/* ####################################################### # Deliver energy to spawns, controller and extencions # ####################################################### */ module.exports = { do: function(creep){ // Memory creation if(creep.memory.restock == undefined) creep.memory.restock = true; if(creep.memory.target == undefined) creep.memory.target = null; // Job implementation if(creep.memory.restock){ if(creep.memory.target == null){ if(creep.room.storage != null && 1000 < creep.room.storage.store.getUsedCapacity(RESOURCE_ENERGY)) creep.memory.target = creep.room.storage.id; else { var container = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s)=>(s.structureType == STRUCTURE_CONTAINER && 0 < s.store.getUsedCapacity(RESOURCE_ENERGY))}); if(container != null) creep.memory.target = container.id; } } var target = Game.getObjectById(creep.memory.target); if(creep.withdraw(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(target); if(target != null && target.store.getUsedCapacity(RESOURCE_ENERGY) < creep.store.getFreeCapacity(RESOURCE_ENERGY)*0.4) creep.memory.target = null; if(creep.store.getFreeCapacity(RESOURCE_ENERGY) == 0){ creep.memory.restock = false; creep.memory.target = null; } } else { if(creep.memory.target == null){ // aquire target var structure = structure = creep.room.controller; creep.memory.target = structure.id; } var target = Game.getObjectById(creep.memory.target); if(creep.transfer(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(target); if(creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0){ creep.memory.restock = true; creep.memory.target = null; } } } };