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<!DOCTYPE html>
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<!DOCTYPE html>
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<meta name="description" content="Douwco - portfolio and projects of Douwe, PhD student at KU Leuven and game developer."/>
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<meta name="description"
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content="Douwco - portfolio and projects of Douwe, PhD student at KU Leuven and game developer." />
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<title>Douwco</title>
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<title>Douwco</title>
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<link rel="icon" href="/favicon.ico" />
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<link rel="icon" href="/favicon.ico" />
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<link rel="stylesheet" href="/assets/css/douwco.css" />
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});
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<body>
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<body>
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<header>
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<header>
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<nav>
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<nav>
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<div class="vert_container centered">
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<div class="vert_container centered">
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<a class="nav_option" href="#home"><img class="icon medium" src="/assets/img/douwco_logo.png" alt="Douwco logo"></a>
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<a class="nav_option" href="#home"><img class="icon medium" src="/assets/img/douwco_logo.png"
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alt="Douwco logo"></a>
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<a class="nav_option" href="#about_me">
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<a class="nav_option" href="#about_me">
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<img class="icon small" src="/assets/img/icons/user.png" alt="">
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<img class="icon small" src="/assets/img/icons/user.png" alt="">
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<p>About <span>Me</span></p>
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<p>About <span>Me</span></p>
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<div class="content-box">
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<div class="content-box">
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<p>
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<p>
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<span class="intro-text">Welcome to the Douwco website.</span> <br>
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<span class="intro-text">Welcome to the Douwco website.</span> <br>
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Ever wondered what machine the website you are visiting is run on? Well this time you know, just look to the image.
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Ever wondered what machine the website you're visiting runs on? This time you can find out —
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This small homeserver hosts several open-source services like Nextcloud, Gitea, Overleaf community and of course this
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just look at the image. This page is the home of all the services running on that server.
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website. <br> <br>
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<br> <br>
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Here I showcase my portfolio and all the games I've created over the years. If you are
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This little homeserver lets me learn about and maintain my own digital infrastructure: my
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a family member you can also find the different services in the Douwco Apps tab.
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own cloud (Nextcloud), chat server (Matrix), code repositories (Gitea), and more.
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It also lets me present my personal software projects in a simple, accessible way — from the
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games I've made for Ludum Dare to the web tools I build to make my life easier.
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</p>
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</p>
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</div>
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</div>
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</div>
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</div>
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<img class="image stick large" src="/assets/img/server_image.png" alt="The homeserver running this website">
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<img class="image stick large" src="/assets/img/server_image.png"
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alt="The homeserver running this website">
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</div>
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</div>
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</section>
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</section>
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<div class="panel">
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<div class="panel">
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<h1>Hi, I'm Douwe</h1>
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<h1>Hi, I'm Douwe</h1>
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<p>
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<p>
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A <span class="green-text">PhD student</span> at KU Leuven with a passion for game development and software independence.
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A <span class="green-text">PhD student</span> at KU Leuven with a passion for game development
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and software independence.
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</p>
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</p>
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<div class="about-me-section">
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<div class="about-me-section">
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<h2>Currently I'm working on:</h2>
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<h2>Currently I'm working on:</h2>
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<div class="about-me-projects-grid" id="currently-working-grid">
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<div class="about-me-projects-grid" id="currently-working-grid">
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<div class="project-card-new" data-full-desc="For my PhD research at KU Leuven, I'm developing RollAbility, a therapeutic exergame that bridges player autonomy with clinical guidelines to enhance wheelchair training. Developed in collaboration with therapists, RollAbility is a game built onto a clinical protocol and controlled by an actual powered wheelchair. The game connects to the RollAbility App which allows therapists to control the training session in real-time. [[Read the paper|https://dl.acm.org/doi/abs/10.1145/3748621]] or [[watch the video|https://www.youtube.com/watch?v=8y9XFdSN_04]].">
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<div class="project-card-new"
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data-full-desc="For my PhD research at KU Leuven, I'm developing RollAbility, a therapeutic exergame that bridges player autonomy with clinical guidelines to enhance wheelchair training. Developed in collaboration with therapists, RollAbility is a game built onto a clinical protocol and controlled by an actual powered wheelchair. The game connects to the RollAbility App which allows therapists to control the training session in real-time. [[Read the paper|https://dl.acm.org/doi/abs/10.1145/3748621]] or [[watch the video|https://www.youtube.com/watch?v=8y9XFdSN_04]].">
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<div class="toggle-icon">+</div>
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<div class="toggle-icon">+</div>
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<div class="project-card-image-container">
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<div class="project-card-image-container">
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<img class="project-card-image" src="/assets/img/rollability.png" alt="RollAbility">
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<img class="project-card-image" src="/assets/img/rollability.png" alt="RollAbility">
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@@ -101,14 +110,23 @@
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<h3 class="project-card-title">RollAbility</h3>
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<h3 class="project-card-title">RollAbility</h3>
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</div>
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</div>
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<div class="project-card-short-desc">
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<div class="project-card-short-desc">
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<p>Therapeutic exergame for wheelchair training with clinical protocol integration.</p>
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<p>Therapeutic exergame for wheelchair training with clinical protocol integration.
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</p>
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</div>
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</div>
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<div class="project-card-content">
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<div class="project-card-content">
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<p>For my PhD research at KU Leuven, I'm developing RollAbility, a therapeutic exergame that bridges player autonomy with clinical guidelines to enhance wheelchair training. Developed in collaboration with therapists, RollAbility is a game built onto a clinical protocol and controlled by an actual powered wheelchair. The game connects to the RollAbility App which allows therapists to control the training session in real-time. [[Read the paper|https://dl.acm.org/doi/abs/10.1145/3748621]] or [[watch the video|https://www.youtube.com/watch?v=8y9XFdSN_04]].</p>
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<p>For my PhD research at KU Leuven, I'm developing RollAbility, a therapeutic
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exergame that bridges player autonomy with clinical guidelines to enhance
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wheelchair training. Developed in collaboration with therapists, RollAbility is
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a game built onto a clinical protocol and controlled by an actual powered
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wheelchair. The game connects to the RollAbility App which allows therapists to
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control the training session in real-time. [[Read the
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paper|https://dl.acm.org/doi/abs/10.1145/3748621]] or [[watch the
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video|https://www.youtube.com/watch?v=8y9XFdSN_04]].</p>
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</div>
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</div>
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</div>
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</div>
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<div class="project-card-new" data-full-desc="Alcove is an interreg project between Flemish, Walloon and French universities and hospitals that aims to build a device that detects lung cancer through a breath test. My role is to create a user interface for the device. This UI has to work both on android phones and on embedded linux devices. [[Read more about Alcove|https://alcove.crosss3.eu/nl/]].">
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<div class="project-card-new"
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data-full-desc="Alcove is an interreg project between Flemish, Walloon and French universities and hospitals that aims to build a device that detects lung cancer through a breath test. My role is to create a user interface for the device. This UI has to work both on android phones and on embedded linux devices. [[Read more about Alcove|https://alcove.crosss3.eu/nl/]].">
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<div class="project-card-image-container">
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<img class="project-card-image" src="/assets/img/alcove.png" alt="Alcove">
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<img class="project-card-image" src="/assets/img/alcove.png" alt="Alcove">
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<h3 class="project-card-title">Alcove</h3>
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<h3 class="project-card-title">Alcove</h3>
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</div>
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</div>
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<div class="project-card-short-desc">
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<div class="project-card-short-desc">
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<p>Interreg project building a lung cancer detection device with cross-platform UI.</p>
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<p>Interreg project building a lung cancer detection device with cross-platform UI.
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</p>
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</div>
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</div>
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<div class="project-card-content">
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<div class="project-card-content">
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<p>Alcove is an interreg project between Flemish, Walloon and French universities and hospitals that aims to build a device that detects lung cancer through a breath test. My role is to create a user interface for the device. This UI has to work both on android phones and on embedded linux devices. [[Read more about Alcove|https://alcove.crosss3.eu/nl/]].</p>
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<p>Alcove is an interreg project between Flemish, Walloon and French universities
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and hospitals that aims to build a device that detects lung cancer through a
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breath test. My role is to create a user interface for the device. This UI has
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to work both on android phones and on embedded linux devices. [[Read more about
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Alcove|https://alcove.crosss3.eu/nl/]].</p>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="about-me-section">
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<div class="about-me-section">
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<h2><span class="green-text">However</span> in the past I also worked on:</h2>
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<h2><span class="green-text">However</span> in the past I also worked on:</h2>
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<div class="about-me-projects-grid" id="past-projects-grid">
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<div class="about-me-projects-grid" id="past-projects-grid">
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<div class="project-card-new" data-full-desc="I published two small addons to the godot asset library. One addon called [[Godot Visual Studio Debugger|https://godotengine.org/asset-library/asset/3505]] which allows you to dynamically run the current scene open in the Godot editor directly in Visual Studio Debugger. The second addon called [[Godot Test Scenes|https://godotengine.org/asset-library/asset/3420]] extends the Godot editor with an additional run mode, this mode runs an associated test scene to the currently open one in the editor. They are both open source: [[Godot Test Scenes|https://github.com/DouweRavers/godot_test_scene]] and [[Godot Visual Studio Debugger|https://github.com/DouweRavers/godot_visualstudio_debugger/tree/main]].">
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<div class="project-card-new"
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data-full-desc="I published two small addons to the godot asset library. One addon called [[Godot Visual Studio Debugger|https://godotengine.org/asset-library/asset/3505]] which allows you to dynamically run the current scene open in the Godot editor directly in Visual Studio Debugger. The second addon called [[Godot Test Scenes|https://godotengine.org/asset-library/asset/3420]] extends the Godot editor with an additional run mode, this mode runs an associated test scene to the currently open one in the editor. They are both open source: [[Godot Test Scenes|https://github.com/DouweRavers/godot_test_scene]] and [[Godot Visual Studio Debugger|https://github.com/DouweRavers/godot_visualstudio_debugger/tree/main]].">
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<div class="toggle-icon">+</div>
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<div class="project-card-image-container">
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<img class="project-card-image" src="/assets/img/godot_addons.png" alt="Godot tools">
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<img class="project-card-image" src="/assets/img/godot_addons.png"
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alt="Godot tools">
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</div>
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</div>
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<div class="project-card-title-container">
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<div class="project-card-title-container">
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<div class="project-card-title-background"></div>
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<p>Visual Studio Debugger and Test Scenes addons for the Godot engine.</p>
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<p>Visual Studio Debugger and Test Scenes addons for the Godot engine.</p>
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</div>
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</div>
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<div class="project-card-content">
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<div class="project-card-content">
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<p>I published two small addons to the godot asset library. One addon called [[Godot Visual Studio Debugger|https://godotengine.org/asset-library/asset/3505]] which allows you to dynamically run the current scene open in the Godot editor directly in Visual Studio Debugger. The second addon called [[Godot Test Scenes|https://godotengine.org/asset-library/asset/3420]] extends the Godot editor with an additional run mode, this mode runs an associated test scene to the currently open one in the editor. They are both open source: [[Godot Test Scenes|https://github.com/DouweRavers/godot_test_scene]] and [[Godot Visual Studio Debugger|https://github.com/DouweRavers/godot_visualstudio_debugger/tree/main]].</p>
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<p>I published two small addons to the godot asset library. One addon called [[Godot
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Visual Studio Debugger|https://godotengine.org/asset-library/asset/3505]] which
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allows you to dynamically run the current scene open in the Godot editor
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directly in Visual Studio Debugger. The second addon called [[Godot Test
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Scenes|https://godotengine.org/asset-library/asset/3420]] extends the Godot
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editor with an additional run mode, this mode runs an associated test scene to
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the currently open one in the editor. They are both open source: [[Godot Test
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Scenes|https://github.com/DouweRavers/godot_test_scene]] and [[Godot Visual
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Studio
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Debugger|https://github.com/DouweRavers/godot_visualstudio_debugger/tree/main]].
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</p>
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</div>
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</div>
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</div>
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</div>
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<div class="project-card-new" data-full-desc="The project [[Kingfisher|https://kingfisher-game.com/]] is a game built by PossilbyPixels that raises awareness about Autism. It is a story-based action / puzzle game for PC and mobile. My role in the project was to build minigames that occur throughout the story and also to develop tools to help development. One of the tools I made for this project was a suburban neighborhood generator. This tool allowed us to draw streets in the editor which then were automatically filled with procedurally generated houses and gardens. You can see a demo in [[this video|/assets/vid/procedural_streets.mp4]]. You can wishlist the game on [[Steam|https://store.steampowered.com/app/4197280/Kingfisher_An_Autism_Tale/]]!">
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<div class="project-card-new"
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data-full-desc="The project [[Kingfisher|https://kingfisher-game.com/]] is a game built by PossilbyPixels that raises awareness about Autism. It is a story-based action / puzzle game for PC and mobile. My role in the project was to build minigames that occur throughout the story and also to develop tools to help development. One of the tools I made for this project was a suburban neighborhood generator. This tool allowed us to draw streets in the editor which then were automatically filled with procedurally generated houses and gardens. You can see a demo in [[this video|https://nextcloud.douwco.be/s/A8XPCgQkTNDinjE]]. You can wishlist the game on [[Steam|https://store.steampowered.com/app/4197280/Kingfisher_An_Autism_Tale/]]!">
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<div class="project-card-image-container">
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<img class="project-card-image" src="/assets/img/kingfisher.png" alt="Kingfisher">
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<img class="project-card-image" src="/assets/img/kingfisher.png" alt="Kingfisher">
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<p>Story-based action/puzzle game raising awareness about Autism.</p>
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<p>Story-based action/puzzle game raising awareness about Autism.</p>
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</div>
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</div>
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<div class="project-card-content">
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<div class="project-card-content">
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<p>The project [[Kingfisher|https://kingfisher-game.com/]] is a game built by PossilbyPixels that raises awareness about Autism. It is a story-based action / puzzle game for PC and mobile. My role in the project was to build minigames that occur throughout the story and also to develop tools to help development. One of the tools I made for this project was a suburban neighborhood generator. This tool allowed us to draw streets in the editor which then were automatically filled with procedurally generated houses and gardens. You can see a demo in [[this video|/assets/vid/procedural_streets.mp4]]. You can wishlist the game on [[Steam|https://store.steampowered.com/app/4197280/Kingfisher_An_Autism_Tale/]]!</p>
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<p>The project [[Kingfisher|https://kingfisher-game.com/]] is a game built by
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PossilbyPixels that raises awareness about Autism. It is a story-based action /
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puzzle game for PC and mobile. My role in the project was to build minigames
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that occur throughout the story and also to develop tools to help development.
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One of the tools I made for this project was a suburban neighborhood generator.
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This tool allowed us to draw streets in the editor which then were automatically
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filled with procedurally generated houses and gardens. You can see a demo in
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[[this video|https://nextcloud.douwco.be/s/A8XPCgQkTNDinjE]]. You can wishlist the game on
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[[Steam|https://store.steampowered.com/app/4197280/Kingfisher_An_Autism_Tale/]]!
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</p>
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</div>
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</div>
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</div>
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<div class="project-card-new" data-full-desc="Between 2019 and 2024, I participated regularly in the Ludum Dare event. This event was all about creating games under tight deadlines of 48 hours and with no external resources such as audio or 3D art. After each event I published my game on [[Itch.io|https://coffeeplanet.itch.io/]] where they are still available for play. In the future I want to migrate them to this website. I want to especially highlight [[Cobor goes farming|https://coffeeplanet.itch.io/ludum-dare-51]] and [[Windy the Indie|https://coffeeplanet.itch.io/windy-the-indie]].">
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<div class="project-card-new"
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data-full-desc="Between 2019 and 2024, I participated regularly in the Ludum Dare event. This event was all about creating games under tight deadlines of 48 hours and with no external resources such as audio or 3D art. After each event I published my game on [[Itch.io|https://coffeeplanet.itch.io/]] where they are still available for play. In the future I want to migrate them to this website. I want to especially highlight [[Cobor goes farming|https://coffeeplanet.itch.io/ludum-dare-51]] and [[Windy the Indie|https://coffeeplanet.itch.io/windy-the-indie]].">
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<div class="project-card-image-container">
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<img class="project-card-image" src="/assets/img/ludum_dare.png" alt="Ludum Dare">
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<img class="project-card-image" src="/assets/img/ludum_dare.png" alt="Ludum Dare">
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<p>Game jam participation with 48-hour deadlines and no external resources.</p>
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<p>Game jam participation with 48-hour deadlines and no external resources.</p>
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</div>
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</div>
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<div class="project-card-content">
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<div class="project-card-content">
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<p>Between 2019 and 2024, I participated regularly in the Ludum Dare event. This event was all about creating games under tight deadlines of 48 hours and with no external resources such as audio or 3D art. After each event I published my game on [[Itch.io|https://coffeeplanet.itch.io/]] where they are still available for play. In the future I want to migrate them to this website. I want to especially highlight [[Cobor goes farming|https://coffeeplanet.itch.io/ludum-dare-51]] and [[Windy the Indie|https://coffeeplanet.itch.io/windy-the-indie]].</p>
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<p>Between 2019 and 2024, I participated regularly in the Ludum Dare event. This
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event was all about creating games under tight deadlines of 48 hours and with no
|
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external resources such as audio or 3D art. After each event I published my game
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on [[Itch.io|https://coffeeplanet.itch.io/]] where they are still available for
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play. In the future I want to migrate them to this website. I want to especially
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highlight [[Cobor goes farming|https://coffeeplanet.itch.io/ludum-dare-51]] and
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[[Windy the Indie|https://coffeeplanet.itch.io/windy-the-indie]].</p>
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</div>
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<div class="project-card-new" data-full-desc="For my Masterthesis at Group T KU Leuven I made a tool for Unity that creates a procedural planet terrain. The main challenge of this project was to optimize the algorithm to work as fast as possible. For this I leveraged GPU compute shaders to process large chunks of data at once. You can find the tool and my thesis paper [[here|https://github.com/DouweRavers/ThesisProject-ThePlanetEngine/tree/main]].">
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<div class="project-card-new"
|
||||||
|
data-full-desc="For my Masterthesis at Group T KU Leuven I made a tool for Unity that creates a procedural planet terrain. The main challenge of this project was to optimize the algorithm to work as fast as possible. For this I leveraged GPU compute shaders to process large chunks of data at once. You can find the tool and my thesis paper [[here|https://github.com/DouweRavers/ThesisProject-ThePlanetEngine/tree/main]].">
|
||||||
<div class="toggle-icon">+</div>
|
<div class="toggle-icon">+</div>
|
||||||
<div class="project-card-image-container">
|
<div class="project-card-image-container">
|
||||||
<img class="project-card-image" src="/assets/img/thesis_tool.png" alt="Planet Tool">
|
<img class="project-card-image" src="/assets/img/thesis_tool.png" alt="Planet Tool">
|
||||||
@@ -194,14 +247,22 @@
|
|||||||
<p>Procedural planet terrain generation with GPU compute shaders.</p>
|
<p>Procedural planet terrain generation with GPU compute shaders.</p>
|
||||||
</div>
|
</div>
|
||||||
<div class="project-card-content">
|
<div class="project-card-content">
|
||||||
<p>For my Masterthesis at Group T KU Leuven I made a tool for Unity that creates a procedural planet terrain. The main challenge of this project was to optimize the algorithm to work as fast as possible. For this I leveraged GPU compute shaders to process large chunks of data at once. You can find the tool and my thesis paper [[here|https://github.com/DouweRavers/ThesisProject-ThePlanetEngine/tree/main]].</p>
|
<p>For my Masterthesis at Group T KU Leuven I made a tool for Unity that creates a
|
||||||
|
procedural planet terrain. The main challenge of this project was to optimize
|
||||||
|
the algorithm to work as fast as possible. For this I leveraged GPU compute
|
||||||
|
shaders to process large chunks of data at once. You can find the tool and my
|
||||||
|
thesis paper
|
||||||
|
[[here|https://github.com/DouweRavers/ThesisProject-ThePlanetEngine/tree/main]].
|
||||||
|
</p>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="project-card-new" data-full-desc="In another project during my masters we explored gesture-based interactions in virtual environments. For this project we developed a prototype using Unity and custom wearable hardware to enable magic-like hand gestures for interfacing with a story game. See the game [[here|/assets/vid/wizard_gloves.mp4]] or you can find the game and paper [[here|https://github.com/DouweRavers/MasterProject-WizardsGlovesAdventure/tree/main]].">
|
<div class="project-card-new"
|
||||||
|
data-full-desc="In another project during my masters we explored gesture-based interactions in virtual environments. For this project we developed a prototype using Unity and custom wearable hardware to enable magic-like hand gestures for interfacing with a story game. See the game [[here|https://nextcloud.douwco.be/s/STAkfXXpyNpDfrp]] or you can find the game and paper [[here|https://github.com/DouweRavers/MasterProject-WizardsGlovesAdventure/tree/main]].">
|
||||||
<div class="toggle-icon">+</div>
|
<div class="toggle-icon">+</div>
|
||||||
<div class="project-card-image-container">
|
<div class="project-card-image-container">
|
||||||
<img class="project-card-image" src="/assets/img/wizard_gloves.png" alt="Wizard Gloves">
|
<img class="project-card-image" src="/assets/img/wizard_gloves.png"
|
||||||
|
alt="Wizard Gloves">
|
||||||
</div>
|
</div>
|
||||||
<div class="project-card-title-container">
|
<div class="project-card-title-container">
|
||||||
<div class="project-card-title-background"></div>
|
<div class="project-card-title-background"></div>
|
||||||
@@ -211,7 +272,13 @@
|
|||||||
<p>Gesture-based interaction with wearable hardware for virtual environments.</p>
|
<p>Gesture-based interaction with wearable hardware for virtual environments.</p>
|
||||||
</div>
|
</div>
|
||||||
<div class="project-card-content">
|
<div class="project-card-content">
|
||||||
<p>In another project during my masters we explored gesture-based interactions in virtual environments. For this project we developed a prototype using Unity and custom wearable hardware to enable magic-like hand gestures for interfacing with a story game. See the game [[here|/assets/vid/wizard_gloves.mp4]] or you can find the game and paper [[here|https://github.com/DouweRavers/MasterProject-WizardsGlovesAdventure/tree/main]].</p>
|
<p>In another project during my masters we explored gesture-based interactions in
|
||||||
|
virtual environments. For this project we developed a prototype using Unity and
|
||||||
|
custom wearable hardware to enable magic-like hand gestures for interfacing with
|
||||||
|
a story game. See the game [[here|https://nextcloud.douwco.be/s/STAkfXXpyNpDfrp]] or you can
|
||||||
|
find the game and paper
|
||||||
|
[[here|https://github.com/DouweRavers/MasterProject-WizardsGlovesAdventure/tree/main]].
|
||||||
|
</p>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -267,7 +334,8 @@
|
|||||||
<div class="service-description-full" id="apps-description">
|
<div class="service-description-full" id="apps-description">
|
||||||
<p>Self-hosted Git service with a simple and lightweight interface.</p>
|
<p>Self-hosted Git service with a simple and lightweight interface.</p>
|
||||||
</div>
|
</div>
|
||||||
<a href="https://gitea.douwco.be" target="_blank" rel="noopener" class="go-to-app-button" id="apps-link">Go to App</a>
|
<a href="https://gitea.douwco.be" target="_blank" rel="noopener" class="go-to-app-button"
|
||||||
|
id="apps-link">Go to App</a>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -277,7 +345,9 @@
|
|||||||
<h1>My Games</h1>
|
<h1>My Games</h1>
|
||||||
<div class="games-container">
|
<div class="games-container">
|
||||||
<div class="games-grid" id="games-grid">
|
<div class="games-grid" id="games-grid">
|
||||||
<div class="game-card" data-title="Ludum Dare 51: Cobor goes farming" data-year="2022" data-description="A farming game made in 48 hours for Ludum Dare 51." data-url="https://coffeeplanet.itch.io/ludum-dare-51">
|
<div class="game-card" data-title="Ludum Dare 51: Cobor goes farming" data-year="2022"
|
||||||
|
data-description="A farming game made in 48 hours for Ludum Dare 51."
|
||||||
|
data-url="https://coffeeplanet.itch.io/ludum-dare-51">
|
||||||
<div class="game-card-image">
|
<div class="game-card-image">
|
||||||
<img src="/assets/img/games/ludum51_placeholder.png" alt="Cobor goes farming">
|
<img src="/assets/img/games/ludum51_placeholder.png" alt="Cobor goes farming">
|
||||||
</div>
|
</div>
|
||||||
@@ -287,12 +357,16 @@
|
|||||||
<span class="game-year-badge">2022</span>
|
<span class="game-year-badge">2022</span>
|
||||||
</div>
|
</div>
|
||||||
<div class="game-card-expanded">
|
<div class="game-card-expanded">
|
||||||
<p class="game-card-full-description">A farming game made in 48 hours for Ludum Dare 51. Features crop planting, animal husbandry, and resource management.</p>
|
<p class="game-card-full-description">A farming game made in 48 hours for Ludum Dare 51.
|
||||||
<a href="https://coffeeplanet.itch.io/ludum-dare-51" target="_blank" rel="noopener" class="play-button">Play Game</a>
|
Features crop planting, animal husbandry, and resource management.</p>
|
||||||
|
<a href="https://coffeeplanet.itch.io/ludum-dare-51" target="_blank" rel="noopener"
|
||||||
|
class="play-button">Play Game</a>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="game-card" data-title="Ludum Dare 50" data-year="2022" data-description="A puzzle platformer with a unique mechanic." data-url="https://coffeeplanet.itch.io/">
|
<div class="game-card" data-title="Ludum Dare 50" data-year="2022"
|
||||||
|
data-description="A puzzle platformer with a unique mechanic."
|
||||||
|
data-url="https://coffeeplanet.itch.io/">
|
||||||
<div class="game-card-image">
|
<div class="game-card-image">
|
||||||
<img src="/assets/img/games/ludum50_placeholder.png" alt="Ludum Dare 50">
|
<img src="/assets/img/games/ludum50_placeholder.png" alt="Ludum Dare 50">
|
||||||
</div>
|
</div>
|
||||||
@@ -302,12 +376,16 @@
|
|||||||
<span class="game-year-badge">2022</span>
|
<span class="game-year-badge">2022</span>
|
||||||
</div>
|
</div>
|
||||||
<div class="game-card-expanded">
|
<div class="game-card-expanded">
|
||||||
<p class="game-card-full-description">A puzzle platformer with a unique mechanic. Solve puzzles by manipulating the environment and your character.</p>
|
<p class="game-card-full-description">A puzzle platformer with a unique mechanic. Solve
|
||||||
<a href="https://coffeeplanet.itch.io/" target="_blank" rel="noopener" class="play-button">Play Game</a>
|
puzzles by manipulating the environment and your character.</p>
|
||||||
|
<a href="https://coffeeplanet.itch.io/" target="_blank" rel="noopener"
|
||||||
|
class="play-button">Play Game</a>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="game-card" data-title="Ludum Dare 49" data-year="2021" data-description="A top-down adventure with exploration." data-url="https://coffeeplanet.itch.io/">
|
<div class="game-card" data-title="Ludum Dare 49" data-year="2021"
|
||||||
|
data-description="A top-down adventure with exploration."
|
||||||
|
data-url="https://coffeeplanet.itch.io/">
|
||||||
<div class="game-card-image">
|
<div class="game-card-image">
|
||||||
<img src="/assets/img/games/ludum49_placeholder.png" alt="Ludum Dare 49">
|
<img src="/assets/img/games/ludum49_placeholder.png" alt="Ludum Dare 49">
|
||||||
</div>
|
</div>
|
||||||
@@ -317,12 +395,15 @@
|
|||||||
<span class="game-year-badge">2021</span>
|
<span class="game-year-badge">2021</span>
|
||||||
</div>
|
</div>
|
||||||
<div class="game-card-expanded">
|
<div class="game-card-expanded">
|
||||||
<p class="game-card-full-description">A top-down adventure with exploration, enemies, and treasure collection. Made in 48 hours for Ludum Dare 49.</p>
|
<p class="game-card-full-description">A top-down adventure with exploration, enemies, and
|
||||||
<a href="https://coffeeplanet.itch.io/" target="_blank" rel="noopener" class="play-button">Play Game</a>
|
treasure collection. Made in 48 hours for Ludum Dare 49.</p>
|
||||||
|
<a href="https://coffeeplanet.itch.io/" target="_blank" rel="noopener"
|
||||||
|
class="play-button">Play Game</a>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="game-card" data-title="Ludum Dare 48" data-year="2021" data-description="A minimalist arcade game." data-url="https://coffeeplanet.itch.io/">
|
<div class="game-card" data-title="Ludum Dare 48" data-year="2021"
|
||||||
|
data-description="A minimalist arcade game." data-url="https://coffeeplanet.itch.io/">
|
||||||
<div class="game-card-image">
|
<div class="game-card-image">
|
||||||
<img src="/assets/img/games/ludum48_placeholder.png" alt="Ludum Dare 48">
|
<img src="/assets/img/games/ludum48_placeholder.png" alt="Ludum Dare 48">
|
||||||
</div>
|
</div>
|
||||||
@@ -332,12 +413,15 @@
|
|||||||
<span class="game-year-badge">2021</span>
|
<span class="game-year-badge">2021</span>
|
||||||
</div>
|
</div>
|
||||||
<div class="game-card-expanded">
|
<div class="game-card-expanded">
|
||||||
<p class="game-card-full-description">A minimalist arcade shooter with wave-based gameplay and power-ups. Created for Ludum Dare 48.</p>
|
<p class="game-card-full-description">A minimalist arcade shooter with wave-based gameplay
|
||||||
<a href="https://coffeeplanet.itch.io/" target="_blank" rel="noopener" class="play-button">Play Game</a>
|
and power-ups. Created for Ludum Dare 48.</p>
|
||||||
|
<a href="https://coffeeplanet.itch.io/" target="_blank" rel="noopener"
|
||||||
|
class="play-button">Play Game</a>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="game-card" data-title="Ludum Dare 47" data-year="2020" data-description="A story-driven puzzle game." data-url="https://coffeeplanet.itch.io/">
|
<div class="game-card" data-title="Ludum Dare 47" data-year="2020"
|
||||||
|
data-description="A story-driven puzzle game." data-url="https://coffeeplanet.itch.io/">
|
||||||
<div class="game-card-image">
|
<div class="game-card-image">
|
||||||
<img src="/assets/img/games/ludum47_placeholder.png" alt="Ludum Dare 47">
|
<img src="/assets/img/games/ludum47_placeholder.png" alt="Ludum Dare 47">
|
||||||
</div>
|
</div>
|
||||||
@@ -347,12 +431,16 @@
|
|||||||
<span class="game-year-badge">2020</span>
|
<span class="game-year-badge">2020</span>
|
||||||
</div>
|
</div>
|
||||||
<div class="game-card-expanded">
|
<div class="game-card-expanded">
|
||||||
<p class="game-card-full-description">A story-driven puzzle game where each level reveals part of the narrative. Made in 48 hours for Ludum Dare 47.</p>
|
<p class="game-card-full-description">A story-driven puzzle game where each level reveals
|
||||||
<a href="https://coffeeplanet.itch.io/" target="_blank" rel="noopener" class="play-button">Play Game</a>
|
part of the narrative. Made in 48 hours for Ludum Dare 47.</p>
|
||||||
|
<a href="https://coffeeplanet.itch.io/" target="_blank" rel="noopener"
|
||||||
|
class="play-button">Play Game</a>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="game-card" data-title="Windy the Indie" data-year="2024" data-description="A platformer about indie game development." data-url="https://coffeeplanet.itch.io/windy-the-indie">
|
<div class="game-card" data-title="Windy the Indie" data-year="2024"
|
||||||
|
data-description="A platformer about indie game development."
|
||||||
|
data-url="https://coffeeplanet.itch.io/windy-the-indie">
|
||||||
<div class="game-card-image">
|
<div class="game-card-image">
|
||||||
<img src="/assets/img/games/windy_placeholder.png" alt="Windy the Indie">
|
<img src="/assets/img/games/windy_placeholder.png" alt="Windy the Indie">
|
||||||
</div>
|
</div>
|
||||||
@@ -362,8 +450,10 @@
|
|||||||
<span class="game-year-badge">2024</span>
|
<span class="game-year-badge">2024</span>
|
||||||
</div>
|
</div>
|
||||||
<div class="game-card-expanded">
|
<div class="game-card-expanded">
|
||||||
<p class="game-card-full-description">A platformer game about the journey of indie game development. Features challenging levels and a touching story.</p>
|
<p class="game-card-full-description">A platformer game about the journey of indie game
|
||||||
<a href="https://coffeeplanet.itch.io/windy-the-indie" target="_blank" rel="noopener" class="play-button">Play Game</a>
|
development. Features challenging levels and a touching story.</p>
|
||||||
|
<a href="https://coffeeplanet.itch.io/windy-the-indie" target="_blank" rel="noopener"
|
||||||
|
class="play-button">Play Game</a>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -378,4 +468,5 @@
|
|||||||
</div>
|
</div>
|
||||||
</footer>
|
</footer>
|
||||||
</body>
|
</body>
|
||||||
|
|
||||||
</html>
|
</html>
|
||||||
Reference in New Issue
Block a user