LD56 is over. This is the game.
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148
scenes/gam89CA.tmp
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148
scenes/gam89CA.tmp
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[gd_scene load_steps=18 format=3 uid="uid://rnmcx0o0hdgb"]
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[ext_resource type="Script" path="res://scenes/game.gd" id="1_3n5gp"]
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[ext_resource type="Script" path="res://entities/faction/player/player.gd" id="2_kyivt"]
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[ext_resource type="Script" path="res://entities/faction/player/player_camera.gd" id="3_6ujgl"]
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[ext_resource type="Script" path="res://scenes/player_camp.gd" id="6_bdu2w"]
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[ext_resource type="Script" path="res://entities/terrain.gd" id="7_js5w2"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_e001c"]
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width = 16
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height = 16
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[sub_resource type="PrismMesh" id="PrismMesh_dw2jx"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nljwt"]
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albedo_color = Color(1, 0, 0, 1)
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[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_kxcis"]
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data = PackedVector3Array(0, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0, 0.5, 0.5, 0, 0.5, -0.5, 0.5, -0.5, 0.5, 0, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0, 0.5, -0.5, 0, 0.5, 0.5, -0.5, -0.5, -0.5, 0, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5)
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[sub_resource type="SphereMesh" id="SphereMesh_3yo4a"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_y1i3q"]
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size = Vector3(100, 0.01, 100)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ob58c"]
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albedo_color = Color(0, 0.46, 0.145667, 1)
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[sub_resource type="PlaneMesh" id="PlaneMesh_alxwk"]
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material = SubResource("StandardMaterial3D_ob58c")
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size = Vector2(100, 100)
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[sub_resource type="NavigationMesh" id="NavigationMesh_6127e"]
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vertices = PackedVector3Array(-49.5, 0.480707, 0, -0.75, 0.480707, 0, -0.75, 0.480707, -0.75, 0, 0.480707, -1, 0, 0.480707, -49.5, -49.5, 0.480707, -49.5, 0.75, 0.480707, -0.75, 0.75, 0.480707, 0, 49.5, 0.480707, 0, 49.5, 0.480707, -49.5, 0, 0.480707, 49.5, 0, 0.480707, 1.25, -0.75, 0.480707, 1, -49.5, 0.480707, 49.5, 0.75, 0.480707, 1, 49.5, 0.480707, 49.5)
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polygons = [PackedInt32Array(2, 1, 0), PackedInt32Array(3, 2, 4), PackedInt32Array(4, 2, 5), PackedInt32Array(5, 2, 0), PackedInt32Array(8, 7, 6), PackedInt32Array(3, 4, 6), PackedInt32Array(6, 4, 9), PackedInt32Array(6, 9, 8), PackedInt32Array(11, 10, 12), PackedInt32Array(12, 10, 13), PackedInt32Array(12, 13, 0), PackedInt32Array(0, 1, 12), PackedInt32Array(11, 14, 10), PackedInt32Array(10, 14, 15), PackedInt32Array(15, 14, 8), PackedInt32Array(14, 7, 8)]
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geometry_parsed_geometry_type = 1
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geometry_source_geometry_mode = 1
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geometry_source_group_name = &"TerrainEntities"
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_tx3qi"]
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sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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[sub_resource type="Sky" id="Sky_mmhs2"]
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sky_material = SubResource("ProceduralSkyMaterial_tx3qi")
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[sub_resource type="Environment" id="Environment_r8f2r"]
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background_mode = 2
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sky = SubResource("Sky_mmhs2")
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tonemap_mode = 2
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glow_enabled = true
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[node name="Game" type="Node"]
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script = ExtResource("1_3n5gp")
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[node name="Player" type="Node" parent="."]
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script = ExtResource("2_kyivt")
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[node name="PlayerCamera" type="Camera3D" parent="Player"]
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transform = Transform3D(1, 0, 0, 0, 0.965926, 0.258819, 0, -0.258819, 0.965926, 2.38419e-07, 1.98981, 3.94427)
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current = true
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script = ExtResource("3_6ujgl")
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[node name="Sprite3D" type="Sprite3D" parent="Player/PlayerCamera"]
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transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 1, 0)
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cast_shadow = 0
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axis = 1
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billboard = 2
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texture = SubResource("NoiseTexture2D_e001c")
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[node name="RemoteTransform3D" type="RemoteTransform3D" parent="Player/PlayerCamera"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10, 0)
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remote_path = NodePath("../../SubViewportContainer/SubViewport/Camera3D")
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update_rotation = false
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update_scale = false
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[node name="RayCast3D" type="RayCast3D" parent="Player"]
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target_position = Vector3(0, 0, 0)
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debug_shape_custom_color = Color(0, 0.633333, 1, 1)
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[node name="SubViewportContainer" type="SubViewportContainer" parent="Player"]
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anchors_preset = 3
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -255.0
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offset_top = -255.0
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grow_horizontal = 0
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grow_vertical = 0
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size_flags_vertical = 3
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mouse_filter = 0
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[node name="SubViewport" type="SubViewport" parent="Player/SubViewportContainer"]
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handle_input_locally = false
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size = Vector2i(255, 255)
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render_target_update_mode = 4
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[node name="Camera3D" type="Camera3D" parent="Player/SubViewportContainer/SubViewport"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 2.38419e-07, 11.6491, 1.35608)
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projection = 1
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current = true
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size = 20.0
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[node name="Player Ants" type="Node" parent="."]
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[node name="Enemy Ants" type="Node" parent="."]
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[node name="Buildings" type="Node" parent="."]
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[node name="PlayerCamp" type="StaticBody3D" parent="Buildings" groups=["TerrainEntities"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.480707, 0)
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script = ExtResource("6_bdu2w")
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[node name="PlayerCamp" type="MeshInstance3D" parent="Buildings/PlayerCamp"]
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mesh = SubResource("PrismMesh_dw2jx")
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skeleton = NodePath("../../../Terrain/MeshInstance3D")
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surface_material_override/0 = SubResource("StandardMaterial3D_nljwt")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Buildings/PlayerCamp"]
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shape = SubResource("ConcavePolygonShape3D_kxcis")
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[node name="Resources" type="Node" parent="."]
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="Resources"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.93551, 0.40872, 1.77864)
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mesh = SubResource("SphereMesh_3yo4a")
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skeleton = NodePath("../../Terrain/MeshInstance3D")
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[node name="Terrain" type="StaticBody3D" parent="." groups=["TerrainEntities"]]
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script = ExtResource("7_js5w2")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Terrain"]
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shape = SubResource("BoxShape3D_y1i3q")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Terrain"]
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mesh = SubResource("PlaneMesh_alxwk")
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skeleton = NodePath("../..")
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[node name="NavigationRegion3D" type="NavigationRegion3D" parent="Terrain"]
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navigation_mesh = SubResource("NavigationMesh_6127e")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0)
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shadow_enabled = true
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_r8f2r")
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