Tweaked some numbers to get a better "swarm"
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@@ -76,9 +76,9 @@ stretch_mode = 4
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[node name="Skeleton3D" parent="soldier/SoldierAnt" index="0"]
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bones/0/rotation = Quaternion(-0.151731, -0.023891, -0.015694, 0.988008)
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bones/1/rotation = Quaternion(-0.454449, 0.00797132, -0.000911783, 0.890736)
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bones/1/rotation = Quaternion(-0.513811, 0.0510532, -0.00583962, 0.856363)
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bones/2/rotation = Quaternion(0.597894, 0.051707, -0.697194, 0.392135)
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bones/3/rotation = Quaternion(-0.26061, 0.0561613, -0.58606, 0.765155)
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bones/3/rotation = Quaternion(-0.179347, 0.0171244, -0.630019, 0.755392)
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bones/3/scale = Vector3(1, 1, 1)
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bones/4/rotation = Quaternion(-0.185361, 0.0767715, -0.304188, 0.931245)
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bones/4/scale = Vector3(1, 1, 1)
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@@ -93,10 +93,10 @@ bones/8/rotation = Quaternion(0.731112, 0.216438, -0.270013, 0.587982)
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bones/9/rotation = Quaternion(-0.147272, -0.690287, -0.291994, 0.64541)
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bones/10/rotation = Quaternion(0.035527, -0.0722718, -0.344413, 0.935358)
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bones/10/scale = Vector3(1, 1, 1)
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bones/11/rotation = Quaternion(0.581957, -0.380086, 0.688875, 0.2057)
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bones/11/rotation = Quaternion(0.578724, -0.337804, 0.693925, 0.263507)
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bones/12/rotation = Quaternion(-0.275331, -0.0633099, 0.577289, 0.766108)
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bones/12/scale = Vector3(1, 1, 1)
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bones/13/rotation = Quaternion(0.0113916, 0.34672, 0.116915, 0.930584)
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bones/13/rotation = Quaternion(-0.0864303, 0.293427, 0.149054, 0.940326)
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bones/13/scale = Vector3(1, 1, 1)
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bones/14/position = Vector3(-0.131012, 0.4206, 0.0209323)
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bones/14/rotation = Quaternion(0.311801, -0.156763, 0.515707, 0.782465)
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@@ -109,7 +109,7 @@ bones/17/rotation = Quaternion(0.742166, -0.221688, 0.264848, 0.574369)
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bones/18/rotation = Quaternion(-0.156224, 0.731565, 0.301322, 0.59128)
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bones/19/rotation = Quaternion(0.035527, 0.0722718, 0.344413, 0.935358)
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bones/19/scale = Vector3(1, 1, 1)
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bones/20/rotation = Quaternion(0.001122, 0.716261, 0.697819, -0.00424113)
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bones/20/rotation = Quaternion(0.00718503, 0.763404, 0.64531, -0.0271591)
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[node name="AnimationTree" type="AnimationTree" parent="soldier"]
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tree_root = ExtResource("5_c6ikb")
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