From 0c693354e6d94e3b9b12c5f4293c0a6c95c06bea Mon Sep 17 00:00:00 2001 From: douwe Date: Mon, 25 Aug 2025 02:21:47 +0200 Subject: [PATCH] Remove the old js code --- Screeps/Commands.js | 61 ---------------------- Screeps/CreepClass.js | 45 ---------------- Screeps/JobBuilder.js | 94 ---------------------------------- Screeps/JobCleaner.js | 81 ----------------------------- Screeps/JobMiner.js | 25 --------- Screeps/JobSupplier.js | 90 -------------------------------- Screeps/JobUpgrader.js | 28 ---------- Screeps/Math.js | 7 --- Screeps/RoomClass.js | 44 ---------------- Screeps/Structure.js | 21 -------- Screeps/StructureSpawnClass.js | 64 ----------------------- Screeps/main.js | 44 ---------------- 12 files changed, 604 deletions(-) delete mode 100644 Screeps/Commands.js delete mode 100644 Screeps/CreepClass.js delete mode 100644 Screeps/JobBuilder.js delete mode 100644 Screeps/JobCleaner.js delete mode 100644 Screeps/JobMiner.js delete mode 100644 Screeps/JobSupplier.js delete mode 100644 Screeps/JobUpgrader.js delete mode 100644 Screeps/Math.js delete mode 100644 Screeps/RoomClass.js delete mode 100644 Screeps/Structure.js delete mode 100644 Screeps/StructureSpawnClass.js delete mode 100644 Screeps/main.js diff --git a/Screeps/Commands.js b/Screeps/Commands.js deleted file mode 100644 index ab1f36c..0000000 --- a/Screeps/Commands.js +++ /dev/null @@ -1,61 +0,0 @@ - - -module.exports = { - setup(){ - global.fullReset = fullReset; - global.resetRooms = resetRooms; - global.resetStructures = resetStructures; - global.resetCreeps = resetCreeps; - global.resetConstruction = resetConstruction; - - global.buildRoads = buildRoads; - } -} - -function fullReset(){ - resetRooms(); - resetCreeps(); - resetStructures(); - resetConstruction(); - global.started = false; - global.compiled = false; - return "OK"; -} - -function resetRooms(){ - Object.values(Game.rooms).forEach(room => room.memory = {}); - return "OK"; -} - -function resetStructures(){ - Object.values(Game.structures).forEach(structure => structure.memory = {}); - return "OK"; -} - -function resetCreeps(){ - Object.values(Game.creeps).forEach(creep => creep.suicide()); - return "OK"; -} - -function resetConstruction(){ - Object.values(Game.rooms).forEach(room=>room.find(FIND_CONSTRUCTION_SITES).forEach(cs=>cs.remove())); - return "OK"; -} - -function buildRoads(){ - Object.values(Game.rooms).forEach(room=> - { - room.memory.layout.sources.forEach( - sId => { - const source = Game.getObjectById(sId); - var roads = []; - roads = roads.concat(source.pos.findPathTo(room.controller)); - roads.pop(); - roads = roads.concat(source.pos.findPathTo(room.find(FIND_MY_STRUCTURES, { filter:{ structureType:STRUCTURE_SPAWN }})[0])); - roads.pop(); - roads.forEach(tile => room.createConstructionSite(tile.x, tile.y, STRUCTURE_ROAD)); - } - ); - }); - return "OK"; -} \ No newline at end of file diff --git a/Screeps/CreepClass.js b/Screeps/CreepClass.js deleted file mode 100644 index 34f06f0..0000000 --- a/Screeps/CreepClass.js +++ /dev/null @@ -1,45 +0,0 @@ -const jobBuilder = require("JobBuilder"); -const jobCleaner = require("JobCleaner"); -const jobMiner = require("JobMiner"); -const jobSupplier = require("JobSupplier"); -const jobUpgrader = require("JobUpgrader"); - -module.exports = { - setup: function () { - Creep.prototype = _Creep.prototype; - global.Role = Role; - } -} - -const Role = { - BUILDER: 0, - CLEANER: 1, - MINER: 2, - SUPPLIER: 3, - UPGRADER: 4 -} - -class _Creep extends Creep { - begin(){ - if(!this.memory.job) this.memory.job = { role: Role.HARVESTER }; - switch (this.memory.job.role) { - case Role.BUILDER: jobBuilder.begin(this); break; - case Role.CLEANER: jobCleaner.begin(this); break; - case Role.MINER: jobMiner.begin(this); break; - case Role.SUPPLIER: jobSupplier.begin(this); break; - case Role.UPGRADER: jobUpgrader.begin(this); break; - } - this.memory.init = true; - } - - tick(){ - if(!this.memory.init) this.begin(); - switch (this.memory.job.role) { - case Role.BUILDER: jobBuilder.tick(this); break; - case Role.CLEANER: jobCleaner.tick(this); break; - case Role.MINER: jobMiner.tick(this); break; - case Role.SUPPLIER: jobSupplier.tick(this); break; - case Role.UPGRADER: jobUpgrader.tick(this); break; - } - } -} \ No newline at end of file diff --git a/Screeps/JobBuilder.js b/Screeps/JobBuilder.js deleted file mode 100644 index 3284f16..0000000 --- a/Screeps/JobBuilder.js +++ /dev/null @@ -1,94 +0,0 @@ -module.exports = { - begin(creep){ - if(!creep.memory.collecting) creep.memory.collecting = false; - if(!creep.memory.counter) creep.memory.counter = 0; - }, - - tick(creep){ - if(creep.memory.collecting) { - GetEnergy(creep); - energyFullCheck(creep); - } - else { - BuildOrRepair(creep); - energyEmptyCheck(creep); - } - } -} - -function GetEnergy(creep){ - if(!creep.memory.target) findEnergyTarget(creep); - const target = Game.getObjectById(creep.memory.target); - if(!target) creep.memory.target = undefined; - if(creep.pos.isNearTo(target)) { - if(!target.store) creep.pickup(target); - else creep.withdraw(target, RESOURCE_ENERGY); - } - else creep.moveTo(target); -} - -function energyFullCheck(creep){ - if(!creep.store.getFreeCapacity(RESOURCE_ENERGY)) { - creep.memory.collecting = false; - creep.memory.target = undefined; - } -} - -function BuildOrRepair(creep){ - if(!creep.memory.target) findBuildOrRepairTarget(creep); - if(!creep.memory.target) return; - const target = Game.getObjectById(creep.memory.target); - if(!target) { creep.memory.target = undefined; return; } - if(target.hits && target.hits === target.hitsMax) { creep.memory.target = undefined; return; } - if(creep.pos.isNearTo(target)) - if(!target.hits) creep.build(target); - else creep.repair(target); - else creep.moveTo(target); -} - -function energyEmptyCheck(creep){ - if(!creep.store.getUsedCapacity(RESOURCE_ENERGY)) { - creep.memory.collecting = true; - creep.memory.target = undefined; - } -} - -function findEnergyTarget(creep){ - var target; - if(creep.room.storage && creep.room.storage.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY)) - target = creep.room.storage; - if(!target) target = creep.pos.findClosestByRange(FIND_STRUCTURES, { - filter: (st)=>{ - return st.structureType == STRUCTURE_CONTAINER && st.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY); - }}); - - if(!target) target = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, { - filter: (r)=>{ - return r.resourceType == RESOURCE_ENERGY && r.amount > creep.store.getFreeCapacity(RESOURCE_ENERGY); - }}); - if(!target) target = creep.pos.findClosestByRange(FIND_RUINS, { - filter: (r)=>{ - return r.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY); - }}); - if(!target) target = creep.pos.findClosestByRange(FIND_TOMBSTONES, { - filter: (t)=>{ - return t.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY); - }}); - - if(target) creep.memory.target = target.id; -} - -function findBuildOrRepairTarget(creep) { - var target; - switch (creep.memory.counter%2) { - case 0: target = creep.pos.findClosestByRange(FIND_MY_CONSTRUCTION_SITES); break; - case 1: target = creep.pos.findClosestByRange(FIND_STRUCTURES, { - filter:(s)=> { - return s.hits < s.hitsMax || - ((s.structureType === STRUCTURE_WALL || s.structureType === STRUCTURE_RAMPART) && s.hits < 100000 ); - }}); - break; - } - if(target) creep.memory.target = target.id; - creep.memory.counter++; -} \ No newline at end of file diff --git a/Screeps/JobCleaner.js b/Screeps/JobCleaner.js deleted file mode 100644 index 74d0c30..0000000 --- a/Screeps/JobCleaner.js +++ /dev/null @@ -1,81 +0,0 @@ -module.exports = { - begin(creep){ - if(!creep.memory.collecting) creep.memory.collecting = false; - }, - - tick(creep){ - if(creep.memory.collecting) { - searchForLooseEnergy(creep); - energyFullCheck(creep); - } - else { - DepositEnergy(creep); - energyEmptyCheck(creep); - } - } -} - -function searchForLooseEnergy(creep){ - if(!creep.memory.target) findLooseEnergyTarget(creep); - const target = Game.getObjectById(creep.memory.target); - if(!target) creep.memory.target = undefined; - if(creep.pos.isNearTo(target)) { - if(!target.store) creep.pickup(target); - else creep.withdraw(target, RESOURCE_ENERGY); - } - else creep.moveTo(target); -} - -function energyFullCheck(creep){ - if(!creep.store.getFreeCapacity(RESOURCE_ENERGY)) { - creep.memory.collecting = false; - creep.memory.target = undefined; - } -} - -function DepositEnergy(creep){ - if(!creep.memory.target) findDepositTarget(creep); - if(!creep.memory.target) return; - const target = Game.getObjectById(creep.memory.target); - if(target.store.getFreeCapacity(RESOURCE_ENERGY)==0) { creep.memory.target = undefined; creep.memory.counter++; } - if(creep.pos.isNearTo(target)) creep.transfer(target, RESOURCE_ENERGY); - else creep.moveTo(target); -} - -function energyEmptyCheck(creep){ - if(!creep.store.getUsedCapacity(RESOURCE_ENERGY)) { - creep.memory.collecting = true; - creep.memory.target = undefined; - } -} - -function findLooseEnergyTarget(creep){ - var target = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, { - filter: (r)=>{ - return r.resourceType == RESOURCE_ENERGY && r.amount > creep.store.getFreeCapacity(RESOURCE_ENERGY); - }}); - if(!target) target = creep.pos.findClosestByRange(FIND_RUINS, { - filter: (r)=>{ - return r.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY); - }}); - if(!target) target = creep.pos.findClosestByRange(FIND_TOMBSTONES, { - filter: (t)=>{ - return t.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY); - }}); - if(target) creep.memory.target = target.id; -} - -function findDepositTarget(creep) { - var target = creep.pos.findClosestByRange(FIND_STRUCTURES, { - filter:(s)=> { - return s.structureType == STRUCTURE_CONTAINER - && s.store.getFreeCapacity(RESOURCE_ENERGY) > 1000; - }}); - if(!target) target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, { - filter:(s)=> { - return (s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_EXTENSION) - && s.store.getFreeCapacity(RESOURCE_ENERGY) > 0; - }}); - if(!target) target = creep.room.storage; - if(target) creep.memory.target = target.id; -} \ No newline at end of file diff --git a/Screeps/JobMiner.js b/Screeps/JobMiner.js deleted file mode 100644 index 63c064f..0000000 --- a/Screeps/JobMiner.js +++ /dev/null @@ -1,25 +0,0 @@ -module.exports = { - begin(creep){}, - - tick(creep){ - const source = Game.getObjectById(creep.memory.job.source); - if(!creep.pos.isNearTo(source)) { creep.moveTo(source); return; } - if(!(Game.time%100)) scanForContainer(creep, source); - moveToContainer(creep); - creep.harvest(source); - } -} - -function moveToContainer(creep){ - const container = Game.getObjectById(creep.memory.container); - if(!container) return; - if(container.pos.x === creep.pos.x && container.pos.y === creep.pos.y) return; - creep.moveTo(container); -} - -function scanForContainer(creep, source){ - const container = source.pos.findInRange(FIND_STRUCTURES, 1, { - filter:{structureType:STRUCTURE_CONTAINER} - })[0]; - if(container) creep.memory.container = container.id; -} \ No newline at end of file diff --git a/Screeps/JobSupplier.js b/Screeps/JobSupplier.js deleted file mode 100644 index 2a4b65a..0000000 --- a/Screeps/JobSupplier.js +++ /dev/null @@ -1,90 +0,0 @@ -module.exports = { - begin(creep){ - if(!creep.memory.collecting) creep.memory.collecting = false; - }, - - tick(creep){ - if(creep.memory.collecting) { - withdrawEnergy(creep); - energyFullCheck(creep); - } - else { - transferEnergy(creep); - energyEmptyCheck(creep); - } - } -} - -function withdrawEnergy(creep){ - if(!creep.memory.target) findWithdrawTarget(creep); - const target = Game.getObjectById(creep.memory.target); - if(!target) creep.memory.target = undefined; - if(creep.pos.isNearTo(target)) { - if(!target.store) creep.pickup(target); - else creep.withdraw(target, RESOURCE_ENERGY); - } - else creep.moveTo(target); -} - -function energyFullCheck(creep){ - if(!creep.store.getFreeCapacity(RESOURCE_ENERGY)) { - creep.memory.collecting = false; - creep.memory.target = undefined; - } -} - -function transferEnergy(creep){ - if(!creep.memory.target) findTransferTarget(creep); - if(!creep.memory.target) return; - const target = Game.getObjectById(creep.memory.target); - if(target.store.getFreeCapacity(RESOURCE_ENERGY)==0) { creep.memory.target = undefined; creep.memory.counter++; } - if(creep.pos.isNearTo(target)) creep.transfer(target, RESOURCE_ENERGY); - else creep.moveTo(target); -} - -function energyEmptyCheck(creep){ - if(!creep.store.getUsedCapacity(RESOURCE_ENERGY)) { - creep.memory.collecting = true; - creep.memory.target = undefined; - } -} - -function findWithdrawTarget(creep){ - var target = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, { - filter: (r)=>{ - return r.resourceType == RESOURCE_ENERGY && r.amount > creep.store.getFreeCapacity(RESOURCE_ENERGY); - }}); - if(!target) target = creep.pos.findClosestByRange(FIND_RUINS, { - filter: (r)=>{ - return r.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY); - }}); - if(!target) target = creep.pos.findClosestByRange(FIND_TOMBSTONES, { - filter: (t)=>{ - return t.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY); - }}); - if(!target) target = creep.pos.findClosestByRange(FIND_STRUCTURES, { - filter: (st)=>{ - return st.structureType == STRUCTURE_CONTAINER && st.store.getUsedCapacity(RESOURCE_ENERGY) > 1000; - }}); - if(target) creep.memory.target = target.id; -} - -function findTransferTarget(creep) { - var target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, { - filter:(s)=> { - return (s.structureType == STRUCTURE_EXTENSION) - && s.store.getFreeCapacity(RESOURCE_ENERGY) > 0; - }}); - if(!target) target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, { - filter:(s)=> { - return (s.structureType == STRUCTURE_SPAWN) - && s.store.getFreeCapacity(RESOURCE_ENERGY) > 0; - }}); - if(!target) target = creep.pos.findClosestByRange(FIND_STRUCTURES, { - filter:(s)=> { - return s.structureType == STRUCTURE_CONTAINER - && s.store.getFreeCapacity(RESOURCE_ENERGY) > 1000; - }}) - if(!target) target = creep.room.storage; - if(target) creep.memory.target = target.id; -} \ No newline at end of file diff --git a/Screeps/JobUpgrader.js b/Screeps/JobUpgrader.js deleted file mode 100644 index b74a655..0000000 --- a/Screeps/JobUpgrader.js +++ /dev/null @@ -1,28 +0,0 @@ -module.exports = { - begin(creep){ - }, - - tick(creep){ - if(!creep.pos.isNearTo(creep.room.controller)) { creep.moveTo(creep.room.controller); return; } - if(creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0) { getOrWaitForEnergy(creep); return; } - creep.upgradeController(creep.room.controller); - } -} - -function getOrWaitForEnergy(creep){ - if(!creep.memory.container) scanForContainer(creep); - if(creep.memory.container) getEnergyFromContainer(creep); -} - -function getEnergyFromContainer(creep){ - const container = Game.getObjectById(creep.memory.container); - if(creep.withdraw(container, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(container); -} - -// duplicate see miner -function scanForContainer(creep){ - const container = creep.room.controller.pos.findInRange(FIND_STRUCTURES, 1, { - filter:{structureType:STRUCTURE_CONTAINER} - })[0]; - if(container) creep.memory.container = container.id; -} \ No newline at end of file diff --git a/Screeps/Math.js b/Screeps/Math.js deleted file mode 100644 index 35b08c9..0000000 --- a/Screeps/Math.js +++ /dev/null @@ -1,7 +0,0 @@ -module.exports = { - clamp: function(v, min, max){ - if(vs.id); - room.memory.layout.containers = room.find(FIND_MY_STRUCTURES, {filter:{structureType:STRUCTURE_CONTAINER}}).map(c=>c.id); -} - -function jobScan(room){ - if(!room.memory.jobs) room.memory.jobs = [{role:Role.UPGRADER}] - .concat(Array(4).fill({role: Role.BUILDER})) - .concat(Array(2).fill({role: Role.SUPPLIER})) - .concat(room.memory.layout.sources.map(s=> {return {role: Role.MINER, source: s}})); -} - -function vacancyScan(room){ - const activeJobs = room.find(FIND_MY_CREEPS).map(creep=>creep.memory.job); - const jobs = room.memory.jobs.filter((j)=>{ - const index = activeJobs.findIndex(aj=> _.isEqual(aj,j)); - if(index < 0) return true; - activeJobs.splice(index,1); - return false; - }); - room.memory.vacancies = jobs; -} - diff --git a/Screeps/Structure.js b/Screeps/Structure.js deleted file mode 100644 index f503a13..0000000 --- a/Screeps/Structure.js +++ /dev/null @@ -1,21 +0,0 @@ -const spawnClass = require("StructureSpawnClass"); - -module.exports = { - setup() { - spawnClass.setup(); - }, - - begin(structure){ - switch (structure.structureType) { - case STRUCTURE_SPAWN: structure.begin(); break; - default: break; - } - }, - - tick(structure){ - switch (structure.structureType) { - case STRUCTURE_SPAWN: structure.tick(); break; - default: break; - } - } -} \ No newline at end of file diff --git a/Screeps/StructureSpawnClass.js b/Screeps/StructureSpawnClass.js deleted file mode 100644 index 98babe3..0000000 --- a/Screeps/StructureSpawnClass.js +++ /dev/null @@ -1,64 +0,0 @@ -module.exports = { - setup: function () { StructureSpawn.prototype = _StructureSpawn.prototype; } -} - -class _StructureSpawn extends StructureSpawn { - begin(){ - if (!this.memory.creepCounter) this.memory.creepCounter = 0; - this.memory.init = true; - } - - tick(){ - if(!this.memory.init) this.begin(); - if(Game.time%100) return; - if(this.room.energyAvailable < 300) return; - const job = this.room.memory.vacancies.pop(); - if(job){ - const name = getJobName(job.role); - const body = getBodyByJob(job.role, this.room.energyAvailable); - if(this.createCreep(job, name, body) != OK) this.room.memory.vacancies.push(job); - } - } - - createCreep(job, name, body) { - const response = this.spawnCreep(body, name + ": " + this.memory.creepCounter, { - memory: { job: job } - }); - if (response == OK) this.memory.creepCounter++; - return response; - } -} - -function getJobName(role){ - switch (role) { - case Role.BUILDER: return "Bob"; - case Role.MINER: return "minny"; - case Role.SUPPLIER: return "Sully"; - case Role.UPGRADER: return "Uppa"; - } -} - -function getBodyByJob(role, energyAvailability){ - const body = []; - switch (role) { - case Role.BUILDER: body.push(WORK); energyAvailability -= 100; break; - case Role.UPGRADER: body.push(CARRY); body.push(MOVE); energyAvailability -= 100; break; - case Role.MINER: body.push(MOVE); energyAvailability -= 100; break; - } - - var unitEnergyCost = 0; - while(unitEnergyCost <= energyAvailability) { - switch (role) { - case Role.BUILDER: body.push(MOVE); body.push(CARRY); unitEnergyCost = 100; break; - case Role.UPGRADER: - case Role.MINER: - body.push(WORK); unitEnergyCost = 100; - if(role === Role.MINER && body.length > 5) energyAvailability = -1; - break; - case Role.SUPPLIER: body.push(CARRY); body.push(MOVE); unitEnergyCost = 100; break; - default: energyAvailability = -1; break; - } - energyAvailability -= unitEnergyCost; - } - return body; -} \ No newline at end of file diff --git a/Screeps/main.js b/Screeps/main.js deleted file mode 100644 index e58dbac..0000000 --- a/Screeps/main.js +++ /dev/null @@ -1,44 +0,0 @@ -const Commands = require("Commands"); -const CreepClass = require("CreepClass"); -const RoomClass = require("RoomClass"); -const Structure = require("Structure"); - -module.exports.loop = function () { - if(!global.compiled) onRecompile(); - else if (!global.started) onRestart(); - else onTick(); -} - -function onRecompile(){ - setupClasses(); - console.log("Script recompiled..."); - global.compiled = true; -} - -function onRestart(){ - Object.values(Game.rooms).forEach(room => room.begin()); - Object.values(Game.creeps).forEach(creep => creep.begin()); - Object.values(Game.structures).forEach(structure => Structure.begin(structure)); - global.started = true; -} - -function onTick(){ - Object.values(Game.rooms).forEach(room => room.tick()); - Object.values(Game.creeps).forEach(creep => creep.tick()); - Object.values(Game.structures).forEach(structure => Structure.tick(structure)); - if(!(Game.time % 100)) cleanUp(); -} - - -function setupClasses(){ - Commands.setup(); - CreepClass.setup(); - RoomClass.setup(); - Structure.setup(); -} - -function cleanUp(){ - Object.keys(Memory.rooms).forEach(roomName => { if(!Game.rooms[roomName]) Memory.rooms[roomName] = undefined; }); - Object.keys(Memory.creeps).forEach(creepName => { if(!Game.creeps[creepName]) Memory.creeps[creepName] = undefined; }); -} -