Simplyfied the code. Ready to rebuild on top of.

This commit is contained in:
unknown
2023-08-20 16:31:21 +02:00
parent 15c86d3c14
commit ae3812aa83
10 changed files with 71 additions and 137 deletions

54
main.js
View File

@@ -1,47 +1,27 @@
// ########################################
// ########## MAIN ##########
// ########################################
/* ######################
# Screeps 2022 #
######################*/
const system = require("system");
const system = require("System");
module.exports.loop = function () {
if (global.compiled == undefined) {
// Configure classes and constants
setupClasses();
setConstants();
console.log("Script recompiled...");
global.compiled = true;
} else {
if (global.started == undefined) {
// After one tick of configuration, restart the system.
system.start();
console.log("System started...");
global.started = true;
}
system.update();
}
if(!global.compiled) onRecompile();
else if (!global.started) onRestart();
else onTick();
}
const creepClass = require("ClassCreep");
const roomClass = require("ClassRoom");
const spawnClass = require("ClassSpawn");
// Overwrite all game defined classes by inherited ones.
function setupClasses() {
creepClass.setup();
roomClass.setup();
spawnClass.setup();
function onRecompile(){
system.setup();
console.log("Script recompiled...");
global.compiled = true;
}
// Adds additional constants to global scope
function setConstants() {
// The states of a room.
global.ROOMSTATE_NEUTRAL = 0;
global.ROOMSTATE_CAPITAL = 1;
global.ROOMSTATE_COLONY = 2;
global.ROOMSTATE_OUTPOST = 3;
function onRestart(){
system.begin();
global.started = true;
}
// The roles of creeps.
global.ROLE_HARVESTER = 0;
function onTick(){
system.tick();
}