[gd_scene load_steps=18 format=3 uid="uid://rnmcx0o0hdgb"] [ext_resource type="Script" path="res://scenes/game.gd" id="1_3n5gp"] [ext_resource type="Script" path="res://entities/faction/player/player.gd" id="2_kyivt"] [ext_resource type="Script" path="res://entities/faction/player/player_camera.gd" id="3_6ujgl"] [ext_resource type="Script" path="res://scenes/player_camp.gd" id="6_bdu2w"] [ext_resource type="Script" path="res://entities/terrain.gd" id="7_js5w2"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_e001c"] width = 16 height = 16 [sub_resource type="PrismMesh" id="PrismMesh_dw2jx"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nljwt"] albedo_color = Color(1, 0, 0, 1) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_kxcis"] data = PackedVector3Array(0, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0, 0.5, 0.5, 0, 0.5, -0.5, 0.5, -0.5, 0.5, 0, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0, 0.5, -0.5, 0, 0.5, 0.5, -0.5, -0.5, -0.5, 0, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5) [sub_resource type="SphereMesh" id="SphereMesh_3yo4a"] [sub_resource type="BoxShape3D" id="BoxShape3D_y1i3q"] size = Vector3(100, 0.01, 100) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ob58c"] albedo_color = Color(0, 0.46, 0.145667, 1) [sub_resource type="PlaneMesh" id="PlaneMesh_alxwk"] material = SubResource("StandardMaterial3D_ob58c") size = Vector2(100, 100) [sub_resource type="NavigationMesh" id="NavigationMesh_6127e"] vertices = PackedVector3Array(-49.5, 0.480707, 0, -0.75, 0.480707, 0, -0.75, 0.480707, -0.75, 0, 0.480707, -1, 0, 0.480707, -49.5, -49.5, 0.480707, -49.5, 0.75, 0.480707, -0.75, 0.75, 0.480707, 0, 49.5, 0.480707, 0, 49.5, 0.480707, -49.5, 0, 0.480707, 49.5, 0, 0.480707, 1.25, -0.75, 0.480707, 1, -49.5, 0.480707, 49.5, 0.75, 0.480707, 1, 49.5, 0.480707, 49.5) polygons = [PackedInt32Array(2, 1, 0), PackedInt32Array(3, 2, 4), PackedInt32Array(4, 2, 5), PackedInt32Array(5, 2, 0), PackedInt32Array(8, 7, 6), PackedInt32Array(3, 4, 6), PackedInt32Array(6, 4, 9), PackedInt32Array(6, 9, 8), PackedInt32Array(11, 10, 12), PackedInt32Array(12, 10, 13), PackedInt32Array(12, 13, 0), PackedInt32Array(0, 1, 12), PackedInt32Array(11, 14, 10), PackedInt32Array(10, 14, 15), PackedInt32Array(15, 14, 8), PackedInt32Array(14, 7, 8)] geometry_parsed_geometry_type = 1 geometry_source_geometry_mode = 1 geometry_source_group_name = &"TerrainEntities" [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_tx3qi"] sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) [sub_resource type="Sky" id="Sky_mmhs2"] sky_material = SubResource("ProceduralSkyMaterial_tx3qi") [sub_resource type="Environment" id="Environment_r8f2r"] background_mode = 2 sky = SubResource("Sky_mmhs2") tonemap_mode = 2 glow_enabled = true [node name="Game" type="Node"] script = ExtResource("1_3n5gp") [node name="Player" type="Node" parent="."] script = ExtResource("2_kyivt") [node name="PlayerCamera" type="Camera3D" parent="Player"] transform = Transform3D(1, 0, 0, 0, 0.965926, 0.258819, 0, -0.258819, 0.965926, 2.38419e-07, 1.98981, 3.94427) current = true script = ExtResource("3_6ujgl") [node name="Sprite3D" type="Sprite3D" parent="Player/PlayerCamera"] transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 1, 0) cast_shadow = 0 axis = 1 billboard = 2 texture = SubResource("NoiseTexture2D_e001c") [node name="RemoteTransform3D" type="RemoteTransform3D" parent="Player/PlayerCamera"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10, 0) remote_path = NodePath("../../SubViewportContainer/SubViewport/Camera3D") update_rotation = false update_scale = false [node name="RayCast3D" type="RayCast3D" parent="Player"] target_position = Vector3(0, 0, 0) debug_shape_custom_color = Color(0, 0.633333, 1, 1) [node name="SubViewportContainer" type="SubViewportContainer" parent="Player"] anchors_preset = 3 anchor_left = 1.0 anchor_top = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 offset_left = -255.0 offset_top = -255.0 grow_horizontal = 0 grow_vertical = 0 size_flags_vertical = 3 mouse_filter = 0 [node name="SubViewport" type="SubViewport" parent="Player/SubViewportContainer"] handle_input_locally = false size = Vector2i(255, 255) render_target_update_mode = 4 [node name="Camera3D" type="Camera3D" parent="Player/SubViewportContainer/SubViewport"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 2.38419e-07, 11.6491, 1.35608) projection = 1 current = true size = 20.0 [node name="Player Ants" type="Node" parent="."] [node name="Enemy Ants" type="Node" parent="."] [node name="Buildings" type="Node" parent="."] [node name="PlayerCamp" type="StaticBody3D" parent="Buildings" groups=["TerrainEntities"]] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.480707, 0) script = ExtResource("6_bdu2w") [node name="PlayerCamp" type="MeshInstance3D" parent="Buildings/PlayerCamp"] mesh = SubResource("PrismMesh_dw2jx") skeleton = NodePath("../../../Terrain/MeshInstance3D") surface_material_override/0 = SubResource("StandardMaterial3D_nljwt") [node name="CollisionShape3D" type="CollisionShape3D" parent="Buildings/PlayerCamp"] shape = SubResource("ConcavePolygonShape3D_kxcis") [node name="Resources" type="Node" parent="."] [node name="MeshInstance3D2" type="MeshInstance3D" parent="Resources"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.93551, 0.40872, 1.77864) mesh = SubResource("SphereMesh_3yo4a") skeleton = NodePath("../../Terrain/MeshInstance3D") [node name="Terrain" type="StaticBody3D" parent="." groups=["TerrainEntities"]] script = ExtResource("7_js5w2") [node name="CollisionShape3D" type="CollisionShape3D" parent="Terrain"] shape = SubResource("BoxShape3D_y1i3q") [node name="MeshInstance3D" type="MeshInstance3D" parent="Terrain"] mesh = SubResource("PlaneMesh_alxwk") skeleton = NodePath("../..") [node name="NavigationRegion3D" type="NavigationRegion3D" parent="Terrain"] navigation_mesh = SubResource("NavigationMesh_6127e") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0) shadow_enabled = true [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_r8f2r")