class_name PlayerCamera extends Camera3D var move_speed : float = 10 var tilt_speed : float = 2 func _process(delta: float) -> void: process_movement(delta) process_camera_tilt(delta) func process_movement(delta:float) -> void: var input_vector := Vector3.ZERO; input_vector += -global_basis.z * Input.get_axis("move_back", "move_forward") input_vector += global_basis.x * Input.get_axis("move_left", "move_right") input_vector.y = 0; input_vector += Vector3.UP * Input.get_axis("move_down", "move_up") var speed_scaler := lerpf(0.3, 3, global_position.y/20) global_position += input_vector * move_speed * speed_scaler * delta position.y = clampf(position.y, 2, 20) func process_camera_tilt(delta: float) -> void: if Input.is_mouse_button_pressed(MOUSE_BUTTON_MIDDLE): Input.mouse_mode = Input.MOUSE_MODE_CAPTURED var mouse_move := -Input.get_last_mouse_velocity() mouse_move /= get_viewport().size as Vector2 mouse_move *= tilt_speed * delta rotation.y = rotation.y + mouse_move.x rotation.x =clampf(rotation.x + mouse_move.y, -PI/2, 0) else: Input.mouse_mode = Input.MOUSE_MODE_VISIBLE