11 lines
330 B
GDScript
11 lines
330 B
GDScript
extends Node
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func _ready() -> void:
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# Get loaded scene
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var node = get_tree().current_scene
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# Check if debug environment is stored
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var path = DebugEnvironmentLib.get_debug_path(node)
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if not FileAccess.file_exists(path): return
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# Replace instance with debug environment
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get_tree().call_deferred("change_scene_to_file",path)
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