LD56 is over. This is the game.
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34
entities/ants/attack_animationtree.tres
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34
entities/ants/attack_animationtree.tres
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[gd_resource type="AnimationNodeStateMachine" load_steps=8 format=3 uid="uid://cljrd41byapp6"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_eld4b"]
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animation = &"Attack"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_p6tj7"]
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animation = &"ShieldHold"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ddkaf"]
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animation = &"Walk"
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[sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_7v3er"]
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blend_point_0/node = SubResource("AnimationNodeAnimation_p6tj7")
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blend_point_0/pos = 0.0
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blend_point_1/node = SubResource("AnimationNodeAnimation_ddkaf")
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blend_point_1/pos = 1.0
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min_space = 0.0
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_3vt4k"]
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_o5jsw"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_13gou"]
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switch_mode = 2
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advance_mode = 2
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[resource]
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states/Attack/node = SubResource("AnimationNodeAnimation_eld4b")
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states/Attack/position = Vector2(469, 181)
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states/Start/position = Vector2(336, 90)
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states/Walk/node = SubResource("AnimationNodeBlendSpace1D_7v3er")
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states/Walk/position = Vector2(469, 90)
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transitions = ["Start", "Walk", SubResource("AnimationNodeStateMachineTransition_3vt4k"), "Walk", "Attack", SubResource("AnimationNodeStateMachineTransition_o5jsw"), "Attack", "Walk", SubResource("AnimationNodeStateMachineTransition_13gou")]
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