First working version of colony.
Harversters and spawn work.
This commit is contained in:
215
src/harvester.cpp
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215
src/harvester.cpp
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#include <vector>
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#include <optional>
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#include <emscripten.h>
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#include <Screeps/Game.hpp>
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#include <Screeps/Creep.hpp>
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#include <Screeps/Source.hpp>
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#include <Screeps/Room.hpp>
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#include <Screeps/RoomPosition.hpp>
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#include <Screeps/RoomObject.hpp>
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#include <Screeps/Structure.hpp>
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#include <Screeps/StructureController.hpp>
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#include <Screeps/StructureSpawn.hpp>
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#include <Screeps/StructureExtension.hpp>
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#include <Screeps/StructureTower.hpp>
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#include <Screeps/Constants.hpp>
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#include <Screeps/Store.hpp>
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#include "creeps/harvester.hpp"
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bool isNearTo(const Screeps::RoomPosition &pos1, const Screeps::RoomPosition &pos2);
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DouwcoHivemind::HarvesterRole::HarvesterRole(Screeps::Creep* creep_pntr)
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{
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creep = creep_pntr;
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memory = creep->memory();
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}
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DouwcoHivemind::HarvesterRole::~HarvesterRole()
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{
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creep->setMemory(memory);
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}
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void DouwcoHivemind::HarvesterRole::process()
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{
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setupMemory();
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searchTarget();
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if (memory["harvesting"])
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harvestSource();
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else
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depositEnergy();
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}
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void DouwcoHivemind::HarvesterRole::setupMemory()
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{
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if (!memory.contains("harvesting"))
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{
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EM_ASM({ console.log('Setup harvesting'); });
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memory["harvesting"] = false;
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}
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if (!memory.contains("target"))
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{
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EM_ASM({ console.log('Setup target'); });
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memory["target"] = "";
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}
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}
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void DouwcoHivemind::HarvesterRole::searchTarget()
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{
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if (memory["harvesting"] && creep->store().getFreeCapacity(Screeps::RESOURCE_ENERGY) == 0)
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{
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EM_ASM({ console.log('Searching energy deposit'); });
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memory["harvesting"] = false;
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searchEnergyDeposit();
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}
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else if (!memory["harvesting"] && creep->store().getUsedCapacity(Screeps::RESOURCE_ENERGY) == 0)
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{
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EM_ASM({ console.log('Searching source'); });
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memory["harvesting"] = true;
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searchSource();
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}
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}
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void DouwcoHivemind::HarvesterRole::searchEnergyDeposit()
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{
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auto structures = creep->room().find(Screeps::FIND_MY_STRUCTURES);
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std::vector<std::unique_ptr<Screeps::RoomObject>> filtered;
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for (auto &structureObject : structures)
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{
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auto structure = dynamic_cast<Screeps::Structure *>(structureObject.get());
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if (!structure)
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continue;
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if (structure->structureType() == Screeps::STRUCTURE_SPAWN)
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{
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if (dynamic_cast<Screeps::StructureSpawn *>(structure)->store().getFreeCapacity(Screeps::RESOURCE_ENERGY) > 0)
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filtered.emplace_back(std::move(structureObject));
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}
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else if (structure->structureType() == Screeps::STRUCTURE_EXTENSION)
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{
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if (dynamic_cast<Screeps::StructureExtension *>(structure)->store().getFreeCapacity(Screeps::RESOURCE_ENERGY) > 0)
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filtered.emplace_back(std::move(structureObject));
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}
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else if (structure->structureType() == Screeps::STRUCTURE_TOWER)
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{
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if (dynamic_cast<Screeps::StructureTower *>(structure)->store().getFreeCapacity(Screeps::RESOURCE_ENERGY) > 0)
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filtered.emplace_back(std::move(structureObject));
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}
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else if (structure->structureType() == Screeps::STRUCTURE_CONTROLLER)
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{
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filtered.emplace_back(std::move(structureObject));
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}
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}
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auto closestObj = creep->pos().findClosestByPath(filtered);
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if (closestObj)
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{
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auto closest = dynamic_cast<Screeps::Structure *>(closestObj.get());
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memory["target"] = closest ? closest->id() : "";
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}
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else
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memory["target"] = "";
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}
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void DouwcoHivemind::HarvesterRole::searchSource()
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{
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auto sources = creep->room().find(Screeps::FIND_SOURCES_ACTIVE);
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std::vector<std::unique_ptr<Screeps::RoomObject>> sourceObjects;
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for (auto &source : sources)
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sourceObjects.emplace_back(std::move(source));
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auto closestObj = creep->pos().findClosestByPath(sourceObjects);
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if (closestObj)
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{
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auto closest = dynamic_cast<Screeps::Source *>(closestObj.get());
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memory["target"] = closest ? closest->id() : "";
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}
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else
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{
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memory["target"] = "";
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}
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}
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void DouwcoHivemind::HarvesterRole::harvestSource()
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{
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if (!memory.contains("target") || memory["target"].empty())
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{
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searchSource();
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if (!memory.contains("target") || memory["target"].empty())
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return;
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}
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auto sourceObj = Screeps::Game.getObjectById(memory["target"]);
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if (sourceObj)
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{
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auto source = dynamic_cast<Screeps::Source *>(sourceObj.get());
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if (!source || source->energy() == 0)
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{
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searchSource();
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sourceObj = Screeps::Game.getObjectById(memory["target"]);
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source = dynamic_cast<Screeps::Source *>(sourceObj.get());
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if (!source)
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return;
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}
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if (isNearTo(creep->pos(), source->pos()))
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creep->harvest(*source);
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else
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creep->moveTo(*source);
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}
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}
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void DouwcoHivemind::HarvesterRole::depositEnergy()
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{
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if (!memory.contains("target") || memory["target"].empty())
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{
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searchEnergyDeposit();
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if (!memory.contains("target") || memory["target"].empty())
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return;
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}
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auto structureObj = Screeps::Game.getObjectById(memory["target"]);
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if (structureObj)
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{
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auto structure = dynamic_cast<Screeps::Structure *>(structureObj.get());
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bool searchAgain = !structure;
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if (!searchAgain)
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{
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if (isNearTo(creep->pos(), structure->pos()))
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{
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if (structure->structureType() == Screeps::STRUCTURE_CONTROLLER)
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{
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Screeps::StructureController *controller = dynamic_cast<Screeps::StructureController *>(structure);
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if (!controller)
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return;
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int resp = creep->upgradeController(*controller);
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if (resp != Screeps::OK)
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searchAgain = true;
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}
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else if (structure->structureType() == Screeps::STRUCTURE_SPAWN ||
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structure->structureType() == Screeps::STRUCTURE_EXTENSION ||
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structure->structureType() == Screeps::STRUCTURE_TOWER)
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{
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int resp = creep->transfer(*structure, Screeps::RESOURCE_ENERGY);
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if (resp != Screeps::OK)
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searchAgain = true;
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}
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}
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else
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creep->moveTo(*structure);
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}
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if (searchAgain)
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{
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searchEnergyDeposit();
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}
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}
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}
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bool isNearTo(const Screeps::RoomPosition &pos1, const Screeps::RoomPosition &pos2)
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{
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int dx = pos1.x() - pos2.x();
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int dy = pos1.y() - pos2.y();
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return dx * dx < 2 && dy * dy < 2 && pos1.roomName() == pos2.roomName();
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}
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22
src/loop.cpp
22
src/loop.cpp
@@ -6,6 +6,8 @@
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#include <emscripten/bind.h>
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#include <emscripten/val.h>
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#include "Constants.hpp"
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#include "creeps/harvester.hpp"
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#include "structures/spawn.hpp"
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EMSCRIPTEN_KEEPALIVE
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@@ -13,14 +15,22 @@ extern "C" void loop()
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{
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Screeps::Context::update();
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EM_ASM({ console.log('Starting loop...'); });
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auto spawnManager = SpawnManager();
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spawnManager.process();
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// Structures
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for (auto& spawn_entry : Screeps::Game.spawns())
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{
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auto spawn = DouwcoHivemind::Spawn(&spawn_entry.second);
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spawn.process();
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}
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// Creeps
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auto creeps = Screeps::Game.creeps();
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for (auto& creep : creeps)
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creep.second.say("screepsxx");
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for (auto& creep : creeps){
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if (creep.second.memory()["role"] == DouwcoHivemind::ROLE_HARVESTER)
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{
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auto harvester = DouwcoHivemind::HarvesterRole(&creep.second);
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harvester.process();
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}
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}
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}
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EMSCRIPTEN_BINDINGS(loop)
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@@ -1,18 +1,25 @@
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#include <nlohmann/json.hpp>
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#include <Screeps/JS.hpp>
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#include <Screeps/Game.hpp>
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#include <Screeps/Room.hpp>
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#include <Screeps/StructureSpawn.hpp>
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#include <emscripten.h>
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#include "Constants.hpp"
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#include "structures/spawn.hpp"
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void SpawnManager::process()
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void DouwcoHivemind::Spawn::process()
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{
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for (auto& spawn : Screeps::Game.spawns())
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{
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int creepcount = spawn.second.room().find(Screeps::FIND_MY_CREEPS, nullptr).size();
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// EM_ASM({ console.log('creepcount: ' + $0); }, creepcount);
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if (creepcount >= 3) continue;
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int resp = spawn.second.spawnCreep({"work", "carry", "move"}, "harvester" + std::to_string(creepcount + 1));
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}
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int creepcount = structure->room().find(Screeps::FIND_MY_CREEPS, nullptr).size();
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EM_ASM({ console.log('creepcount: ' + $0); }, creepcount);
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if (creepcount >= 10) return;
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JSON opts;
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opts["memory"]["role"] = DouwcoHivemind::ROLE_HARVESTER;
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int resp = structure->spawnCreep(
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{"work", "carry", "move"},
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"harvester" + std::to_string(creepcount + 1),
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opts
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);
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}
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