extends Node3D func _process(delta: float) -> void: var health:int var max_health:int if get_parent() is Ant: var ant := get_parent() as Ant health = ant.health max_health = ant.max_health elif get_parent() is Building: var building := get_parent() as Building health = building.health max_health = building.max_health var bar := $Sprite3D/SubViewport/HSlider as HSlider bar.max_value = max_health bar.value = health