module.exports = { start: function () { for (const room_name in Game.rooms) { const room = Game.rooms[room_name]; room.init(); } }, update: function () { for (const room_name in Game.rooms) { const room = Game.rooms[room_name]; if (room.isNewLevel()) { // Place new building types if the max construcion sites isn't achieved yet. if (!room.isConstructionQueueFull()) { room.planRoads(); room.planStructures(); } } } } }