DouwcoHivemind::Worker::loop()
{
if (harvesting)
{
if (creep.store().getFreeCapacity(Screeps::RESOURCE_ENERGY) == 0)
{
void DouwcoHivemind::Worker::loop() {
if (harvesting) {
if (creep.store().getFreeCapacity(Screeps::RESOURCE_ENERGY) == 0) {
harvesting = false;
target_id.clear();
}
harvestSource();
}
else
{
if (creep.store().getUsedCapacity(Screeps::RESOURCE_ENERGY) == 0)
{
getEnergy();
} else {
if (creep.store().getUsedCapacity(Screeps::RESOURCE_ENERGY) == 0) {
harvesting = true;
target_id.clear();
}
@@ -50,43 +50,81 @@ void DouwcoHivemind::Worker::loop()
}
}
void DouwcoHivemind::Worker::harvestSource()
{
auto source = getSourceTarget();
if (!source)
void DouwcoHivemind::Worker::getEnergy() {
if (foundContainer || Screeps::Game.time()%100==0) collectEnergyFromContainers();
else harvestSource();
}
void DouwcoHivemind::Worker::collectEnergyFromContainers() {
auto container = getContainerTarget();
if (!container)
return;
if (isNearTo(source->pos(), 1))
{
int resp = creep.harvest(*source);
}
else
{
if (isNearTo(container->pos(), 1)) {
int resp = creep.withdraw(*container, Screeps::RESOURCE_ENERGY);
} else {
moveToTarget();
}
}
std::unique_ptr<Screeps::Source> DouwcoHivemind::Worker::getSourceTarget()
{
void DouwcoHivemind::Worker::harvestSource() {
auto source = getSourceTarget();
if (!source)
return;
if (isNearTo(source->pos(), 1)) {
int resp = creep.harvest(*source);
} else {
moveToTarget();
}
}
std::unique_ptr<Screeps::StructureContainer>
DouwcoHivemind::Worker::getContainerTarget() {
auto roomObj = getRoomObjectTarget();
if (!roomObj)
{
if (!roomObj) {
searchContainer();
return nullptr;
}
// Check if found roomobject is an actual source
auto container = std::unique_ptr<Screeps::StructureContainer>(
dynamic_cast<Screeps::StructureContainer *>(roomObj.release()));
if (!container) {
// EM_ASM({console.log($0 + ': Can\'t cast target to Source')},
// creep.name().c_str());
searchContainer();
return nullptr;
}
// Check if the source still has energy to harvest
if (container->store().getUsedCapacity(Screeps::RESOURCE_ENERGY) == 0) {
searchContainer();
return nullptr;
}
return std::move(container);
}
std::unique_ptr<Screeps::Source> DouwcoHivemind::Worker::getSourceTarget() {
auto roomObj = getRoomObjectTarget();
if (!roomObj) {
searchSource();
return nullptr;
}
// Check if found roomobject is an actual source
auto source = std::unique_ptr<Screeps::Source>(dynamic_cast<Screeps::Source *>(roomObj.release()));
if (!source)
{
// EM_ASM({console.log($0 + ': Can\'t cast target to Source')}, creep.name().c_str());
auto source = std::unique_ptr<Screeps::Source>(
dynamic_cast<Screeps::Source *>(roomObj.release()));
if (!source) {
// EM_ASM({console.log($0 + ': Can\'t cast target to Source')},
// creep.name().c_str());
searchSource();
return nullptr;
}
// Check if the source still has energy to harvest
if (source->energy() == 0)
{
if (source->energy() == 0) {
searchSource();
return nullptr;
}
@@ -94,30 +132,44 @@ std::unique_ptr<Screeps::Source> DouwcoHivemind::Worker::getSourceTarget()
return std::move(source);
}
void DouwcoHivemind::Worker::searchSource()
{
void DouwcoHivemind::Worker::searchSource() {
target_id.clear();
auto sourceObject = creep.pos().findClosestByRange(Screeps::FIND_SOURCES);
if (!sourceObject)
return;
auto source = dynamic_cast<Screeps::Source *>(sourceObject.release());
target_id = source->id();
}
void DouwcoHivemind::Worker::searchContainer() {
target_id.clear();
auto sources = creep.room().find(Screeps::FIND_SOURCES_ACTIVE);
if (sources.size() == 0)
auto structureObjects = creep.room().find(Screeps::FIND_STRUCTURES);
if (structureObjects.size() == 0)
return;
int x = creep.pos().x();
int y = creep.pos().y();
int fullestContents = 0;
Screeps::StructureContainer *selectedContainer;
for (auto &structureObject : structureObjects) {
auto structure =
dynamic_cast<Screeps::Structure *>(structureObject.release());
if (structure->structureType() != Screeps::STRUCTURE_CONTAINER)
continue;
auto container = dynamic_cast<Screeps::StructureContainer *>(structure);
int availableEnergy =
container->store().getUsedCapacity(Screeps::RESOURCE_ENERGY).value();
if (availableEnergy == 0)
continue;
if (fullestContents < availableEnergy) {
fullestContents = availableEnergy;
selectedContainer = container;
}
}
int closestDistance = INT16_MAX;
Screeps::Source *selectedSource;
for(auto &sourceObject : sources){
auto source =dynamic_cast<Screeps::Source *>(sourceObject.get());
if(source->energy()==0) continue;
int dx = source->pos().x() - x;
int dy = source->pos().y() - y;
int distance = dx*dx + dy*dy;
if(distance < closestDistance){
closestDistance = distance;
selectedSource = source;
if (!selectedContainer) {
foundContainer = false;
} else {
foundContainer = true;
target_id = selectedContainer->id();
}
}
if(!selectedSource) return;
target_id = selectedSource->id();
}

View File

@@ -1,15 +1,21 @@
#include <Screeps/Game.hpp>
#include <Screeps/Memory.hpp>
#include <Screeps/StructureController.hpp>
#include <memory>
#include "Engine.hpp"
#include "Creeps/Builder.hpp"
#include "Creeps/Maintainer.hpp"
#include "Creeps/Miner.hpp"
#include "Creeps/Supplier.hpp"
#include "Creeps/Upgrader.hpp"
#include "Creeps/Miner.hpp"
#include "Screeps/Constants.hpp"
#include "Screeps/StructureSpawn.hpp"
#include "Structures/Spawn.hpp"
#include "Structures/Tower.hpp"
DouwcoHivemind::Engine::Engine() {
ReadOutRooms();
@@ -57,14 +63,22 @@ void DouwcoHivemind::Engine::ReadOutCreeps() {
creeps.push_back(std::make_unique<Builder>(creep.second));
else if (role == CreepRole::MAINTAINER)
creeps.push_back(std::make_unique<Maintainer>(creep.second));
else if (role == CreepRole::MINER)
creeps.push_back(std::make_unique<Miner>(creep.second));
}
}
void DouwcoHivemind::Engine::ReadOutStructures() {
JS::console.log(std::string("Reading out structures"));
auto spawns = Screeps::Game.spawns();
for (auto &spawn : spawns) {
structures.push_back(std::make_unique<Spawn>(spawn.second));
auto structures_src =Screeps::Game.structures();
for (auto &structure : structures_src) {
std::string structureType = structure.second.structureType();
if(structureType == Screeps::STRUCTURE_TOWER){
structures.push_back(std::make_unique<Tower>(static_cast<Screeps::StructureTower>(structure.second)));
}
else if(structureType == Screeps::STRUCTURE_SPAWN){
structures.push_back(std::make_unique<Spawn>(static_cast<Screeps::StructureSpawn>(structure.second)));
}
}
}

View File

@@ -1,6 +1,7 @@
#include "Room.hpp"
#include "Entity/Room.hpp"
#include "Screeps/Constants.hpp"
#include "Screeps/Game.hpp"
#include "Screeps/Room.hpp"
#include "Screeps/RoomObject.hpp"
#include "Screeps/RoomPosition.hpp"
@@ -8,13 +9,8 @@
#include "Screeps/Structure.hpp"
#include "Screeps/StructureContainer.hpp"
#include "Screeps/StructureController.hpp"
#include <algorithm>
#include <cmath>
#include <cstdlib>
#include <memory>
#include <optional>
#include <string>
#include <vector>
#include "Constants.hpp"
DouwcoHivemind::Room::Room(Screeps::Room rm) : room(rm), memory(rm.memory()) {
if (memory.contains("sourceContainers"))
@@ -28,15 +24,16 @@ DouwcoHivemind::Room::~Room() {
}
void DouwcoHivemind::Room::loop() {
if (placeContainers())
return;
// Check on building setup
if(Screeps::Game.time()%1000!=0) return;
placeContainers();
}
bool DouwcoHivemind::Room::placeContainers() {
void DouwcoHivemind::Room::placeContainers() {
auto sources = room.find(Screeps::FIND_SOURCES);
// No containers planned or build, planning now
if (sourceContainers.size() == 0) {
if (sourceContainers.size() < sources.size()) {
int controller_x = room.controller().value().pos().x();
int controller_y = room.controller().value().pos().y();
@@ -67,7 +64,7 @@ bool DouwcoHivemind::Room::placeContainers() {
room.createConstructionSite(best_x, best_y, Screeps::STRUCTURE_CONTAINER);
sourceContainers.push_back("under_construction");
}
return true;
return;
}
// Check if construction container is done.
for (auto entry : sourceContainers) {
@@ -82,7 +79,11 @@ bool DouwcoHivemind::Room::placeContainers() {
index++;
}
}
return true;
return;
}
// Check if containers still exist
for(int i = 0; i < sourceContainers.size(); i++){
auto roomObj = Screeps::Game.getObjectById(sourceContainers[i]);
if(!roomObj) sourceContainers.erase(sourceContainers.begin() + i);
}
return false;
}

View File

@@ -4,70 +4,102 @@
#include "Creeps/CreepBase.hpp"
#include "Structures/Spawn.hpp"
void DouwcoHivemind::Spawn::loop()
{
// Only run every 50 ticks
if (Screeps::Game.time() % 50 != 0)
void DouwcoHivemind::Spawn::loop() {
// Only run every 500 ticks
if (Screeps::Game.time() % 100 != 0)
return;
// Get energy data
int energyAvailable = spawn.room().energyAvailable();
int energyCapacityAvailable = spawn.room().energyCapacityAvailable();
// Calculate needed creep roles
int required_upgraders = 1;
int required_suppliers = 1;
int required_maintainers = spawn.room().find(Screeps::FIND_STRUCTURES).size() <= 2 ? 0 : 1;;
int required_builders = spawn.room().find(Screeps::FIND_MY_CONSTRUCTION_SITES).size() == 0 ? 0 : 1;
for (auto &creep : Screeps::Game.creeps())
{
int required_suppliers = 2;
int required_maintainers =
spawn.room().find(Screeps::FIND_STRUCTURES).size() <= 2 ? 0 : 1;
;
int required_builders =
spawn.room().find(Screeps::FIND_MY_CONSTRUCTION_SITES).size() == 0 ? 0
: 1;
int required_miners = 1; // spawn.room().memory()["sourceContainers"].size();
// Count existing roles
int existing_upgraders = 0;
int existing_suppliers = 0;
int existing_maintainers = 0;
int existing_builders = 0;
int existing_miners = 0;
for (auto &creep : Screeps::Game.creeps()) {
CreepRole role = creep.second.memory()["role"];
if (role == CreepRole::SUPPLIER)
required_suppliers--;
existing_suppliers++;
else if (role == CreepRole::UPGRADER)
required_upgraders--;
existing_upgraders++;
else if (role == CreepRole::MAINTAINER)
required_maintainers--;
existing_maintainers++;
else if (role == CreepRole::BUILDER)
required_builders--;
existing_builders++;
else if (role == CreepRole::MINER)
existing_miners++;
}
// if (energyAvailable < energyCapacityAvailable && 3 < Screeps::Game.creeps().size())
// return;
std::string name;
JSON opts;
if (required_suppliers > 0)
{
opts["memory"]["role"] = CreepRole::SUPPLIER;
name = "Supplier: ";
}
else if (required_upgraders > 0)
{
opts["memory"]["role"] = CreepRole::UPGRADER;
name = "Upgrader: ";
}
else if (required_builders > 0)
{
opts["memory"]["role"] = CreepRole::BUILDER;
name = "Builder: ";
}
else if (required_maintainers > 0)
{
opts["memory"]["role"] = CreepRole::MAINTAINER;
name = "Maintainer: ";
}
else
// Check if max energy used
if (energyAvailable < energyCapacityAvailable && 0 < existing_suppliers)
return;
// Set creep properties
std::string name;
JSON opts;
CreepRole role = CreepRole::UNEMPLOYED;
if (required_miners > existing_miners) {
role = CreepRole::MINER;
opts["memory"]["target_id"] =
spawn.room().memory()["sourceContainers"][0]; // make logic for more
name = "Miner: ";
} else if (required_suppliers > existing_suppliers) {
role = CreepRole::SUPPLIER;
name = "Supplier: ";
} else if (required_upgraders > existing_upgraders) {
role = CreepRole::UPGRADER;
name = "Upgrader: ";
} else if (required_builders > existing_builders) {
role = CreepRole::BUILDER;
name = "Builder: ";
} else if (required_maintainers > existing_maintainers) {
role = CreepRole::MAINTAINER;
name = "Maintainer: ";
} else
return;
opts["memory"]["role"] = role;
// Build creep body
std::vector<std::string> body;
for (int i = 0; i < energyAvailable / 200; i++)
{
if (role == CreepRole::MINER) {
body.push_back("move");
body.push_back("work");
for (int i = 0; i < (energyAvailable - 150) / 100 && i < 5; i++) {
body.push_back("work");
}
} else if (role == SUPPLIER) {
body.push_back("move");
body.push_back("work");
body.push_back("carry");
for (int i = 0; i < (energyAvailable - 200) / 100 && i * 50 < energyCapacityAvailable; i++) {
body.push_back("move");
body.push_back("carry");
}
} else {
for (int i = 0; i < energyAvailable / 200; i++) {
body.push_back("work");
body.push_back("carry");
body.push_back("move");
}
}
spawn.spawnCreep(
body,
name + std::to_string(Screeps::Game.time()),
opts);
// Create creep
spawn.spawnCreep(body, name + std::to_string(Screeps::Game.time()), opts);
}

View File

@@ -0,0 +1,23 @@
#include <Screeps/Game.hpp>
#include <Screeps/Room.hpp>
#include <cstdint>
#include "Creeps/CreepBase.hpp"
#include "Screeps/Constants.hpp"
#include "Screeps/Creep.hpp"
#include "Structures/Tower.hpp"
void DouwcoHivemind::Tower::loop() {
int minHits = INT16_MAX;
Screeps::Creep *target;
auto hostile_creeps = tower.room().find(Screeps::FIND_HOSTILE_CREEPS);
for (auto &creepRoomObj : hostile_creeps) {
Screeps::Creep* creep = static_cast<Screeps::Creep*>(creepRoomObj.get());
int health = creep->hits();
if(health<minHits){
minHits=health;
target = creep;
}
}
tower.attack(*target);
}