extends Area3D func _process(delta: float) -> void: global_position += global_basis.z * delta * 25 #var enemies := get_overlapping_bodies().filter( #func(body:Node3D)->bool: return body is EnemyAnt #) #for enemy:EnemyAnt in enemies: #enemy.hit(6) # func _on_body_entered(body: Node3D) -> void: if body is EnemyAnt: var enemy := body as EnemyAnt enemy.hit(6)