module.exports = { start: function () { for (const room_name in Game.rooms) { const room = Game.rooms[room_name]; room.init(); } }, update: function () { for (const room_name in Game.rooms) { const room = Game.rooms[room_name]; if (Game.time % 100 == 0) { // Place new building types if the max construcion sites isn't achieved yet. if (room.canConstruct()) { room.planRoads(); room.planStructures(); } } } } }