[gd_resource type="AnimationNodeStateMachine" load_steps=8 format=3 uid="uid://cljrd41byapp6"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_eld4b"] animation = &"Attack" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_p6tj7"] animation = &"ShieldHold" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ddkaf"] animation = &"Walk" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_7v3er"] blend_point_0/node = SubResource("AnimationNodeAnimation_p6tj7") blend_point_0/pos = 0.0 blend_point_1/node = SubResource("AnimationNodeAnimation_ddkaf") blend_point_1/pos = 1.0 min_space = 0.0 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_3vt4k"] advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_o5jsw"] [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_13gou"] switch_mode = 2 advance_mode = 2 [resource] states/Attack/node = SubResource("AnimationNodeAnimation_eld4b") states/Attack/position = Vector2(469, 181) states/Start/position = Vector2(336, 90) states/Walk/node = SubResource("AnimationNodeBlendSpace1D_7v3er") states/Walk/position = Vector2(469, 90) transitions = ["Start", "Walk", SubResource("AnimationNodeStateMachineTransition_3vt4k"), "Walk", "Attack", SubResource("AnimationNodeStateMachineTransition_o5jsw"), "Attack", "Walk", SubResource("AnimationNodeStateMachineTransition_13gou")]