LD56 is over. This is the game.
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38
addons/godot_debug_environments/inspector.gd
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38
addons/godot_debug_environments/inspector.gd
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@tool
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class_name DebugEnvironmentInspector extends EditorInspectorPlugin
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var current_scene:Node
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func _can_handle(object:Object)->bool:
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return object is Node and object == EditorInterface.get_edited_scene_root()
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func _parse_begin(object:Object)->void:
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current_scene = object as Node
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add_custom_control(create_ui(object as Node))
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func create_ui(object:Node)->Control:
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var root := VBoxContainer.new()
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var header : = HBoxContainer.new()
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root.add_child(header)
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var icon := TextureRect.new()
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header.add_child(icon)
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icon.texture = load("res://addons/godot_debug_environments/flask.svg") as Texture2D
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var title := Label.new()
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header.add_child(title)
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title.size_flags_vertical = Control.SIZE_EXPAND_FILL
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title.text = "Select testing scene"
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var scene_picker := EditorResourcePicker.new()
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root.add_child(scene_picker)
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scene_picker.base_type = "PackedScene"
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var data := LinkData.new()
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if data.has_link(current_scene.scene_file_path):
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var scene_path := data.get_link(current_scene.scene_file_path)
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scene_picker.edited_resource = ResourceLoader.load(scene_path)
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scene_picker.connect("resource_changed",on_scene_selected)
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return root
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func on_scene_selected(resource:Resource)->void:
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var current_scene_path := current_scene.scene_file_path
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var target_scene_path := resource.resource_path
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var data := LinkData.new()
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data.save_scene_link(current_scene_path, target_scene_path)
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