Tweaked some numbers to get a better "swarm"
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@@ -3,8 +3,8 @@ class_name PlayerCamp extends Building
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static var instance:PlayerCamp
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var food_capacity:=100
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var wood_capacity:=100
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var stone_capacity:=100
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var wood_capacity:=40
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var stone_capacity:=40
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var active_indicator:Indicator
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@@ -24,7 +24,7 @@ func on_interact(object:CollisionObject3D, point:Vector3)->void:
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buy_ant(40, point, soldier_scene)
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if active_indicator.type == Indicator.IndicatorType.BUILDING_BALISTA:
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var ballista_scene := load("res://entities/buildings/ballista.tscn") as PackedScene
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buy_building(40, 40, point, ballista_scene)
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buy_building(20, 20, point, ballista_scene)
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func _on_worker_pressed() -> void:
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if active_indicator != null: active_indicator.queue_free()
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@@ -54,7 +54,7 @@ script/source = "extends Panel
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func _process(delta: float) -> void:
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$HBoxContainer/Worker/Worker.disabled = PlayerCamp.instance.food_capacity < 20
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$HBoxContainer/Soldier/Soldier.disabled = PlayerCamp.instance.food_capacity < 40
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$HBoxContainer/Balista/AspectRatioContainer/balista.disabled = PlayerCamp.instance.stone_capacity < 40 or PlayerCamp.instance.wood_capacity < 40
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$HBoxContainer/Balista/AspectRatioContainer/balista.disabled = PlayerCamp.instance.stone_capacity < 20 or PlayerCamp.instance.wood_capacity < 20
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"
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[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_hx5fy"]
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@@ -261,7 +261,7 @@ expand_mode = 2
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[node name="Label" type="Label" parent="RecruitOptions/HBoxContainer/Balista/HBoxContainer"]
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layout_mode = 2
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text = "40"
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text = "20"
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horizontal_alignment = 1
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[node name="Healthbar" parent="." instance=ExtResource("13_0oymu")]
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