/* ###################### # Screeps 2022 # ######################*/ const system = require("_system"); module.exports.loop = function () { if (global.compiled == undefined) { // Configure classes and constants setupClasses(); setConstants(); console.log("Script recompiled..."); global.compiled = true; } else { if (global.started == undefined) { // After one tick of configuration, restart the system. system.start(); console.log("System started..."); global.started = true; } system.update(); } } const creepClass = require("ClassCreep"); const roomClass = require("ClassRoom"); const spawnClass = require("ClassSpawn"); // Overwrite all game defined classes by mine inherited ones. function setupClasses() { creepClass.setup(); roomClass.setup(); spawnClass.setup(); } // Adds additional constants to global scope function setConstants() { // The states of a room. global.ROOMSTATE_NEUTRAL = 0; global.ROOMSTATE_CAPITAL = 1; global.ROOMSTATE_COLONY = 2; global.ROOMSTATE_OUTPOST = 3; // The roles of creeps. global.ROLE_HARVESTER = 0; }