Files
romants/entities/faction/player/player_camera.gd
2024-10-05 13:12:42 +02:00

34 lines
1.2 KiB
GDScript

extends Camera3D
var move_speed : float = 5
var tilt_speed : float = 2
func _process(delta: float) -> void:
process_movement_speed()
process_movement(delta)
process_camera_tilt(delta)
func process_movement(delta:float) -> void:
var input_vector := Vector3.ZERO;
input_vector += Vector3.UP * Input.get_axis("move_down", "move_up")
input_vector += Vector3.FORWARD * Input.get_axis("move_back", "move_forward")
input_vector += Vector3.RIGHT * Input.get_axis("move_left", "move_right")
translate(input_vector * move_speed * delta)
position.y = clampf(position.y, 2, 20)
func process_movement_speed() -> void:
if Input.is_action_just_released("move_increase"):
move_speed = clampf(move_speed + 1, 1, 10)
if Input.is_action_just_released("move_decrease"):
move_speed = clampf(move_speed-1, 1, 10)
func process_camera_tilt(delta: float) -> void:
if Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT):
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
var mouse_move := -Input.get_last_mouse_velocity().normalized()
mouse_move *= tilt_speed * delta
rotation.y = rotation.y + mouse_move.x
rotation.x =clampf(rotation.x + mouse_move.y, -PI/2, 0)
else:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE