Building Room based placement system.

This commit is contained in:
2026-06-18 01:12:09 +02:00
parent 2332978ab7
commit fe039cbdcf
4 changed files with 167 additions and 87 deletions

View File

@@ -4,25 +4,32 @@
#include <vector> #include <vector>
#include "Creeps/CreepBase.hpp" #include "Creeps/CreepBase.hpp"
#include "Room.hpp"
#include "Structures/StructureBase.hpp" #include "Structures/StructureBase.hpp"
namespace DouwcoHivemind namespace DouwcoHivemind {
{ class Engine {
class Engine private:
{ std::vector<std::unique_ptr<Room>> rooms;
private:
std::vector<std::unique_ptr<CreepBase>> creeps; std::vector<std::unique_ptr<CreepBase>> creeps;
std::vector<std::unique_ptr<StructureBase>> structures; std::vector<std::unique_ptr<StructureBase>> structures;
public: public:
// Readout data from screeps API into C++ vectors
Engine(); Engine();
// Loop over all rooms, screeps and structures
void loop(); void loop();
private: private:
// Readout player owned rooms
void ReadOutRooms();
// Readout player owned screeps and assign their roles
void ReadOutCreeps(); void ReadOutCreeps();
// Readout player owned buildings based on their structure type
void ReadOutStructures(); void ReadOutStructures();
// Clear dead screep memory
void clearDeadCreepMemory(); void clearDeadCreepMemory();
}; };
} }
#endif // DOUWCO_HIVEMIND_ENGINE_HPP #endif // DOUWCO_HIVEMIND_ENGINE_HPP

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@@ -0,0 +1,31 @@
#ifndef DOUWCO_HIVEMIND_ROOM_HPP
#define DOUWCO_HIVEMIND_ROOM_HPP
#include <Screeps/Room.hpp>
namespace DouwcoHivemind {
class Room {
protected:
enum ProgressState {
PLANNED,
IN_PROGRESS,
FINISHED
};
Screeps::Room room;
JSON memory;
ProgressState _sourceContainerState;
public:
Room(Screeps::Room rm);
~Room();
void loop();
protected:
bool assignConstructionSites();
};
} // namespace DouwcoHivemind
#endif // DOUWCO_HIVEMIND_ROOM_HPP

View File

@@ -3,21 +3,24 @@
#include "Engine.hpp" #include "Engine.hpp"
#include "Creeps/Supplier.hpp"
#include "Creeps/Upgrader.hpp"
#include "Creeps/Builder.hpp" #include "Creeps/Builder.hpp"
#include "Creeps/Maintainer.hpp" #include "Creeps/Maintainer.hpp"
#include "Creeps/Supplier.hpp"
#include "Creeps/Upgrader.hpp"
#include "Structures/Spawn.hpp" #include "Structures/Spawn.hpp"
DouwcoHivemind::Engine::Engine() DouwcoHivemind::Engine::Engine() {
{ ReadOutRooms();
ReadOutCreeps(); ReadOutCreeps();
ReadOutStructures(); ReadOutStructures();
} }
void DouwcoHivemind::Engine::loop() void DouwcoHivemind::Engine::loop() {
{ JS::console.log(std::string("Iterating over rooms"));
for (auto &room : rooms)
room->loop();
JS::console.log(std::string("Iterating over creeps")); JS::console.log(std::string("Iterating over creeps"));
for (auto &creep : creeps) for (auto &creep : creeps)
creep->loop(); creep->loop();
@@ -26,18 +29,23 @@ void DouwcoHivemind::Engine::loop()
for (auto &structure : structures) for (auto &structure : structures)
structure->loop(); structure->loop();
if (Screeps::Game.time() % 1000 == 0) if (Screeps::Game.time() % 100 == 0) {
{
clearDeadCreepMemory(); clearDeadCreepMemory();
} }
} }
void DouwcoHivemind::Engine::ReadOutCreeps() void DouwcoHivemind::Engine::ReadOutRooms() {
{ JS::console.log(std::string("Reading out owned rooms"));
auto src_rooms = Screeps::Game.rooms();
for (auto &room : src_rooms) {
rooms.push_back(std::make_unique<Room>(room.second));
}
}
void DouwcoHivemind::Engine::ReadOutCreeps() {
JS::console.log(std::string("Reading out creeps")); JS::console.log(std::string("Reading out creeps"));
auto src_creeps = Screeps::Game.creeps(); auto src_creeps = Screeps::Game.creeps();
for (auto &creep : src_creeps) for (auto &creep : src_creeps) {
{
CreepRole role = creep.second.memory()["role"]; CreepRole role = creep.second.memory()["role"];
if (role == CreepRole::SUPPLIER) if (role == CreepRole::SUPPLIER)
creeps.push_back(std::make_unique<Supplier>(creep.second)); creeps.push_back(std::make_unique<Supplier>(creep.second));
@@ -50,33 +58,27 @@ void DouwcoHivemind::Engine::ReadOutCreeps()
} }
} }
void DouwcoHivemind::Engine::ReadOutStructures() void DouwcoHivemind::Engine::ReadOutStructures() {
{
JS::console.log(std::string("Reading out structures")); JS::console.log(std::string("Reading out structures"));
auto spawns = Screeps::Game.spawns(); auto spawns = Screeps::Game.spawns();
for (auto &spawn : spawns) for (auto &spawn : spawns) {
{
structures.push_back(std::make_unique<Spawn>(spawn.second)); structures.push_back(std::make_unique<Spawn>(spawn.second));
} }
} }
void DouwcoHivemind::Engine::clearDeadCreepMemory() void DouwcoHivemind::Engine::clearDeadCreepMemory() {
{
auto creepMemory = Screeps::Memory["creeps"]; auto creepMemory = Screeps::Memory["creeps"];
auto creepsMap = Screeps::Game.creeps(); auto creepsMap = Screeps::Game.creeps();
int iterator = 0; int iterator = 0;
for (auto [name, creep] : creepMemory.items()) for (auto [name, creep] : creepMemory.items()) {
{
// avoid cpu overload // avoid cpu overload
iterator++; iterator++;
if (iterator == 100) if (iterator == 100)
break; break;
bool containsname = false; bool containsname = false;
for (auto creepObject : creepsMap) for (auto creepObject : creepsMap) {
{ if (creepObject.first == name) {
if (creepObject.first == name)
{
containsname = true; containsname = true;
break; break;
} }

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@@ -0,0 +1,40 @@
#include "Room.hpp"
#include "Screeps/Constants.hpp"
#include "Screeps/Room.hpp"
#include "Screeps/RoomObject.hpp"
#include "Screeps/RoomPosition.hpp"
DouwcoHivemind::Room::Room(Screeps::Room rm) : room(rm), memory(rm.memory()) {
_sourceContainerState =
memory.contains("_sourceContainerState")
? static_cast<ProgressState>(memory["_sourceContainerState"])
: ProgressState::PLANNED;
}
DouwcoHivemind::Room::~Room() {
memory["_sourceContainerState"] = _sourceContainerState;
}
void DouwcoHivemind::Room::loop() {
if (assignConstructionSites())
return;
}
bool DouwcoHivemind::Room::assignConstructionSites() {
if (_sourceContainerState == PLANNED) {
auto sources = room.find(Screeps::FIND_SOURCES);
for (auto &source : sources) {
int x = source->pos().x();
int y = source->pos().y();
for (int dx = -1; dx < 2; dx++) {
for (int dy = -1; dy < 2; dy++) {
if(dx == 0 && dy == 0) continue;
auto pos = room.getPositionAt(x + dx, y + dy);
}
}
}
} else if (_sourceContainerState == IN_PROGRESS) {
}
return false;
}