Created miner, made harvester pick resources and added reset commands.
This commit is contained in:
115
JobHarvester.js
115
JobHarvester.js
@@ -1,42 +1,89 @@
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module.exports = {
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begin(creep){
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const jobMemory = creep.memory.job;
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if(!jobMemory.harvesting) creep.memory.job.harvesting = false;
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if(!jobMemory.counter) creep.memory.job.counter = 0;
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creep.memory.init = true;
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if(!creep.memory.harvesting) creep.memory.harvesting = false;
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if(!creep.memory.counter) creep.memory.counter = 0;
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},
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tick(creep){
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const jobMemory = creep.memory.job;
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if(!jobMemory.init) this.begin(creep);
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if(jobMemory.harvesting){
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const roomSources = creep.room.memory.layout.sources
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const source = Game.getObjectById(roomSources[jobMemory.counter%roomSources.length]);
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if(creep.pos.isNearTo(source)) creep.harvest(source);
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else creep.moveTo(source);
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if(!creep.store.getFreeCapacity(RESOURCE_ENERGY)) jobMemory.harvesting = false;
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} else{
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var target;
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switch (jobMemory.counter%3) {
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case 0: target = creep.room.controller; break;
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case 1: target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {filter:{structureType:STRUCTURE_SPAWN}}); break;
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case 2: target = creep.pos.findClosestByRange(FIND_MY_CONSTRUCTION_SITES); break;
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}
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var response;
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if(creep.pos.isNearTo(target)) {
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switch (jobMemory.counter%3) {
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case 0: response = creep.upgradeController(target); break;
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case 1: response = creep.transfer(target, RESOURCE_ENERGY); break;
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case 2: response = creep.build(target); break;
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}
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if(response == ERR_FULL) creep.memory.job.counter += 1;
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}
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else creep.moveTo(target);
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if(!creep.store.getUsedCapacity(RESOURCE_ENERGY)) {
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jobMemory.harvesting = true;
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creep.memory.job.counter += 1;
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}
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if(creep.memory.harvesting) {
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pickUpEnergy(creep);
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onEnergyFullTurnToJobMode(creep);
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}
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else {
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performJobs(creep);
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onOutOfEnergyTurnHarvestingMode(creep);
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}
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}
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}
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function pickUpEnergy(creep){
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if(!creep.memory.target) {
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const target = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: {resourceType: RESOURCE_ENERGY}});
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if(target) creep.memory.target = target.id;
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}
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const resource = Game.getObjectById(creep.memory.target);
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if(!resource) creep.memory.target = undefined;
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if(creep.pos.isNearTo(resource)) creep.pickup(resource);
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else creep.moveTo(resource);
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}
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function harvestSource(creep){
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if(!creep.memory.target) creep.memory.target = getSourceIdFromRoomTable(creep);
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var source = Game.getObjectById(creep.memory.target);
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if(creep.pos.isNearTo(source)) creep.harvest(source);
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else creep.moveTo(source);
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}
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function onEnergyFullTurnToJobMode(creep){
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if(!creep.store.getFreeCapacity(RESOURCE_ENERGY)) {
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creep.memory.harvesting = false;
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creep.memory.target = undefined;
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}
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}
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function performJobs(creep){
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if(!creep.memory.target) creep.memory.target = getJobTarget(creep);
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var target = Game.getObjectById(creep.memory.target);
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if(creep.pos.isNearTo(target)) doJob(creep, target);
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else creep.moveTo(target);
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}
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function onOutOfEnergyTurnHarvestingMode(creep){
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if(!creep.store.getUsedCapacity(RESOURCE_ENERGY)) {
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creep.memory.harvesting = true;
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creep.memory.target = undefined;
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creep.memory.counter += 1;
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}
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}
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function getSourceIdFromRoomTable(creep) {
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const sourceTable = creep.room.memory.layout.sources;
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const sourceIterator = creep.memory.counter%creep.room.memory.layout.sources.length;
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const sourceId = sourceTable[sourceIterator];
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return sourceId;
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}
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function getJobTarget(creep) {
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var target;
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switch (creep.memory.counter%3) {
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case 0: target = creep.room.controller; break;
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case 1: target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {filter:{structureType:STRUCTURE_SPAWN}}); break;
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case 2: target = creep.pos.findClosestByRange(FIND_MY_CONSTRUCTION_SITES); break;
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}
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if(target) return target.id;
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creep.memory.counter++;
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return undefined;
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}
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function doJob(creep, target){
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var response;
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switch (creep.memory.counter%3) {
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case 0: response = creep.upgradeController(target); break;
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case 1: response = creep.transfer(target, RESOURCE_ENERGY); break;
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case 2: response = creep.build(target); break;
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}
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if(response == ERR_FULL) {
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creep.memory.counter++;
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creep.memory.target = undefined;
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}
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}
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