Rewriting from scratch. Fixing old code is just less fun.
This commit is contained in:
62
main.js
62
main.js
@@ -3,38 +3,42 @@
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# Screeps 2022 #
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######################*/
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const spawns = require("spawns");
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const creeps = require("creeps");
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const towers = require("towers");
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const ai_main = require("ai_main");
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const system = require("system");
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const system = require("_system");
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module.exports.loop = function () {
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// New system
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if (global.started == undefined) {
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if (global.compiled == undefined) {
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// Configure classes and constants
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setupClasses();
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setConstants();
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console.log("Script recompiled...");
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global.started = true;
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system.start();
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}
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system.update();
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// Old system
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ai_main.run();
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towers.run();
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spawns.run();
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if (Game.time % 60 == 0) {
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clear_dead_creeps_from_memory();
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}
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}
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function clear_dead_creeps_from_memory() {
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for (var cr in Memory.creeps) {
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if (Game.creeps[cr] == null) {
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delete (Memory.creeps[cr]);
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global.compiled = true;
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} else {
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if (global.started == undefined) {
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// After one tick of configuration, restart the system.
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system.start();
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console.log("System started...");
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global.started = true;
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}
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system.update();
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}
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}
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const creepClass = require("ClassCreep");
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const roomClass = require("ClassRoom");
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const spawnClass = require("ClassSpawn");
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// Overwrite all game defined classes by mine inherited ones.
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function setupClasses() {
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creepClass.setup();
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roomClass.setup();
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spawnClass.setup();
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}
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// Adds additional constants to global scope
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function setConstants() {
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// The states of a room.
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global.ROOMSTATE_NEUTRAL = 0;
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global.ROOMSTATE_CAPITAL = 1;
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global.ROOMSTATE_COLONY = 2;
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global.ROOMSTATE_OUTPOST = 3;
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}
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