Files
romants/entities/terrain/terrain.gd
2024-10-07 02:28:14 +02:00

14 lines
227 B
GDScript

class_name Terrain extends StaticBody3D
static var instance:Terrain
func _init() -> void:
instance = self
func _ready() -> void:
refresh_navmap()
func refresh_navmap()->void:
$NavigationRegion3D.bake_navigation_mesh()