[gd_scene load_steps=21 format=3 uid="uid://rnmcx0o0hdgb"] [ext_resource type="Script" path="res://scenes/game.gd" id="1_3n5gp"] [ext_resource type="Script" path="res://entities/faction/player/player_camera.gd" id="2_1etxd"] [ext_resource type="Script" path="res://entities/faction/player/player.gd" id="2_ba5k2"] [ext_resource type="PackedScene" uid="uid://ch7ug2prgwyyn" path="res://entities/faction/fog_of_war.tscn" id="5_8a5ny"] [ext_resource type="Script" path="res://entities/faction/enemy/enemy.gd" id="6_y7ter"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_tx3qi"] sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) [sub_resource type="Sky" id="Sky_mmhs2"] sky_material = SubResource("ProceduralSkyMaterial_tx3qi") [sub_resource type="Environment" id="Environment_r8f2r"] background_mode = 2 sky = SubResource("Sky_mmhs2") tonemap_mode = 2 glow_enabled = true [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_e001c"] width = 16 height = 16 [sub_resource type="PrismMesh" id="PrismMesh_dw2jx"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nljwt"] albedo_color = Color(1, 0, 0, 1) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_api38"] albedo_color = Color(0.53, 0, 0, 1) [sub_resource type="CapsuleMesh" id="CapsuleMesh_cpeim"] lightmap_size_hint = Vector2i(17, 14) material = SubResource("StandardMaterial3D_api38") radius = 0.25 height = 1.0 [sub_resource type="Animation" id="Animation_qp8oi"] resource_name = "db_anim" length = 12.0 step = 0.5 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("MeshInstance3D:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 2, 2.5, 4, 4.5, 6, 7, 9, 9.5, 12), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 0, "values": [Vector3(-5.16842, 0.25, 6.861), Vector3(-5.16842, 0.25, -0.139), Vector3(-4.16842, 0.25, -0.139), Vector3(4.83158, 0.249999, -0.139), Vector3(5.83158, 0.249999, -1.139), Vector3(5.83158, 0.249999, -7.139), Vector3(4.83158, 0.249999, -7.139), Vector3(-5.16842, 0.249999, -7.139), Vector3(-6.16842, 0.249999, -6.139), Vector3(-6.16841, 0.249998, 4.861)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("MeshInstance3D:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 2, 2.5, 4, 4.5, 6, 7, 9, 9.5, 12), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 0, "values": [Vector3(-1.5708, 0, 0), Vector3(-1.5708, 0, 0), Vector3(-1.5708, -1.5708, 0), Vector3(-1.5708, -1.5708, 0), Vector3(-1.5708, -7.17753e-23, 0), Vector3(-1.5708, -7.17753e-23, 0), Vector3(-1.5708, 1.5708, 0), Vector3(-1.5708, 1.5708, 0), Vector3(-1.5708, -3.14159, 0), Vector3(-1.5708, -3.14159, 0)] } [sub_resource type="Animation" id="Animation_27gua"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("MeshInstance3D:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(-5.16842, 0.25, 6.861)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("MeshInstance3D:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(-1.5708, 0, 0)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_ae667"] _data = { "RESET": SubResource("Animation_27gua"), "db_anim": SubResource("Animation_qp8oi") } [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_xv1v4"] albedo_color = Color(0, 0.766667, 1, 1) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ob58c"] albedo_color = Color(0, 0.46, 0.145667, 1) [sub_resource type="PlaneMesh" id="PlaneMesh_alxwk"] material = SubResource("StandardMaterial3D_ob58c") size = Vector2(20, 20) [sub_resource type="SphereMesh" id="SphereMesh_3yo4a"] [node name="Game" type="Node3D"] script = ExtResource("1_3n5gp") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0) shadow_enabled = true [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_r8f2r") [node name="Player" type="Node" parent="."] script = ExtResource("2_ba5k2") [node name="PlayerCamera" type="Camera3D" parent="Player"] transform = Transform3D(1, 0, 0, 0, 0.965926, 0.258819, 0, -0.258819, 0.965926, 2.38419e-07, 1.98981, 3.94427) script = ExtResource("2_1etxd") [node name="Sprite3D" type="Sprite3D" parent="Player/PlayerCamera"] transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 1, 0) cast_shadow = 0 axis = 1 billboard = 2 texture = SubResource("NoiseTexture2D_e001c") [node name="PlayerUI" type="Control" parent="Player"] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 [node name="SubViewportContainer" type="SubViewportContainer" parent="Player/PlayerUI"] layout_mode = 1 anchors_preset = 3 anchor_left = 1.0 anchor_top = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 offset_left = -206.0 offset_top = -206.0 grow_horizontal = 0 grow_vertical = 0 stretch = true [node name="SubViewport" type="SubViewport" parent="Player/PlayerUI/SubViewportContainer"] handle_input_locally = false size = Vector2i(206, 206) render_target_update_mode = 4 [node name="Camera3D" type="Camera3D" parent="Player/PlayerUI/SubViewportContainer/SubViewport"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 20, 0) projection = 1 size = 20.0 [node name="FogOfWar" parent="Player" instance=ExtResource("5_8a5ny")] [node name="Buildings" type="Node" parent="Player"] [node name="PlayerCamp" type="MeshInstance3D" parent="Player/Buildings"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0.40872, 7) mesh = SubResource("PrismMesh_dw2jx") skeleton = NodePath("../../../Environment/Terrain") surface_material_override/0 = SubResource("StandardMaterial3D_nljwt") [node name="Units" type="Node" parent="Player"] [node name="MeshInstance3D" type="MeshInstance3D" parent="Player/Units"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -5.16842, 0.25, 6.861) mesh = SubResource("CapsuleMesh_cpeim") [node name="AnimationPlayer" type="AnimationPlayer" parent="Player"] root_node = NodePath("../Units") libraries = { "": SubResource("AnimationLibrary_ae667") } autoplay = "db_anim" [node name="Enemy" type="Node" parent="."] script = ExtResource("6_y7ter") [node name="FogOfWar" parent="Enemy" instance=ExtResource("5_8a5ny")] visual = false [node name="Buildings" type="Node" parent="Enemy"] [node name="MeshInstance3D3" type="MeshInstance3D" parent="Enemy/Buildings"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 0.40872, -7) mesh = SubResource("PrismMesh_dw2jx") skeleton = NodePath("../../../Environment/Terrain") surface_material_override/0 = SubResource("StandardMaterial3D_xv1v4") [node name="Units" type="Node" parent="Enemy"] [node name="Environment" type="Node" parent="."] [node name="Terrain" type="MeshInstance3D" parent="Environment"] mesh = SubResource("PlaneMesh_alxwk") skeleton = NodePath("../..") [node name="Food" type="Node" parent="Environment"] [node name="MeshInstance3D2" type="MeshInstance3D" parent="Environment/Food"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.41598, 0.40872, -3.16507) mesh = SubResource("SphereMesh_3yo4a") skeleton = NodePath("../../Terrain") [node name="MeshInstance3D4" type="MeshInstance3D" parent="Environment/Food"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.57951, 0.40872, 2.67711) mesh = SubResource("SphereMesh_3yo4a") skeleton = NodePath("../../Terrain") [node name="MeshInstance3D5" type="MeshInstance3D" parent="Environment/Food"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.39705, 0.408719, -3.50521) mesh = SubResource("SphereMesh_3yo4a") skeleton = NodePath("../../Terrain") [node name="MeshInstance3D6" type="MeshInstance3D" parent="Environment/Food"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0892634, 0.408719, 5.57122) mesh = SubResource("SphereMesh_3yo4a") skeleton = NodePath("../../Terrain")