Tweaked some numbers to get a better "swarm"

This commit is contained in:
Douwe Ravers
2024-10-07 23:50:50 +02:00
parent af7a46cd23
commit 7f0591298a
27 changed files with 1403 additions and 26 deletions

View File

@@ -3,8 +3,8 @@ class_name PlayerCamp extends Building
static var instance:PlayerCamp
var food_capacity:=100
var wood_capacity:=100
var stone_capacity:=100
var wood_capacity:=40
var stone_capacity:=40
var active_indicator:Indicator
@@ -24,7 +24,7 @@ func on_interact(object:CollisionObject3D, point:Vector3)->void:
buy_ant(40, point, soldier_scene)
if active_indicator.type == Indicator.IndicatorType.BUILDING_BALISTA:
var ballista_scene := load("res://entities/buildings/ballista.tscn") as PackedScene
buy_building(40, 40, point, ballista_scene)
buy_building(20, 20, point, ballista_scene)
func _on_worker_pressed() -> void:
if active_indicator != null: active_indicator.queue_free()