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Hi, I'm Douwe

A PhD student at KU Leuven with a passion for game development and software independence.

Currently I'm working on:

RollAbility

RollAbility
For my PhD research at KU Leuven, I'm developing RollAbility a therapeutic exergame that bridges player autonomy with clinical guidelines to enhance wheelchair training.

Developed in collaboration with therapists, RollAbility is a game build onto a clinical protocol and controlled by an actual powered wheelchair. The game connects to the RollAbility App which allows therapists to control the training session in real-time.

Read the paper or Watch the video.

Alcove

Alcove
Alcove is a interreg project between Flemish, Walloon and French universities and hospitals that aims to build a device that detects lung cancer through a breath test.

My role is to create a user interface for the device. This UI has to work on both android phones as on embedded linux devices.

Read more about Alcove.

However in the past I also worked on:

Godot tools

Godot Addons
I published two small addons to the godot asset library.

One addon called Godot Visual Studio Debugger which allows you to dynammicaly run the current scene open in the Godot editor directly in Visual Studio Debugger.

The second addons called Godot Test Scenes extends the Godot editor with an additional run mode, this mode runs a associated test scene to the currently open one in the editor.

They are both open source:
Godot Test Scenes and Godot Visual Studio Debugger

Kingfisher

Kingfisher
The project Kingfisher is a game build by PossilbyPixels that rises awareness about Autism. It is a storybased action / puzzle game for PC and mobile.

My role in the project was to build minigames that occur throughout the story and also to develop tools to help development.

One of the tools I made for this project was a suburban neigborhood generator. This tool allowed us to draw streets in the editor which then were automaticly filled with procedural generated houses and gardens. You can see a demo in this video.

You can wishlist the game on Steam!

Ludum Dare

Ludum Dare
Between 2019 and 2024, I participated regulary into the Ludum Dare Event. This event was all about creating games under tight deadlines of 48 hours and with no external resources such as audio or 3D art.

After each event I published my game on Itch.io where they are still availble for play. In the future I want to migrate them to this website.

I want to especially highlight Cobor goes farming and Windy the Indy

Planet Tool

Masterthesis: Planet Tool
For my Masterthesis at Group T KU Leuven I made a tool for Unity that creates a procedural planet terrain.

The main challenge of this project was to optimize the algorithm to work as fast as possible. For this I leveraged GPU compute shaders to process large chunks of data at once.

You can find the tool and my thesis paper here.

Wizard Gloves

Masterproject: Wizard Gloves
In another project during my masters we explored gesture-based interactions in virtual environments.

For this project we developed a prototype using Unity and custom wearable hardware to enable magic-like hand gestures for interfacing with a story game.

See the game here or you can find the game and paper here