[gd_scene load_steps=8 format=3 uid="uid://y6j3eke6bhws"] [ext_resource type="Script" path="res://scenes/game.gd" id="1_xginw"] [ext_resource type="PackedScene" path="res://player/player.tscn" id="2_qkysy"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_tx3qi"] sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) [sub_resource type="Sky" id="Sky_mmhs2"] sky_material = SubResource("ProceduralSkyMaterial_tx3qi") [sub_resource type="Environment" id="Environment_r8f2r"] background_mode = 2 sky = SubResource("Sky_mmhs2") tonemap_mode = 2 glow_enabled = true [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ob58c"] albedo_color = Color(0, 0.46, 0.145667, 1) [sub_resource type="PlaneMesh" id="PlaneMesh_alxwk"] material = SubResource("StandardMaterial3D_ob58c") size = Vector2(20, 20) [node name="debug_env_player" type="Node3D"] script = ExtResource("1_xginw") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0) shadow_enabled = true [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_r8f2r") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("PlaneMesh_alxwk") [node name="Player" parent="." instance=ExtResource("2_qkysy")]