Created miner, made harvester pick resources and added reset commands.
This commit is contained in:
50
ClassRoom.js
50
ClassRoom.js
@@ -1,50 +0,0 @@
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module.exports = {
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setup: function () { Room.prototype = _Room.prototype; }
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}
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class _Room extends Room {
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begin(){
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this.setJobQueue();
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this.roomScan();
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this.buildRoads();
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this.memory.init = true;
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}
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tick(){
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if(!this.memory.init) this.begin();
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}
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setJobQueue(){
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if(!this.memory.jobs) this.memory.jobs = [
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{ role: Role.HARVESTER },
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{ role: Role.HARVESTER },
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{ role: Role.HARVESTER },
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{ role: Role.HARVESTER },
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{ role: Role.HARVESTER }
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]
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}
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roomScan(){
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this.memory.layout = {
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sources: this.find(FIND_SOURCES).map(s=>s.id)
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};
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}
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buildRoads(){
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this.memory.layout.sources.forEach(
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sId => {
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const source = Game.getObjectById(sId);
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this.buildRoad(source, this.controller);
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this.buildRoad(source, this.find(FIND_MY_STRUCTURES, { filter:{ structureType:STRUCTURE_SPAWN }})[0]);
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}
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)
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}
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buildRoad(from, to){
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const path = from.pos.findPathTo(to);
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path.forEach(tile => this.createConstructionSite(tile.x, tile.y, STRUCTURE_ROAD))
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}
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}
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@@ -1,33 +0,0 @@
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module.exports = {
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setup: function () { StructureSpawn.prototype = _Spawn.prototype; }
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}
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class _Spawn extends StructureSpawn {
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begin(){
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if (!this.memory.creepCounter) this.memory.creepCounter = 0;
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this.memory.init = true;
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}
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tick(){
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if(!this.memory.init) this.begin();
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if(this.room.memory.jobs.length){
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const job = this.room.memory.jobs[0];
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const body = [WORK, CARRY, MOVE];
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const response = this.createCreep(body, "harvester", job);
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if(response == OK) this.room.memory.jobs.splice(0, 1);
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}
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}
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createHarvester() {
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this.createCreep(body, "harvester", Role.HARVESTER);
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}
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createCreep(body, name, job) {
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const response = this.spawnCreep(body, name + ": " + this.memory.creepCounter, {
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memory: { job: job }
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});
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if (response == OK) this.memory.creepCounter++;
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return response;
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}
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}
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61
Commands.js
Normal file
61
Commands.js
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@@ -0,0 +1,61 @@
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module.exports = {
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setup(){
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global.fullReset = fullReset;
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global.resetRooms = resetRooms;
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global.resetStructures = resetStructures;
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global.resetCreeps = resetCreeps;
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global.resetConstruction = resetConstruction;
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global.buildRoads = buildRoads;
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}
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}
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function fullReset(){
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resetRooms();
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resetCreeps();
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resetStructures();
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resetConstruction();
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global.started = false;
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global.compiled = false;
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return "OK";
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}
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function resetRooms(){
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Object.values(Game.rooms).forEach(room => room.memory = {});
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return "OK";
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}
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function resetStructures(){
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Object.values(Game.structures).forEach(structure => structure.memory = {});
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return "OK";
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}
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function resetCreeps(){
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Object.values(Game.creeps).forEach(creep => creep.suicide());
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return "OK";
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}
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function resetConstruction(){
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Object.values(Game.rooms).forEach(room=>room.find(FIND_CONSTRUCTION_SITES).forEach(cs=>cs.remove()));
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return "OK";
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}
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function buildRoads(){
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Object.values(Game.rooms).forEach(room=>
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{
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room.memory.layout.sources.forEach(
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sId => {
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const source = Game.getObjectById(sId);
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var roads = [];
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roads = roads.concat(source.pos.findPathTo(this.controller));
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roads.pop();
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roads = roads.concat(source.pos.findPathTo(room.find(FIND_MY_STRUCTURES, { filter:{ structureType:STRUCTURE_SPAWN }})[0]));
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roads.pop();
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roads.forEach(tile => room.createConstructionSite(tile.x, tile.y, STRUCTURE_ROAD));
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}
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);
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});
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return "OK";
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}
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@@ -1,4 +1,5 @@
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const jobHarvester = require("JobHarvester");
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const jobHarvester = require("JobHarvester");
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const jobMiner = require("JobMiner");
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module.exports = {
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module.exports = {
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setup: function () {
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setup: function () {
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@@ -8,7 +9,11 @@ module.exports = {
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}
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}
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const Role = {
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const Role = {
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HARVESTER: 0
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HARVESTER: 0,
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MINER: 1,
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SUPPLIER: 2,
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UPGRADER: 3,
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BUILDER: 4
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}
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}
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class _Creep extends Creep {
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class _Creep extends Creep {
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@@ -16,6 +21,7 @@ class _Creep extends Creep {
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if(!this.memory.job) this.memory.job = { role: Role.HARVESTER };
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if(!this.memory.job) this.memory.job = { role: Role.HARVESTER };
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switch (this.memory.job.role) {
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switch (this.memory.job.role) {
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case Role.HARVESTER: jobHarvester.begin(this); break;
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case Role.HARVESTER: jobHarvester.begin(this); break;
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case Role.MINER: jobMiner.begin(this); break;
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}
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}
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this.memory.init = true;
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this.memory.init = true;
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}
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}
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@@ -24,10 +30,7 @@ class _Creep extends Creep {
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if(!this.memory.init) this.begin();
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if(!this.memory.init) this.begin();
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switch (this.memory.job.role) {
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switch (this.memory.job.role) {
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case Role.HARVESTER: jobHarvester.tick(this); break;
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case Role.HARVESTER: jobHarvester.tick(this); break;
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case Role.MINER: jobMiner.tick(this); break;
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}
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}
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if(this.ticksToLive == 10)
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this.room.memory.jobs.push(this.memory.job);
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}
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}
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}
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}
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8
JobBuilder.js
Normal file
8
JobBuilder.js
Normal file
@@ -0,0 +1,8 @@
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module.exports = {
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begin(creep){
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},
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tick(creep){
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}
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}
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115
JobHarvester.js
115
JobHarvester.js
@@ -1,42 +1,89 @@
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module.exports = {
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module.exports = {
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begin(creep){
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begin(creep){
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const jobMemory = creep.memory.job;
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if(!creep.memory.harvesting) creep.memory.harvesting = false;
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if(!jobMemory.harvesting) creep.memory.job.harvesting = false;
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if(!creep.memory.counter) creep.memory.counter = 0;
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if(!jobMemory.counter) creep.memory.job.counter = 0;
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creep.memory.init = true;
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},
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},
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tick(creep){
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tick(creep){
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const jobMemory = creep.memory.job;
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if(creep.memory.harvesting) {
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if(!jobMemory.init) this.begin(creep);
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pickUpEnergy(creep);
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if(jobMemory.harvesting){
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onEnergyFullTurnToJobMode(creep);
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const roomSources = creep.room.memory.layout.sources
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}
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const source = Game.getObjectById(roomSources[jobMemory.counter%roomSources.length]);
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else {
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if(creep.pos.isNearTo(source)) creep.harvest(source);
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performJobs(creep);
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else creep.moveTo(source);
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onOutOfEnergyTurnHarvestingMode(creep);
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if(!creep.store.getFreeCapacity(RESOURCE_ENERGY)) jobMemory.harvesting = false;
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} else{
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var target;
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switch (jobMemory.counter%3) {
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case 0: target = creep.room.controller; break;
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case 1: target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {filter:{structureType:STRUCTURE_SPAWN}}); break;
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case 2: target = creep.pos.findClosestByRange(FIND_MY_CONSTRUCTION_SITES); break;
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}
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var response;
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if(creep.pos.isNearTo(target)) {
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switch (jobMemory.counter%3) {
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case 0: response = creep.upgradeController(target); break;
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case 1: response = creep.transfer(target, RESOURCE_ENERGY); break;
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case 2: response = creep.build(target); break;
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}
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if(response == ERR_FULL) creep.memory.job.counter += 1;
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}
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else creep.moveTo(target);
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if(!creep.store.getUsedCapacity(RESOURCE_ENERGY)) {
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jobMemory.harvesting = true;
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creep.memory.job.counter += 1;
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}
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}
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}
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}
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}
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}
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}
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function pickUpEnergy(creep){
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if(!creep.memory.target) {
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const target = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: {resourceType: RESOURCE_ENERGY}});
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if(target) creep.memory.target = target.id;
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}
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const resource = Game.getObjectById(creep.memory.target);
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if(!resource) creep.memory.target = undefined;
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if(creep.pos.isNearTo(resource)) creep.pickup(resource);
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else creep.moveTo(resource);
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}
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function harvestSource(creep){
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if(!creep.memory.target) creep.memory.target = getSourceIdFromRoomTable(creep);
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var source = Game.getObjectById(creep.memory.target);
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if(creep.pos.isNearTo(source)) creep.harvest(source);
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else creep.moveTo(source);
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}
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function onEnergyFullTurnToJobMode(creep){
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if(!creep.store.getFreeCapacity(RESOURCE_ENERGY)) {
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creep.memory.harvesting = false;
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creep.memory.target = undefined;
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}
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}
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function performJobs(creep){
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if(!creep.memory.target) creep.memory.target = getJobTarget(creep);
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var target = Game.getObjectById(creep.memory.target);
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if(creep.pos.isNearTo(target)) doJob(creep, target);
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else creep.moveTo(target);
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}
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function onOutOfEnergyTurnHarvestingMode(creep){
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if(!creep.store.getUsedCapacity(RESOURCE_ENERGY)) {
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creep.memory.harvesting = true;
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creep.memory.target = undefined;
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creep.memory.counter += 1;
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}
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}
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function getSourceIdFromRoomTable(creep) {
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const sourceTable = creep.room.memory.layout.sources;
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const sourceIterator = creep.memory.counter%creep.room.memory.layout.sources.length;
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const sourceId = sourceTable[sourceIterator];
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return sourceId;
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}
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function getJobTarget(creep) {
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var target;
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switch (creep.memory.counter%3) {
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case 0: target = creep.room.controller; break;
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case 1: target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {filter:{structureType:STRUCTURE_SPAWN}}); break;
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case 2: target = creep.pos.findClosestByRange(FIND_MY_CONSTRUCTION_SITES); break;
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}
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if(target) return target.id;
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creep.memory.counter++;
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return undefined;
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}
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function doJob(creep, target){
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var response;
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switch (creep.memory.counter%3) {
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case 0: response = creep.upgradeController(target); break;
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case 1: response = creep.transfer(target, RESOURCE_ENERGY); break;
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case 2: response = creep.build(target); break;
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}
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if(response == ERR_FULL) {
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creep.memory.counter++;
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creep.memory.target = undefined;
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}
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}
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18
JobMiner.js
Normal file
18
JobMiner.js
Normal file
@@ -0,0 +1,18 @@
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module.exports = {
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begin(creep){},
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tick(creep){
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const source = Game.getObjectById(creep.memory.job.source);
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if(creep.memory.aboveContainer) creep.harvest(source);
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if(!creep.pos.isNearTo(source)) { creep.moveTo(source); return; }
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if(creep.memory.container) {
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const container = Game.getObjectById(creep.memory.container);
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if(container.pos.x === creep.pos.x, container.pos.y === creep.pos.y) creep.memory.aboveContainer = true;
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else creep.moveTo(container);
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} else{
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const container = source.pos.findInRange(FIND_STRUCTURES, 1, {filter:{structureType:STRUCTURE_CONTAINER}})[0];
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if(container) creep.memory.container = container.id;
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else creep.harvest(source);
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}
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}
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}
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8
JobSupplier.js
Normal file
8
JobSupplier.js
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
module.exports = {
|
||||||
|
begin(creep){
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||||||
|
},
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||||||
|
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||||||
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tick(creep){
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
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8
JobUpgrader.js
Normal file
8
JobUpgrader.js
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
module.exports = {
|
||||||
|
begin(creep){
|
||||||
|
},
|
||||||
|
|
||||||
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tick(creep){
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
39
RoomClass.js
Normal file
39
RoomClass.js
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
module.exports = {
|
||||||
|
setup: function () { Room.prototype = _Room.prototype; }
|
||||||
|
}
|
||||||
|
|
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|
class _Room extends Room {
|
||||||
|
begin(){
|
||||||
|
roomScan(this);
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|
jobScan(this);
|
||||||
|
vacancyScan(this);
|
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|
this.memory.init = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
tick(){
|
||||||
|
if(!this.memory.init) this.begin();
|
||||||
|
if(Game.time%100 === 1) vacancyScan(this);
|
||||||
|
}
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||||||
|
}
|
||||||
|
|
||||||
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function roomScan(room){
|
||||||
|
room.memory.layout = {
|
||||||
|
sources: room.find(FIND_SOURCES).map(s=>s.id)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function jobScan(room){
|
||||||
|
if(!room.memory.jobs) room.memory.jobs = Array(10).fill({role: Role.HARVESTER})
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||||||
|
.concat(room.memory.layout.sources.map(s=> {return {role: Role.MINER, source: s}}));
|
||||||
|
}
|
||||||
|
|
||||||
|
function vacancyScan(room){
|
||||||
|
const activeJobs = room.find(FIND_MY_CREEPS).map(creep=>creep.memory.job);
|
||||||
|
const jobs = [].concat(room.memory.jobs);
|
||||||
|
activeJobs.forEach(job => {
|
||||||
|
const index = jobs.indexOf(job);
|
||||||
|
if(0 <= index) jobs.splice(index,1);
|
||||||
|
});
|
||||||
|
room.memory.vacancies = jobs;
|
||||||
|
}
|
||||||
|
|
||||||
21
Structure.js
Normal file
21
Structure.js
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
const spawnClass = require("StructureSpawnClass");
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
setup() {
|
||||||
|
spawnClass.setup();
|
||||||
|
},
|
||||||
|
|
||||||
|
begin(structure){
|
||||||
|
switch (structure.structureType) {
|
||||||
|
case STRUCTURE_SPAWN: structure.begin(); break;
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
tick(structure){
|
||||||
|
switch (structure.structureType) {
|
||||||
|
case STRUCTURE_SPAWN: structure.tick(); break;
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
42
StructureSpawnClass.js
Normal file
42
StructureSpawnClass.js
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
module.exports = {
|
||||||
|
setup: function () { StructureSpawn.prototype = _StructureSpawn.prototype; }
|
||||||
|
}
|
||||||
|
|
||||||
|
class _StructureSpawn extends StructureSpawn {
|
||||||
|
begin(){
|
||||||
|
if (!this.memory.creepCounter) this.memory.creepCounter = 0;
|
||||||
|
this.memory.init = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
tick(){
|
||||||
|
if(!this.memory.init) this.begin();
|
||||||
|
const job = this.room.memory.vacancies.pop();
|
||||||
|
if(job){
|
||||||
|
const name = getJobName(job.role);
|
||||||
|
const body = getBodyByJob(job.role);
|
||||||
|
if(this.createCreep(job, name, body) != OK) this.room.memory.vacancies.push(job);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
createCreep(job, name, body) {
|
||||||
|
const response = this.spawnCreep(body, name + ": " + this.memory.creepCounter, {
|
||||||
|
memory: { job: job }
|
||||||
|
});
|
||||||
|
if (response == OK) this.memory.creepCounter++;
|
||||||
|
return response;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function getJobName(role){
|
||||||
|
switch (role) {
|
||||||
|
case Role.HARVESTER: return "Harvy";
|
||||||
|
case Role.MINER: return "minny";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function getBodyByJob(role){
|
||||||
|
switch (role) {
|
||||||
|
case Role.HARVESTER: return [WORK, CARRY, MOVE, MOVE];
|
||||||
|
case Role.MINER: return [WORK, WORK, MOVE];
|
||||||
|
}
|
||||||
|
}
|
||||||
28
main.js
28
main.js
@@ -1,11 +1,7 @@
|
|||||||
// ########################################
|
const Commands = require("Commands");
|
||||||
// ########## MAIN ##########
|
const CreepClass = require("CreepClass");
|
||||||
// ########################################
|
const RoomClass = require("RoomClass");
|
||||||
|
const Structure = require("Structure");
|
||||||
|
|
||||||
const creepClass = require("ClassCreep");
|
|
||||||
const roomClass = require("ClassRoom");
|
|
||||||
const spawnClass = require("ClassSpawn");
|
|
||||||
|
|
||||||
module.exports.loop = function () {
|
module.exports.loop = function () {
|
||||||
if(!global.compiled) onRecompile();
|
if(!global.compiled) onRecompile();
|
||||||
@@ -14,27 +10,33 @@ module.exports.loop = function () {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function onRecompile(){
|
function onRecompile(){
|
||||||
creepClass.setup();
|
setupClasses();
|
||||||
roomClass.setup();
|
|
||||||
spawnClass.setup();
|
|
||||||
console.log("Script recompiled...");
|
console.log("Script recompiled...");
|
||||||
global.compiled = true;
|
global.compiled = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
function onRestart(){
|
function onRestart(){
|
||||||
Object.values(Game.rooms).forEach(room => room.begin());
|
Object.values(Game.rooms).forEach(room => room.begin());
|
||||||
Object.values(Game.spawns).forEach(spawn => spawn.begin());
|
|
||||||
Object.values(Game.creeps).forEach(creep => creep.begin());
|
Object.values(Game.creeps).forEach(creep => creep.begin());
|
||||||
|
Object.values(Game.structures).forEach(structure => Structure.begin(structure));
|
||||||
global.started = true;
|
global.started = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
function onTick(){
|
function onTick(){
|
||||||
Object.values(Game.rooms).forEach(room => room.tick());
|
Object.values(Game.rooms).forEach(room => room.tick());
|
||||||
Object.values(Game.spawns).forEach(spawn => spawn.tick());
|
|
||||||
Object.values(Game.creeps).forEach(creep => creep.tick());
|
Object.values(Game.creeps).forEach(creep => creep.tick());
|
||||||
|
Object.values(Game.structures).forEach(structure => Structure.tick(structure));
|
||||||
if(!(Game.time % 100)) cleanUp();
|
if(!(Game.time % 100)) cleanUp();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function setupClasses(){
|
||||||
|
Commands.setup();
|
||||||
|
CreepClass.setup();
|
||||||
|
RoomClass.setup();
|
||||||
|
Structure.setup();
|
||||||
|
}
|
||||||
|
|
||||||
function cleanUp(){
|
function cleanUp(){
|
||||||
Object.keys(Memory.rooms).forEach(roomName => { if(!Game.rooms[roomName]) Memory.rooms[roomName] = undefined; });
|
Object.keys(Memory.rooms).forEach(roomName => { if(!Game.rooms[roomName]) Memory.rooms[roomName] = undefined; });
|
||||||
Object.keys(Memory.creeps).forEach(creepName => { if(!Game.creeps[creepName]) Memory.creeps[creepName] = undefined; });
|
Object.keys(Memory.creeps).forEach(creepName => { if(!Game.creeps[creepName]) Memory.creeps[creepName] = undefined; });
|
||||||
|
|||||||
Reference in New Issue
Block a user