LD56 is over. This is the game.

This commit is contained in:
Douwe Ravers
2024-10-07 02:28:14 +02:00
parent 4c0c57d5ba
commit af7a46cd23
183 changed files with 20357 additions and 442 deletions

31
entities/ants/ant.gd Normal file
View File

@@ -0,0 +1,31 @@
class_name Ant extends CharacterBody3D
@export var damage := 3
@export var max_health := 10
@export var speed:float = 5
@onready var navigation_agent := ($NavigationAgent3D as NavigationAgent3D)
@onready var health := max_health
func on_interact(object:CollisionObject3D, point:Vector3)->void:
pass
func go_to(target_position:Vector3)->void:
navigation_agent.target_position = target_position
func hit(damage:int) -> void:
health -= damage
if health < 0:
queue_free()
func _physics_process(_delta: float) -> void:
var next_step := navigation_agent.get_next_path_position()
next_step += Vector3.DOWN * 0.5
var dir := (next_step-global_position).normalized()
navigation_agent.set_velocity(dir * speed)
func _on_velocity_computed(safe_velocity: Vector3)->void:
look_at(global_position + (-global_basis.z).lerp(safe_velocity, 0.1))
velocity = safe_velocity
var __ := move_and_slide()